I rebuild them constantly, the only time I don't is if they're at an objective on the enemy end of the map and it doesn't look like we have any tanks in the area. A thirty second lock on th… (View Post)
Ding ding ding, we have a winner. You nailed it, this isn't about fairness or balance or anything else, it's about them being able to camp up somewhere without being spotted. Like some pil… (View Post)
That and all the Super Mario bouncing around. It's one of the first things you learn in this game... never stand still, always bounce from side to side randomly. Even better, make sure there's a cou… (View Post)
Funny thing, BF1 had issues with movement (ADAD-spam, extreme sliding mechanics etc) and Dice LA actually fixed it. The movement was slower in general than BFV, but it didn't feel sluggish (IMHO).
I… (View Post)
I beg to differ. Slow bullets and fast movement is a bad combination. It was bad in BF3, BF4 and now BF5. OP's video is a clear demonstration of how bad this combination works out in the gam… (View Post)
The initial strafe speed is definitely too quick. ADAD is still an unfortunately powerful meta in this game, it's only not being talked about as much as there's so much other garbage to talk about.
… (View Post)
The Engine was made by Dice so that cheap excuse is of the table. And they arent competent, quite the opposite. They arent delivering content worth the name and every new patch just breaks… (View Post)
Exactly, the most enjoyable BF servers I ever played had custom formats and active admins to take out the trash. EA didn't like that, so they reduced admin control in BF1 and then did away … (View Post)