Battlefield 2018

Comments

  • MegaloDorian
    910 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    M-M-M-MEGA MERGE! Sunday, Sunday, Sunday!



    I honestly don't believe it was just a mere coincedence that Daq leaked Battlefield 1 with such high accuracy. He definitely has an inside source.
  • TheRustyTigger
    124 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    If you personally know any somewhat significant youtubers or streamers try to cozy up to them. They were playing some builds of battlefront weeks before even news of the first closed testing phase, same with BF1. So they'll get news about any early phases first most likely.
  • MegaloDorian
    910 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    If you personally know any somewhat significant youtubers or streamers try to cozy up to them. They were playing some builds of battlefront weeks before even news of the first closed testing phase, same with BF1. So they'll get news about any early phases first most likely.

    Oh, I'm aware of that. Many of those guys are very obvious actors. Westie, JackFrags, LevelCap, and so on.
  • Shadders_X
    486 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.
  • Gnow1370
    123 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    edited March 2018
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation. However bf1 has better destruction then bf4. They're lots of explosives as well...and bayonet charges. Behemoths are like the big set piece like leveloution in bf4 imo, and can get annoying if not taken care of.
    Navel compact is roughly the same even with the tuning tides DLC which is similar to Navel Strike I guess b/c they both revolved navel combat?

    This is because bf1 is ww1 which u should know unless u live under a rock like Patrick

    BFV is rumored to be ww2 by almightydaq and drakesden who give details on the game from their inside sources.

    This is best I can describe bf1 to bf4 hope it helped :)
    Post edited by Gnow1370 on
  • Shadders_X
    486 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.
  • VBALL_MVP
    6177 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.

  • Gnow1370
    123 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Bf1 has so much lag every match I play on.

    I played i bit of cod iw, and noticed that 9/10 matches I had really good connection and 0 lag which is what we all want.
  • Shadders_X
    486 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.
  • VBALL_MVP
    6177 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    edited March 2018
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
  • Shadders_X
    486 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.
  • FightinFinn187
    734 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.

    Lack of gadgets..... How so? There will still be ammo/health items, bazooka/panzerfoust, trip wire bombs, rifle grenades, satchel charges, and anti tank mines. Just to name a few that I would bet my life savings on being in the game. They might even add Saving Private Ryan style "sticky" bombs in the game, you never know.
  • VBALL_MVP
    6177 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.

    You can disagree...thats your right. But random bullet deviation is a gun mechanic. Has nothing to do with hit registration.

    The calculations on gun physics and deviation are done on the client so it has nothing to do with the server. Server just says if a hit happened or not based on player location when the client said it "hit". So again deviation has nothing to do with this.

  • Shadders_X
    486 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.

    You can disagree...thats your right. But random bullet deviation is a gun mechanic. Has nothing to do with hit registration.

    The calculations on gun physics and deviation are done on the client so it has nothing to do with the server. Server just says if a hit happened or not based on player location when the client said it "hit". So again deviation has nothing to do with this.
    Hi,
    I do feel sorry for those Olympic marksman. Or a sniper. That random deviation is so prevalent, that they can never have perfect accuracy through skill.......
    Regards,
    Shadders_X.
  • Shadders_X
    486 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.

    Lack of gadgets..... How so? There will still be ammo/health items, bazooka/panzerfoust, trip wire bombs, rifle grenades, satchel charges, and anti tank mines. Just to name a few that I would bet my life savings on being in the game. They might even add Saving Private Ryan style "sticky" bombs in the game, you never know.
    Hi,
    The gadgets i am referring to, are the EOD Bot, FLIR, XM25, UCAV, Micro Air Vehicle, Spawn Beacon, MP-APS, etc.
    Just plain battle, with skill and strategy - much more fun.
    Regards,
    Shadders_X.
  • VBALL_MVP
    6177 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.

    You can disagree...thats your right. But random bullet deviation is a gun mechanic. Has nothing to do with hit registration.

    The calculations on gun physics and deviation are done on the client so it has nothing to do with the server. Server just says if a hit happened or not based on player location when the client said it "hit". So again deviation has nothing to do with this.
    Hi,
    I do feel sorry for those Olympic marksman. Or a sniper. That random deviation is so prevalent, that they can never have perfect accuracy through skill.......
    Regards,
    Shadders_X.

    Neither the Olympic marksman nor the sniper are getting shot at....nor are they shooting rapid fire. They also have other dynamics such as wind and for snipers factoring the coriolis effect. So should we then place those in as well for skill?

    I love when people talk about skill and wanting a challenge.....yet when things are introduced then all of the sudden it's something stupid.
  • Shadders_X
    486 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.

    You can disagree...thats your right. But random bullet deviation is a gun mechanic. Has nothing to do with hit registration.

    The calculations on gun physics and deviation are done on the client so it has nothing to do with the server. Server just says if a hit happened or not based on player location when the client said it "hit". So again deviation has nothing to do with this.
    Hi,
    I do feel sorry for those Olympic marksman. Or a sniper. That random deviation is so prevalent, that they can never have perfect accuracy through skill.......
    Regards,
    Shadders_X.

    Neither the Olympic marksman nor the sniper are getting shot at....nor are they shooting rapid fire. They also have other dynamics such as wind and for snipers factoring the coriolis effect. So should we then place those in as well for skill?

    I love when people talk about skill and wanting a challenge.....yet when things are introduced then all of the sudden it's something stupid.
    Hi,
    Random deviation is not an issue for Olympic marksman, nor a sniper. Nor an issue if you are getting shot at. What we do have is recoil or the weapon pulling to the upper left, or upper right, as examples. This is in the game and accepted.
    Random bullet deviation is something not needed in the game if it doesn't happen in real life.
    If you use the bipod, it makes your bullets more accurate - as it steadies the weapon.
    If random deviation is to simulate the weapon pulling in a direction, or the simulation of the lack of control the player has on the weapon, then ok - but just adding a random deviation for the sake of it, is a stupid idea.
    Regards,
    Shadders_X.
  • VBALL_MVP
    6177 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    edited March 2018
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.

    You can disagree...thats your right. But random bullet deviation is a gun mechanic. Has nothing to do with hit registration.

    The calculations on gun physics and deviation are done on the client so it has nothing to do with the server. Server just says if a hit happened or not based on player location when the client said it "hit". So again deviation has nothing to do with this.
    Hi,
    I do feel sorry for those Olympic marksman. Or a sniper. That random deviation is so prevalent, that they can never have perfect accuracy through skill.......
    Regards,
    Shadders_X.

    Neither the Olympic marksman nor the sniper are getting shot at....nor are they shooting rapid fire. They also have other dynamics such as wind and for snipers factoring the coriolis effect. So should we then place those in as well for skill?

    I love when people talk about skill and wanting a challenge.....yet when things are introduced then all of the sudden it's something stupid.
    Hi,
    Random deviation is not an issue for Olympic marksman, nor a sniper. Nor an issue if you are getting shot at. What we do have is recoil or the weapon pulling to the upper left, or upper right, as examples. This is in the game and accepted.
    Random bullet deviation is something not needed in the game if it doesn't happen in real life.
    If you use the bipod, it makes your bullets more accurate - as it steadies the weapon.
    If random deviation is to simulate the weapon pulling in a direction, or the simulation of the lack of control the player has on the weapon, then ok - but just adding a random deviation for the sake of it, is a stupid idea.
    Regards,
    Shadders_X.

    Well first this is not a simulation so the game is not intended for "real life" there are some things in here that are made for practical experiences but not simulating reality. Go play ARMA if you want reality.

    Random deviation wasn't added "just because". I get you don't like it....but your theory why it's there (hit detection) is not accurate and you supporting "examples" are not very strong.

    And BTW...there is some randomness in Olympic shooters and snipers....may not be much....but they don't always hit right where they wanted it too (still may hit the target just not in the exact spot)....there are factors to that.
  • Shadders_X
    486 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    VBALL_MVP wrote: »
    Shadders_X wrote: »
    Gnow1370 wrote: »
    Shadders_X wrote: »
    Hi,
    Never bought BF1, so if BF V is like BF1 mechanics, what is BF1 like compared to BF4 ?
    I do hope that aim assist, aim snap etc., is removed - else will stick with BF4.
    Regards,
    Shadders_X.

    Bf1 has almost no customization(variants replace this mechanic) and has random bullet deviation.
    Hi,
    So what we are saying here, is the developers thought it wold be a good idea to add random bullet deviation to simulate poor hit detection ?.
    Surely both operating at the same time means a very frustrating game ?
    It is these sort of ideas that make the game crap.
    Affecting the player accuracy, with auto aim, or aim assist, aim snap etc., just makes the game a complete farce for people who want to build up their skill. Why bother, when the game effectively plays itself (aim assist etc), and people who put in the hours to build up skill without the cheats, are penalised through random bullet deviation, lag and hit detection.
    For a development team to implement such a feature, then they have run out of good ideas, have too much time on their hands to implement such a crap feature, and turn the game into a pile of steaming poop.
    I can see why CoD is so successful, the developers concentrate on what the players want, rather than implement stupid illogical game mechanics.
    Regards,
    Shadders_X.

    Not the only game with random deviation and it doesn't simulate poor hit detection.

    As for skill...for the majority they play the game for fun...not to be competitive or increase skill.

    BF is not the first to have it either, CoD has had it too. Maybe DICE was actually listening using the standard 80/20 rule. Your preferences may just be in the 20 section.
    Hi,
    Ok - what is the reason for random deviation ?. What purpose does it serve ?
    I cannot see any logical reason for it. The server computes the hit detection, so random deviation is just another calculation that the server just does not need.
    Maybe the reason that there is lag, and other problems (server controls the game) - is that there are too many stupid calculations being performed, and this takes up processor time. Maybe DICE should concentrate on getting it right first time.
    It will be a shock if the game is released without the issues that every game from DICE has at release - netcode and bug issues etc.
    The comment on skill and playing the game for fun. BF4 has many rules and options etc., so it is not a game designed for pure fun.
    I suppose then, DICE will implement aim assist, snap to target etc., as it is more fun to let the console/PC do the hard work, as all people want to do is run around pulling the trigger, with no skill required. Why bother buying the game if it plays itself for you.
    Regards,
    Shadders_X.

    Random deviation is a spread mechanic..again not the first game to introduce it. It has nothing to do with hit detection it's a gun mechanic provide some practicality to a game (like bullet physics).

    Lag is in every game.....its never going away unless everyone is in a room on LAN. No game can overcome E=MC2 unless they put a server in every neighborhood...which is not practical.

    BF4 has rules and options so it's not a game designed for pure fun? Now that is a very silly comment. BF1 has rules and options too....in fact every game does. That's the key word...game...

    Why bother buying a game that plays for yourself? Well BF4 had a stronger AA so people knew what they were getting when they went to BF1...and still over 25million cppies were sold....so I guess that means they don't mind. Doesn't mean you have to buy the next game though.
    Hi,
    i do not agree with the random deviation. We already have the gun pulling to the left/right/up/down, as part of the physics etc. Random bullet deviation is just an unnecessary feature/calculation.
    Other aspects that can be dropped are the near total control of your player by the server. If the UDP packet does not get through, your action such as reloading, is reversed/fails. No need for this on XBOX or PS4 - the consoles are locked. PC may need it due to cheating.
    If DICE stripped out these unnecessary calculations, the we could expect better server response for the same server, or DICE could even save money reducing server specifications for same performance of gameplay.
    Why load the game/server with "features" to compensate for skill-less players ad-infinitum.
    I suppose the only positive aspect for WW2 is going to be the lack of gadgets - hopefully.......
    Regards,
    Shadders_X.

    You can disagree...thats your right. But random bullet deviation is a gun mechanic. Has nothing to do with hit registration.

    The calculations on gun physics and deviation are done on the client so it has nothing to do with the server. Server just says if a hit happened or not based on player location when the client said it "hit". So again deviation has nothing to do with this.
    Hi,
    I do feel sorry for those Olympic marksman. Or a sniper. That random deviation is so prevalent, that they can never have perfect accuracy through skill.......
    Regards,
    Shadders_X.

    Neither the Olympic marksman nor the sniper are getting shot at....nor are they shooting rapid fire. They also have other dynamics such as wind and for snipers factoring the coriolis effect. So should we then place those in as well for skill?

    I love when people talk about skill and wanting a challenge.....yet when things are introduced then all of the sudden it's something stupid.
    Hi,
    Random deviation is not an issue for Olympic marksman, nor a sniper. Nor an issue if you are getting shot at. What we do have is recoil or the weapon pulling to the upper left, or upper right, as examples. This is in the game and accepted.
    Random bullet deviation is something not needed in the game if it doesn't happen in real life.
    If you use the bipod, it makes your bullets more accurate - as it steadies the weapon.
    If random deviation is to simulate the weapon pulling in a direction, or the simulation of the lack of control the player has on the weapon, then ok - but just adding a random deviation for the sake of it, is a stupid idea.
    Regards,
    Shadders_X.

    Well first this is not a simulation so the game is not intended for "real life" there are some things in here that are made for practical experiences but not simulating reality. Go play ARMA if you want reality.

    Random deviation wasn't added "just because". I get you don't like it....but your theory why it's there (hit detection) is not accurate and you supporting "examples" are not very strong.

    And BTW...there is some randomness in Olympic shooters and snipers....may not be much....but they don't always hit right where they wanted it too (still may hit the target just not in the exact spot)....there are factors to that.
    Hi,
    I used the word simulation - could have used representation - in the context that i wrote it "If random deviation is to simulate the weapon pulling in a direction, or the simulation of the lack of control the player has on the weapon", just means they put in random deviation to recreate something. You yourself stated "But random bullet deviation is a gun mechanic" in an earlier post, so simulation is the correct word - we are not firing real guns.
    So we have a game where they implement random deviation, gun pulling left/right/up/down, to throw you off the direct hit, and then we have aim assist, aim snapping etc., to help you with your hit, and let us not forget LAG. Why put in the programming to take away accuracy, then compensate it for the dopey people who have no skill ? Completely and utterly flawed logic, and stupid ideas.
    Maybe DICE should concentrate on making the game better to reduce lag, rather than add illogical features generating overheads, that are just not needed.
    If we have these stupid features in the game at launch, and the game has as per every other release - bugs, lag, etc., then they really do have their priorities wrong.
    Regards,
    Shadders_X.
  • Tovarisch_Maxim
    137 postsMember, Battlefield 4, Battlefield Member
    Please for love of god not WW2, this setting has been overused like billion times in different games.

    I was hoping for an alternative setting of Cold war, where Soviet union and US went to war on each other (World war 3 between NATO and Warsaw Pact) due to the Cuban missile crisis, I hope this leak was true.


    I dont want Modern setting with High tech stuff like Battlefield 4 and neither a overused historical settings such as World war 2.
This discussion has been closed.