The time has come to open the Battlefield 1 Incursions servers again! And this time, we're doing it on all supported platforms: PC, Xbox and PS4*.
Over the last month we have made quite a few changes to the experience, based on feedback and discussions with the community.
*Battlefield 1 Incursions is available for Battlefield 1 players who register in-game and are accepted into Battlefield 1 Incursions, Battlefield 1 PC Incursions Community Environment participants, and Battlefield 1 PS4/Xbox One Community Test Environment participants. Battlefield 1 Incursions is currently available for PC, Xbox One, PS4 NA and PS4 EU.
HOW TO ACCESS BATTLEFIELD 1 INCURSIONS
For our returning Battlefield 1 Incursions Community Environment, just update your client via Origin and you’re ready to dive in.
For our console players, the Battlefield 1 Community Test Environment is now the Battlefield 1 Incursions client! if you have the Battlefield 1 Community Test Environment for console in your game library, you’re all set! Install or update the client and you can hit the ground running.
If you are not a returning BF1 ICE player, or if you did not participate in the Battlefield 1 CTE for consoles, you will need to register in-game.
Start up your Battlefield 1 base game
Go to the "More" tab on the main menu
Select "Battlefield 1 Incursions"
Follow the on-screen instructions
"Battlefield 1 Incursions" will become available in your games collection
Download and install the separate game client for "Battlefield 1 Incursions" via the Origin/PlayStation Store/Xbox Marketplace
Launch "Battlefield 1 Incursions" from Origin/your console's home screen
We want to do a great job at easing players into the Battlefield 1 Incursions experience, to help them understands what a good team composition looks like, or what a winning strategy is. Therefore, we have introduced the Practice Match. It is played in one half only, and switching kits is enabled while at the deploy screen. There can still only be one unique kit of each per team, but it should allow players to better adapt to what is needed.
At the end of the Practice Match, the player ranking is unaffected. The player ranking will only ever be updated when playing Ranked - which will continue to have locked kits and plays over two halves.
We hope that this addition will improve the experience across both match experiences, as it helps separate new players and advanced players.
By introducing the Practice Match, we can reduce the potential of players abandoning a match before it is over.
There’s nothing worse than jumping into a match than to have someone exit and leave your team shorthanded. To curtail quitting mid-match in Ranked Matches, we will be instituting the following Deserter Penalties:
Abandoning a match will prevent you from matchmaking for 5 mins following the end of the match you left.
Abandoning 2 will prevent you from matchmaking for 1 hour following the end of the match you left.
Abandoning 3 will prevent you from matchmaking for 24 hours following the end of the match you left.
In previous releases, in-game progression was driven by time alive and how many kills you got. With this release, we are changing the system to better reward teamplay and performing tasks that benefits the team. The Trench Surgeon will get experience for healing and reviving, as an example. The amount of experience gained through an action is shown in the HUD. Please provide feedback on this system and let us know if you find a way to "game" it. We will be tracking it closely.
Speaking of in-game progression, there has been a lot of discussion on the topic, and we heard you loud and clear. We are continuing to look into this system and always welcome your constructive feedback.