With russian dlc now being release I'm sure many people already had a chance to try all new maps and see if they are balanced or not.
Even though i tried 3 of them back in cte the feeling completel changed with the full release.
Brusilov Keep is still definitely feels like Suez 2.0 especially with the train wreching everything on such a small map as soon as it arrives.
Albion is still lacking AA defense as planes are basically unstoppable on that map. And even parabellum farming players don't help much.
Tsaritsyn feels like Metro 2.0 now with all amount of nade and gas spam. i have no idea why such a nice map in cte completely turned around on release.
Volga feels too big and like Lupkow has no transport vehicles so you have to run and run and run between flags which becomes annoying after a while.
Galicia is one of the best looking maps in bf1 for sure. But some some reaon Dice decided to add another pointless behemoth on this maps. It can't do almost anything for the team because of such a weird placement at the very top of the map.
Overall the impression is nice but I'm 100% positive they've done it so much better and way more balanced.
Any other thoughts?
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Albion is a pilots haven, the Germans have a massive disadvantage cause all the blueberries strand their team on the boat to swim to shore.
Tsaritsyn isn't as bad as metro/lockers but is still slightly worse than Argonne.
Volga River is my favourite map so far. There is cover, and all classes are viable. The map doesn't suffer from heavy tank/arty truck camping either and there are no planes. It seems to flow pretty well and it's impossible to snipe from the uncap.
Galicia. I thought DICE couldn't make a more unbalanced map than Fao, or with a worse design than Suez. I was so very, very wrong. Where to begin.... the map MASSIVELY favours the Russians, all their flags are closer to their spawn than the Austrians. There is no cover whatsoever, the behemoth is useless and annoying, infantry gameplay is worse than on Sinai and half the map is infested with hill humpers. DICE took everything wrong with Golmud in BF4, turned it up to eleven then took away the tanks. But it's my favourite looking map save for Nivelle Nights, so I got that going for me, which is nice.
Lupkow is average. Only problem is too many hills.
Also DICE has to do something about the white text on the snow maps. I can't read it for peanuts.
Like I said in an earlier thread, I actually quite like Galicia. It might be different on console due to the AA but on PC the snipers can't hit the broadside of a barn. Since the map is flat, they sit farther back and actually need to account for bullet drop, which from my three matches they can't seem to do.
As a medic I just use marksman variants and pick them off, they are sitting (laying ducks). As for cover, I use the trenches and the dried out river bed to maneuver around.
Brusilov is my favourite of the lot because it has covers and dynamic gameplay. From close to medium to long,with pretty good counters to each.
Galicia and volga are a running simulator. I had good games on them but i didn't like that they scatter teams so much around ,that a single squad can go undisturbed and zerg 4 flags. Cool but tedious.
Albion is just like the two above but with a much better art design. One squad grabs a boat and back caps four of you flags before some of yours start to realize.
It could be the huge experience accumulated,but vanilla maps are still on a much higher level than both tsnp and tsar maps. Overall a pretty good dlc.
Brusilov's Keep. Alright map, not really suited for CQ, haven't tried it in Operations yet, but a good map non the less.
Volga River. Meh, is big and lacks...dynamic perhaps? Everything that happens on it is random. Only plaied 3 games on it though.
Tsaritsyn. Great map. Nice clusterfuck in the middle, but still fun to play on with huge amount of flanking routes to get some nice killstreaks.
Albion. My favourite map. Nice, old, big battlefield map. Although lacks some AAs since we had pilots eating infy for dinner.
Lupkov Pass. Been playing this map since release in August and is my second favourite of the bunch. Also big, mountain terrain. Maybe few transport vehicles would be nice since A and G are aften forgotten and most of the action is around C, D and F.
Bonus: supply drop is horrible. They need to make frontlines for this dlc.
Another bonus: operation are really bad and unbalanced. The Brusilov op is won by the defense on the last sector of the 1st map. Red tide is won on the 1st sector of the 2nd map for the defense. Explosives and snipers everywhere.
It's just to bad u can't choose ur vehicle of choice
I think I haven't even played Tsaritsyn and I mixed it up with Brusilov at first. Guessing it's really bad since it never comes up.
Łupków Pass sucks, hillhumper's delight
Galicia is okay-ish, I like the atmosphere but it feels a bit too open for my tastes
Albion isn't bad but it really isn't good either. Nice to look at but felt really slow.
Volga is pretty much the only map they absolutely nailed here. Suits all classes, isn't too vehicle heavy, and the battles in the ruins get pretty intense at times.
I do like the Idea that they added the Russian Revolution/Civil War into this game adding that extra bit off history as it was a very important part off WW1 as it changed the World forever. Also Tsaritsyn/Stalingrad (Now Volgograd) is good as it looks and feels like you in WW2 even though its the Russian Civil War.
I haven't had a chance to play on them properly but I wish they had more operations as its fun to learn and play at the same time.
Brusilov Keep = I love the vibe of this map. The lay out is pretty nice. I love the two bridges, but I have to check out that Bell Tower. I never got to it.
Volga River = Supposed to be a Tank warfare map and it succeeds in it. I love the fact there are only landships allowed there. 3 vs. 3. I'd say they accomplished the vibe completely. Enough coverage for the rest. I like this map.
Albion = Pure love. I love everything about this map. From the coastal guns to the spawn on a massive battleship for the Germans. Even the heavy bombers stand a chance due to less AA guns and it makes sense otherwise it would have been a shame not to allow the new bombers to have some breathing room.
Tsaritsyn = Campfest. It truly is a campfest. Yesterday though we had one of the best matches ever. We lost and the scores were 958-1000. Epicness.
Lupkow Pass I love playing this map with the Cavalry and Scout class with the Lebel Model.
I haven't played the maps for too long since I was busy trying to do the assignments for the new guns.... Tedious. Since it is easier to do the assignments in the Vanilla maps and TSNP maps.
At least Sinai has the center village, that offers good battles. There's also good changes in elevation. In Galicia, it's just on long flat map with limited cover.