Trade kills are not the problem, other BF games had them and they weren't overly annoying like they are in BF1. The issue is that the engine is a joke and more trades are being produced than should be.
Comparatively to what?
You state "more than should be"...i'm curious what your comparison is.
I think the "more than should be" is a the delay in netcode processing. I've had trade kills that one of the two parties involved dies long after the dual. so it appears to be a cheap kill due to the trade kill mechanic. I have no Idea what the timing looked like to the other guy....but on my end, sometimes it looks like I was robbed and sometimes it looks like I was given a freebie.....it's just the delay, no different than mowing down an opponent and the kill card comes up a bit after the fact.
If you add bullet flight times to the latency compensation window you come up with between 150 and, say, 900ms (for a bullet going well over 500 meters). Still less than a second.
A realistic combat simulation (less 'casual'?) would see soldiers still able to fire for several seconds after a mortal wound.
If you feel 'robbed' because someone's bullets killed you even though you killed them *shrug* that's up to you, not necessarily a problem with the mechanic.
...many people in general prefer the "if he dies first - I should live" thought process.
Exactly. There's no persuading some with logic and common sense. They just want it how they want it, which is usually how they've gotten used to it being.
this is like giving away free kills to the people who can't aim and don't know how to control their weapon! good job. DICE!
That statement makes no sense at all. If you kill traded with them, then that means they were accurate and able to control their weapon. In fact, in that encounter you and them displayed an equal amount of skill since you both killed each other.
Why do kill trades happen? It's simple, they fired their gun before you killed them and the bullet which was still traveling through the air hit you after they died rather than the bullet magically disappearing. They changed it so that your bullets no longer magically disappear, like they did before, once you die.
In reality, it's anti-skill to not allow kill trading. Because that means it's connection quality that determines who wins rather than skill. If both players shoot each at each other at exactly the same moment in time, whoever has the faster connection will register their bullet hitting the target first despite the other player's bullet still being mid-flight.
this is like giving away free kills to the people who can't aim and don't know how to control their weapon! good job. DICE!
That statement makes no sense at all. If you kill traded with them, then that means they were accurate and able to control their weapon. In fact, in that encounter you and them displayed an equal amount of skill since you both killed each other.
Why do kill trades happen? It's simple, they fired their gun before you killed them and the bullet which was still traveling through the air hit you after they died rather than the bullet magically disappearing. They changed it so that your bullets no longer magically disappear, like they did before, once you die.
In reality, it's anti-skill to not allow kill trading. Because that means it's connection quality that determines who wins rather than skill. If both players shoot each at each other at exactly the same moment in time, whoever has the faster connection will register their bullet hitting the target first despite the other player's bullet still being mid-flight.
Pay no mind, that guy is just salty he didn't get his way. He's probably ignoring the reasonable explanations given and pouting somewhere.
I'm pretty sure you'd be pissed if the only reason you didn't get a kill was because the other player had a 20ms lower ping.
Before it was because you had a lower ping and the server was giving loads of BS kills due to the lag comp and I was plenty pissed off. It's so much better now. I don't feel like I'm being penalized for a decent connection any more.
Comments
A realistic combat simulation (less 'casual'?) would see soldiers still able to fire for several seconds after a mortal wound.
If you feel 'robbed' because someone's bullets killed you even though you killed them *shrug* that's up to you, not necessarily a problem with the mechanic.
Exactly. There's no persuading some with logic and common sense. They just want it how they want it, which is usually how they've gotten used to it being.
EDIT: Bah... got me.
Adorable?
That statement makes no sense at all. If you kill traded with them, then that means they were accurate and able to control their weapon. In fact, in that encounter you and them displayed an equal amount of skill since you both killed each other.
Why do kill trades happen? It's simple, they fired their gun before you killed them and the bullet which was still traveling through the air hit you after they died rather than the bullet magically disappearing. They changed it so that your bullets no longer magically disappear, like they did before, once you die.
In reality, it's anti-skill to not allow kill trading. Because that means it's connection quality that determines who wins rather than skill. If both players shoot each at each other at exactly the same moment in time, whoever has the faster connection will register their bullet hitting the target first despite the other player's bullet still being mid-flight.
Chasing it's own tail.
Could have been licking his own balls.....and strangely would have still kinda of fit.
https://reddit.com/r/battlefield_live/comments/6alkf5/may_11th_cte_update_notes/
I believe one of the devs confirmed that was to test melee kill trades.
Really? Melee upto 30m sounds absurd.
It does, but it was verified by Mischkag (netcode dev) that it only affects melee kill trades.
regular melee only.
Pay no mind, that guy is just salty he didn't get his way. He's probably ignoring the reasonable explanations given and pouting somewhere.