Conquest has always been my favorite game mode because of its scale and freedom. However, something that has always irked me is the sheer lack of defense exhibited by almost every single team.
It troubled me in Battlefield 3, but I figured since we hadn't had a Battlefield game of that size since Battlefield 2 players would simply need time to adjust. I thought for sure it would get better. It didn't. Battlefield 4? Same story. Battlefield 1? Yep, you guessed it -- players still can't seem to grasp that capturing a flag and immediately rushing towards the next one in a large swarm leaves everything else undefended.
Thus, most Conquest rounds devolve into what I like to call "Ring-around-the-rosie" slugfests. Capture a flag, lose a flag, rinse, repeat until the end of the round. The only exceptions seem to be when one team snowballs the other and rolls across the map unopposed, or when teams get bogged down on "straight line" maps (like Giant's Shadow or even Suez) due to the lack of flanking opportunities.
Some excellent examples of maps that suffer from "Ring-around-the-rosie" gameplay are St. Quentin, Amiens, Nivelle, and Fort Vaux. And to be clear, I'm not at all blaming the maps themselves. Paradoxically, the aforementioned maps are among my favorites because of their nonlinear designs and plethora of routes/flanks.
I hate how the lack of defense turns these excellent maps into a neverending series of pointless fights. Flag captures rarely feel like they mean anything because said flags are inevitably left in the dust mere seconds after they've changed hands. When you roll over an "important" flag like one of the bridges on Amiens, it should feel like a major accomplishment and give your team an excellent foothold; but only rarely is this the case.
Is anyone else as frustrated with this as I am? I'd love to hear your thoughts. And DICE, I hope you're listening! Conquest is a sweet mode, but it's clear that Battlefield's playerbase will never actually play it properly by holding the majority of flags. Changes must be made, and soon! If the next Battlefield game doesn't see some major alterations to the formula/ruleset, I'll be incredibly disappointed.