So incursions arrived yesterday and I got to play it for around 10 rounds, my thoughts may seem very critical but that certainly isn't my intention, I want to see this mode get better. It has a lot of promise for the eSport scene if feedback is taken on board by DICE. So here are my thoughts so far on BF1's new competitive game mode.
- The Maps
The maps are ok but I really need more time on them to decide properly, but at the minute I like Amiens the best, the additional cover and new routes are improve these area's for sure. However, what I will comment on is the current size and scale of the maps, they are too large for 5v5 in my opinion and as such that creates problems and challenges, i.e. the games pacing.
- Pacing & Spawn System
Because the maps are so big it is important that the game has a good spawn system to ensure the games pacing isn't too slow. The current spawn system allows you to either spawn
1) on your team leader
2) a spawn beacon (if a player chooses the kit for it)
3) base spawn.
Number 3 is the problem, these spawns are far too far away and as a result game play is so slow. If the pacing of the game is to be improved these need looked at.
Its good to see DICE implement a system where quitters are punished, but in my opinion the 5 minute timeout is no where near enough for a first time offence, make it an hour at least. Some of you may be thinking, "whoa man that is too severe", well let me explain my reasoning behind this.
If a player quits, another player cannot join the game, only the quitter can rejoin and most often doesn't and happily waits out his 5 minute timeout while his team mates get wrecked. The higher a games ranking the more difficult it is for a 4 man team. That is because those players in the Gold, Platinum or Diamond tiers can better take advantage of the extra man. If the person who quit was a player who was previously able to revive or put down spawn beacons then they have lost a player who could have potentially helped his team stay on the objective. This is a kit that another player cannot take up because you cannot change your current kit. This moves me onto my next point about how kit swapping could help 4 man teams stay competitive against a full 5 man squad.
- Kit Changing/Swapping
If someone quits a match feel the 4 man team should be allowed to change their kits around at least once each half to try and deal with being a man down, this would be done after a death and in the spawn screen. The only time this should stop is if the quitter rejoins. Its not the other 4 players fault that some person rage quit, it is incredibility frustrating in small game modes because an extra player can be such a big influence.
- Pre-Round Kit Selection
I do not believe that at any point in the pre-round kit selection should you be locked into taking a kit, I feel you should be able to change depending on what the opposition have selected and what the makeup of your current team is also.
- Server Settings
I like that the kill came is off, as is 3d spotting, but it must go further than this. Auto Rotation should be off by default, at a very minimum it should be off in Gold, Platinum and Diamond tier games.
I have thoughts on other things but I need more time to properly critique other aspects such as the makeup of the available kits as well as map and gamemode improvements. Let me know what you think of my suggested improvements.