VincentNZ Member

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VincentNZ
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Member, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V
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Comments

  • LS does not have spread to recoil conversion resulting in a better long range performance. But yeah, outside of that the LMGs have nothing over the ARs, some have drawbacks like a crippling mag capacity. Still the weapons work and I'd ague tha…
  • Interesting yet understandable results. Statwise the Turner is hands-down the best weapon the Assault kit has.
  • All kind of auto-balance has had major issues and causes just as much frustration as the current situation of BFV. Being switched to the losing side although you are the reason the other team is losing, or you at least heavily contributed to it is v…
  • Nah, that's fine as well. I can totally accept that attrition makes sense from your POV, and if it made you think more about engaging, then this is sound reasoning. What attrition certainly does is increase the power of a squad, while diminish…
  • I disagree and think it is the single issue why gunplay is unsatisfying and frustrating in this game. For this perceived "tactical element" many imbalances are created. For one it increases the versatility of the Assault, as light infantry wil…
  • I'd argue that the SARs are even better than before, as all automatic weapons are worse than in 5.0 in their designated niche from 0-30m. The only correct move to have a more balanced game would have been to draw the following conclusion from …
  • Yes, of course, if your conclusion stems from dying to a player once on the basis that your head should not have been visible and/or hitable. The point of this thread is to figure if there is a mechanic in this game that helps low rank players…
  • So Turner Meta is back. Nice.
  • To be fair, AT rifles were pretty awful against tank armour in WWII. That is why the AT launchers became a thing. However, especially with the implementation of the Bazooka the niche is rather tight for this weapon. Still a duo or squad of AT …
  • No there is no mechanic in this game hat will change TTK according to your rank. Also saying "prove me wrong", when no proof is given in the first place is certainly a stupid approach. Now why is this perceived as an issue?1. People can absolutely b…
  • Because DRUNKKZ3 likes it. He prefers a certain type of movement flexibility and he put his ideas forward and succeeded. For me this is on step below double-jumps and wallruns. However I do like some other movement flexibility like less drastic inac…
  • I does. Especially in this game with it's gun mechanics and in the current low recoil/low damage period the TTK charts and the stats themselves, paint a really accurate picture, totally different from the previous games.If you perform well wit…
  • Yep, same here. I consider three maps as "good" and find three others bearable. The rest is just different levels of loathing. They all look nice, I have to say, they just do not play well. As many people have stated before, art trumps gameplay all …
  • Well, what else would one use on it? It offers pretty much the same performance as the Bren or the Type 97. You can make everything work, if this gun floats your boat. Symthic never tells you to use or not use something, it just tells you what…
  • So, EU servers are based in Frankfurt. I'd assume that connecting from Istanbul or Moscow would put you at a ping of 70? Give another 10 for good measure, so we assume that everyone above 70 or 80 is a high pinger. There are 64 players on a se…
  • Yeah, sure, but that is also because BF4 was precisely designed around formulas concerning weapon balance, so that you can choose the gun on the spectrum of ROF, recoil and spread that works best for you individually, so you have no real botto…
  • That would be a flawed statistic, though. One kill realistically only means 2 engagements, and that is a dataset that provides no value. The only thing you can deduce from that is that it is a gun and kills people. Even if we have 100k players…
  • It hasn't been touched though since 5.2.2. Also it is one kill, that will hardly provide any data. This means guys will use it for one life, mostly. The stats are there and pretty clear concerning it. It is a pretty awful weapon both generally…
  • You can clearly see it is in the game simply for it's reload and the according animation. Statwise it is pretty sub-par and we have quite a few in the same niche already, without the inconsistent reloads. Art over gameplay, as always.
  • Meh, I spend a whole round of Conquest and had three engagements. Typical BFV map. Too large, too long paths between flags, half the maps is simply unplayed and the flow is generally just two zergs avoiding each other.And on Breakthrough it is just …
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