(Quote)
SHOW us or zip it, we had it with the bla bla bla show us, get in a plane and show us the pacific Bombs.
Show us or zip it? I'm not hopping in a plane to appease someone who literally can't provide a solid retort to arguments being made without saying some childish crap like that.
You don't have to fly a plane to realize planes in the Pacific kill people with bombs. You can experience that as infantry as well. You legitimately ignored everything I said, told me a zip it, boiled my lengthy response down to "bla bla bla", and you actiually expect anyone here to take you seriously - let alone DICE?
I'm not a pilot. I won't pretend to be one. I haven't flown any pixels since my second Microsoft Sidewinder Pro died during BF: 3 when I was loving flying helos. I can't fly for crap using the keyboard and mouse and won't pretend to.
However - I don't have to be a pilot to see when things work well or when they seem broken. Planes have been broken for a long time. The problem as I see it has multiple facets.
1. Scale. A huge Battlefield map for infantry is not so big for planes. What that means, as someone who's played flight simulators and arcade flight games for many years, is that there's no room to properly maneuver aircraft and get out of the true range of AA fire. That means that even though the AA range in-game is severely limited to its real-life counterparts, planes can't really climb high enough to get out of the effective range. That's why pilots feel like the AA is OP.
2. Because of #1, they've nerfed/changed the way AA works to the point that, as a ground troop, it doesn't feel effective. Flak cannons should be filling the sky with lethality to a certain altitude. That's what it's designed to do. However, instead of that, you have to score direct hits on aircraft. In the more modern versions of Battlefield, they severely nerfed the guided missiles and the like trying to compensate for the scaled-down maneuvering space. So infantry gripes that AA is impotent.
Then egos get into it, and people end up screaming at each other in forums or Reddit about it. Because there's so much toxicity involved, then EA and DICE ignore it and do what they want to do anyway.
At this point, anyway, it's a moot point. They've abandoned BF:V in a state that feels completely unfinished and unpolished. Right now these arguments are basically nothing but a giant pissing contest.
As for the last point - because the "ace pilots" would crash trying to land.
I play a Free To Play game called "War Thunder" where you do have to land to repair, and it's tricky until you get used to it. Not only do you have to land, but depending on what you're doing - simply re-arming or full-on repairing, you have to come to a complete stop and then idle while everything is done. High pucker factor there, but it makes complete sense to me.
Gentlemen, keep the personal attacks off of the forum. Further violations will result in the thread being closed and the offending individuals being actioned.
"Consider me in awe at the fact that while infantry had zero AA gadgets
and AA was a worthless pile of garbage, pilots had NOTHING to say about
ground to air balance at all as they freely farmed whatever the hell
they wanted. So much for legitimate concerns about balance for all
parties. "
"Consider me in awe at the fact that while infantry had zero AA gadgets
and AA was a worthless pile of garbage, pilots had NOTHING to say about
ground to air balance at all as they freely farmed whatever the hell
they wanted. So much for legitimate concerns about balance for all
parties. "
------
That is sooooo much true +1
Not everyone. I have spoken against planes since the beginning and especially pacific planes, and how OP they were. Same with bombers, which should not be in the game at all I have also seen other pilots who also believed that planes needen to be balanced. And I'm still saying that it is to easy to farm even after the buff of AA, since fighters no longer can protect infantry/ground.
@SirBobdk: This cant be you cant have such a opinion as a pilot, because everyone saying how OP planes are, must get inside a plane by themselfes and this would change their opinion... this would make one of the most powerful "get inside plane yourself" arguments invalid as you show that one can be inside a plane and still keep his opinion that planes are OP...
@SirBobdk: This cant be you cant have such a opinion as a pilot, because everyone saying how OP planes are, must get inside a plane by themselfes and this would change their opinion...
Planes have been OP with carbet bombing and are again with rockets, but only after you have learned to use them. And that takes some time. Inexperienced pilots are having a hard time right now and thats is what changed with the buff of AA/FF. It has not done much against skilled pilots. I don't think you need to be in a plane to have an opinion about balance, but it will of course be from an infantry point of view. But if you want an opinion on what it's like to fly, you have to do it. Just like pilots need to use the AA/FF. Imo you can't say something is OP without trying it, even if it's true. If we don't try planes/AA/FF then it's hard to fully understand what the other part is talking about. It will only be speculation. But this game has had serious issues with air vs ground balance and still has. And that goes for AA / FF AND planes.
Hm, a Battlefield without planes, is this still Battlefield? But the more different types of planes they add to the game and the more specialisations they add, the more difficult it is to balance planes.
Furthermore this thread and others showed that planes are one major reason for player's dissatisfaction (pilots as well as grounders).
Maybe it's really time to remove them from the game.
Hm, a Battlefield without planes, is this still Battlefield? But the more different types of planes they add to the game and the more specialisations they add, the more difficult it is to balance planes.
Furthermore this thread and others showed that planes are one major reason for player's dissatisfaction (pilots as well as grounders).
Maybe it's really time to remove them from the game.
Then just remove tank also, after that we'll longer need the class system anymore.
Welcome to the new Battlefield, with maps as big as Operation Underground.
Why exaggerate this much? There are not much complaints about tank <> antitank balance in this forum. And tanks/vehicles are used by many players, planes are not.
Strictly speaking, they are expandable for the sake of the return of overall balance.
Bad Company e. g. did well without planes, it was fun, a success and had no major balance issues.
The more I write, the more I like the idea of getting rid of the planes. They should give this a try in BF6.
Bad Company e. g. did well without planes, it was fun, a success and had no major balance issues.
BC was fun because of Rush and amazing map design. Not that it didn't have planes imo. They just need to go back and see what worked so well in the past regarding vehicle play and map design. They got it all wrong in BFV, but that dosent't mean that they can't get it right in BF6.
In my opinion it worked well in the past because there weren't 20 different types of planes with so many ways to change the configuration (specialisations).
They brought so many different parameters into the balancing formula with this so that they cannot handle it anymore now.
Restricting planes to only 2 or 3 types per side with only 2 or 3 "gadgets" might also do the trick.
"It's more of a skill balance issue than anything."
What could be balanced by giving at least the MAA more "anti-plane" skills...
SAA seem to overheat less than MAA on xbox... so i guess they work this way on PC and is the blunt way to balance things, but the SAA doesnt has a skill tree...
1. Bombs (maybe were a bit op), even tho you needed to train how to drop them on fighters in medium/high altitude cause they had no circles. 2. Heavy cannons. (were op) 3. Too high differences each side on same plane class. 4. Farming on narrow maps. (Fjell) 5. Flares, that produced massive farmings overall.
Now what happened? Ground got angry, i understand.
1.Plane handling nefred/changed. 2.Plane bombs nerfed (Splash and delay between releases) 3.Same time rockets got buggy. (With one load fighter destroys tank) 4.Buffed AA and got FF. Later nerfed FF.
Now level 2 what happened? Ground got even more angry, understandable.
1.Buffed AA fricking too much. 2.Buffed FF. 3.Planes lost huge amount of space and role. (Fighters on vanilla maps). 4.Nerfed flares to the ground. (understandable)
I only blame 2 maps, Iwo and Fjell + buggy rockets. And cause of these, whole plane system got pretty much wrecked. And no "hotfixes". And bombers, are made to farm but, whyyy on narrow maps, fricking mass destruction, obv people will cry about getting killed randomly/lack of cover and in spawns. Tbh i can't really bring everything out, really lazy to start stressing my brain on every punkt that has been changed. Warm, cold?
Comments
Me thinks one has ran out of reasoned arguments......
(NOT that you had any to start with mind!)
*Not done that for a while!
That's not how discussion forums work, bud.
However - I don't have to be a pilot to see when things work well or when they seem broken. Planes have been broken for a long time. The problem as I see it has multiple facets.
1. Scale. A huge Battlefield map for infantry is not so big for planes. What that means, as someone who's played flight simulators and arcade flight games for many years, is that there's no room to properly maneuver aircraft and get out of the true range of AA fire. That means that even though the AA range in-game is severely limited to its real-life counterparts, planes can't really climb high enough to get out of the effective range. That's why pilots feel like the AA is OP.
2. Because of #1, they've nerfed/changed the way AA works to the point that, as a ground troop, it doesn't feel effective. Flak cannons should be filling the sky with lethality to a certain altitude. That's what it's designed to do. However, instead of that, you have to score direct hits on aircraft. In the more modern versions of Battlefield, they severely nerfed the guided missiles and the like trying to compensate for the scaled-down maneuvering space. So infantry gripes that AA is impotent.
Then egos get into it, and people end up screaming at each other in forums or Reddit about it. Because there's so much toxicity involved, then EA and DICE ignore it and do what they want to do anyway.
At this point, anyway, it's a moot point. They've abandoned BF:V in a state that feels completely unfinished and unpolished. Right now these arguments are basically nothing but a giant pissing contest.
Still, it’s keeping the forum from dying....
Why don’t aircraft have to land to resupply? 😉
I play a Free To Play game called "War Thunder" where you do have to land to repair, and it's tricky until you get used to it. Not only do you have to land, but depending on what you're doing - simply re-arming or full-on repairing, you have to come to a complete stop and then idle while everything is done. High pucker factor there, but it makes complete sense to me.
I have also seen other pilots who also believed that planes needen to be balanced.
And I'm still saying that it is to easy to farm even after the buff of AA, since fighters no longer can protect infantry/ground.
Inexperienced pilots are having a hard time right now and thats is what changed with the buff of AA/FF. It has not done much against skilled pilots.
I don't think you need to be in a plane to have an opinion about balance, but it will of course be from an infantry point of view.
But if you want an opinion on what it's like to fly, you have to do it. Just like pilots need to use the AA/FF. Imo you can't say something is OP without trying it, even if it's true.
If we don't try planes/AA/FF then it's hard to fully understand what the other part is talking about. It will only be speculation. But this game has had serious issues with air vs ground balance and still has. And that goes for AA / FF AND planes.
Furthermore this thread and others showed that planes are one major reason for player's dissatisfaction (pilots as well as grounders).
Maybe it's really time to remove them from the game.
Welcome to the new Battlefield, with maps as big as Operation Underground.
Strictly speaking, they are expandable for the sake of the return of overall balance.
Bad Company e. g. did well without planes, it was fun, a success and had no major balance issues.
The more I write, the more I like the idea of getting rid of the planes. They should give this a try in BF6.
They brought so many different parameters into the balancing formula with this so that they cannot handle it anymore now.
Restricting planes to only 2 or 3 types per side with only 2 or 3 "gadgets" might also do the trick.
It should be a fortification build only game, the team that build more win, and they should call it battlefield builed.
1. Bombs (maybe were a bit op), even tho you needed to train how to drop them on fighters in medium/high altitude cause they had no circles.
2. Heavy cannons. (were op)
3. Too high differences each side on same plane class.
4. Farming on narrow maps. (Fjell)
5. Flares, that produced massive farmings overall.
Now what happened? Ground got angry, i understand.
1.Plane handling nefred/changed.
2.Plane bombs nerfed (Splash and delay between releases)
3.Same time rockets got buggy. (With one load fighter destroys tank)
4.Buffed AA and got FF. Later nerfed FF.
Now level 2 what happened? Ground got even more angry, understandable.
1.Buffed AA fricking too much.
2.Buffed FF.
3.Planes lost huge amount of space and role. (Fighters on vanilla maps).
4.Nerfed flares to the ground. (understandable)
I only blame 2 maps, Iwo and Fjell + buggy rockets. And cause of these, whole plane system got pretty much wrecked. And no "hotfixes". And bombers, are made to farm but, whyyy on narrow maps, fricking mass destruction, obv people will cry about getting killed randomly/lack of cover and in spawns. Tbh i can't really bring everything out, really lazy to start stressing my brain on every punkt that has been changed. Warm, cold?