Okay here, I have started to play more and more of Conquest since the game has been patched a bazillion times, and I thought hey why not they must have fixed some of the problems.
No, they have not fixed anything about this game. Conquest 64 player is still the most laggy gameplay of any mode, and this coordinates with the most awful team balancing known to man. Add in a serious lack of anyone talking in pubs with the terrible allotment of tanks and vehicles and the game mode is enough to put me to sleep. Even scoring in the top 5 every game I feel I have accomplished nothing in this mode. It's just frankly boring.
Don't get me wrong, I have finally started using tanks, and branching out is not a problem for me. This was the first BF game I thought was even functional on consoles, and at heart I am an old school arena style TDM player that does enjoy a large mode battle now and then. But there are hardly any tanks or vehicles in this game. People fight over them all game and rarely will ever give the lone tank up. You might even have two tanks in some maps! OH JOY!
And hey, I am the first one to say I enjoy no vehicles even more. I am a TDM player remember. And maps like Verdun are some of the coolest maps out there in Conquest 64 player. Seriously, that map is amazingly immersive in Conquest. It also requires strategic planning and cooperation to win. It is also heavily affected by the terrible team balancing in this game. Anything can go wrong with the balancer. Usually by mid match you have wasted 15 minutes before you realize people on your team have left, are terrible, or are throwing the match in some way.
Instead of the heart of certain maps like in smaller modes, you have all kinds of other bases and pathways to take. And this means you need to keep your entire team engaged to have any chance at winning. Except of course when you have the terrible straight line maps, which require almost no forethought whatsoever. Even in good squads base camping becomes a necessity. And yes it does get boring seeing the same encounters over and over. The same fight happens quite often in such a big game mode in many of these maps. It does in smaller modes as well, you just aren't running over a mile of terrain at times to get to the battle.
In TDM I find high level matches tense and engaging. The only thing that is missing is large scale TDM, and I have no idea why they do not allow it. Half the time in Conquest I am trying to RANDOMLY FIND ONE GUY AT A BASE CAMPING IN A BUNKER or BUILDING AIMING AT THE ONLY DOORWAY. LOL. Other times you will be randomly getting shot from across the map. Hence, why you need medics and why pubs can be a big issue when you are alone.
I assume if you have an elite squad Conquest is probably a lot more fun, but since I usually only play with friends in TDM, I don't have a platoon or anything going all day for Conquest. In fact, I don't essentially play this game all that much, though, I have a few hundred hours in it.
The problem mostly lies in Team Balance I think. But there are some terrible maps in the larger mode. Suez is a terrible map in Conquest, yet is one of the best maps in the game in TDM and other smaller modes. This goes for many of the other modes. I find Ballroom Blitz to be a superior TDM map as well. Other maps have their plus and minus factors, but a few stand out as really bad large maps. A few like Verdun are far superior Conquest maps.
Conquest is a 30m mode. You are giving up a lot of your time to play this mode. And in the end I don't have the time to waste. If the game is close I will stay. But if I get even a hint of 'this game just matched us to specifically lose this game' I'm out. I ain't got time for it. No one should have time for such poor team balancing.
Single players cannot affect the outcome of games in 64 player battles. And your anchors will drown you. I'll look at the scoreboard sometimes and see 90% of my team with less points than than many of the other team's mediocre players. Other times 4 or 5 people on your team are just randomly gone and not replaced by the half way point, making winning almost impossible.
I understand if you are a tough guy and you play this game 10 hours a day that maybe you like to stay in every game. But for most people's sanity it is not worth it.
And this brings us to the ultimate question: why has team balancing not been addressed by this developer? Why is vehicle allotment so stingy? There are better ways to balance this game and make it more fun.
Do you find games balanced these days? Do you tear it up with good squads, fail alone, quit playing altogether? How do you feel about 30Hz vs 60Hz servers? What can be done about these problems in the future?