I am aware that Fjell exists.
For starters, am I the only person who hates Conquest Assault? Completely? In it's totality? Down to the very fundamental essence of whoever came up with this hairbrained concept? What is appealing about about it? DICE simply never manages to balance it as a concept. The attackers either stand no chance, or the defenders get completely steamrolled by default. There is almost zero middle ground. Back in BF1 you had stuff like Cape Helles where the attackers had to bend over backwards just to advance, and here at Wake Island there is nothing more unenjoyable than playing the Japanese.
The US can attack any objective at any time they want. If the Japanese want to get around the island easier, they have garbage fishing boats. If the Americans want to get around the island easier, they have durable landing craft with machine guns on either side. This means as a defender it is functionally impossible to keep the Americans pushed back. The only time Americans hard fail on Wake Island is if their team either sucks completely, down to each and every player on the team, or if the teams are unbalanced. At best Japanese can hope to get the Americans close to losing, and once in a blue moon they even beat them through sheer hard work. And in this map, you HAVE to have almost all the objectives to stay afloat as Japanese because the starting ticket bonus for Americans is far too generous. Typically at roundstart, the Americans either rush A and F, go for C and D because of planes, or something like C and F. Usually they take those two objectives because there's not much the Japanese can do against an absolute zerg rush of players at any given objective. The Americans never split up evenly to attack cause it's a bad idea, but the Japanese are forced to split up between several objectives at round start because they simply do not know where the Americans will land. So, the Americans can be expected to get two objectives almost instantly, and from there it's not hard for them to get a third. If they do, they're evened out, and in my experience they commonly do this long before their ticket bonus has been drained. If the defenders are good and managed to beat them back an objective, the attackers will still usually have two objectives to attack from, and the ticket bleed won't be too bad.
Also, vehicles being tied to objectives for the Japanese is dumb. Since everyone's so scared to give Japan a base on this map cause of CQA, at least give them a guaranteed spawn of AT LEAST one tank. The Americans never have to worry about having no vehicles, but the Japanese have to work hard just to not lose the vehicles they have. If the Americans go for C and D, then boom: Japan has lost their plane power and America has gained it. If Japan manages to keep C and D, America still has their plane power and Japan can do nothing about it. When Americans already get a sizable ticket bonus AND the ability to attack any objective from many angles at any time, the vehicle problem for Japan is downright unreasonable. Don't even get me started on how it gets exponentially harder to defend as the attackers get more vehicles...
Lastly the general map design is boring. It's mostly flat, it has a horseshoe shape that boils it down to one long linear path from one end to another on foot. Many areas have lackluster cover and the foliage makes it easy for bush wookies to hide. It just feels like a worse Pacific Storm.
There's just nothing enjoyable about it. I'd rather stick a toothpick under my toenail and repeatedly kick a wall than play a single round on it, even as the Americans. What's the fun of knowing you will win even if you aren't doing so well? Even Fjell or Aerodrome I can bear enough to play, but Wake Island? Leave every time.