Once again dice have proven how inept they truly are with the changes to rush. So the two big ones are reduced map size to prevent flanking and the very, absolute worst no more attack and defend each map.
The attack then defend was what made rush so brilliant and for no good reason you have taken it away. Why? No one ever complained about this aspect of the mode.
Not at all impressed with these changes. The only thing you needed to do was push attacker spawns back slightly and up the ticket count a bit.
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Also you need to update your pre round text to remove using objectives to call in powerful artillery strikes as you have removed it from the mode.
That's true BF3 and 4 rush was great too though. It would have been good in 1 if it wasn't for artillery.
But for dice to cut a fundimental part of the mode without even mentioning it in their post on rush changes is insane.
Can use tweaks on setting bomb time and tickets, bombs set kinda of fast. And the artillery spam can get out of hand.
Overall, find it much better than Rush in BF4, 1, and earlier version in V. Need more maps asap though.
That pak position is terrible, game started I spawned by pak got on shot to the right of farm 4 kills shot again 4 kills shot again 2 kills. Safe spawns is not one of dices strong points.
Again though removing the 2 games per map cycle rush ALWAYS had takes so much away. Starting to sound like a broken record.
Looks like I'm just a forum rat now...so sad.
You have to pay rent. I'm running the forum rat lodge.
How you figure when BF1 sold more than both of them? Do you mean you stopped enjoying them?
Now if you said BF died after BFV then maybe but still they can recover if the next game is good which I think it will be personally.
I've lost most confidence in DICE to do anything right at the moment, id be more than happy to be wrong though.
The artillery in V was fine as it was, pretty much useless unlike the game breaking spam in BF1.
I'm still angry with the removal of attack then defend aspect of rush.