I set up the hit indicator in game to be bright red, so I know for sure when I get headshots on an enemy.
It seems like whenever I'm in close to medium range and I spray an enemy, I always land 3-4 shots either before or after I get an indicated headshot, but the enemy still doesn't die. This doesn't make sense because a headshot should deal around 100 health damage, on top of the 75-100 health damage from the other shots. The enemy should have died twice!
Why is this? Is it a bug where my headshots aren't registering or did DICE lower the multiplier to where headhots are useless?