I wish somebody who cared about this franchise would actually make a YouTube channel/website, and take the place of the people who currently fill that role.
Westie published a video about progression suggestions for BF2018, and spent half the time complaining about not having a direct way to get the skins he wanted, LevelCapGaming was asked by DICE to give suggestions for BF2018 , And not one time did he mention any of the stuff I'm about to.
In other words, These guys suck at giving DICE feedback and it's extraordinarily annoying, This isn't a bash on those guys, Because I don't think it's their fault, They're just seizing the opportunity.
Though, there's a good opportunity for somebody else to build a community that will not only benefit themselve's and players, but also the developers. The dev's want good feedback as well.
Unfortunately the people they have providing them with feedback don't always get it right. In fact, I'd argue they mostly get it wrong.
I don't want to get into why that's the case in this post, What this post is about, is addressing problems on a macro level instead of the traditional way DICE seem to approach them.
When people complain about balance, DICE tries to implement some auto balance feature that moves people around and annoys the crap out of everybody.
Instead of moving players around, how about a progression that's focused on actual teamwork?
Imagine if your team were actually reaping rewards for capping/defending flags, repairing vehicles, spotting enemies, giving med/supply, reviving players etc.
If these kids were getting skins or unlocks for teamwork, trust me, they would be spotting everybody, reviving and playing with the team.
It would turn the game into an actual Battlefield. Go figure. This is how you fix balance, as well as most of the other "issues" that exist atm.
Most of the problems are just a consequence for a lack of teamwork. Apparently you have to encourage players to engage in teamwork. Right now, every single community mission and unlock does the opposite.
The current progressions pull the team apart in every single way possible. Also, every time a community mission comes out, the entire community run around with the same weapon for the entire week, and most of the people I know avoid the game until it's over.
Why is DICE constantly reacting to problems , instead of being proactive in the first place? Build a decent progression instead of slapping bandaids on everything.
The most successful game mode of the franchise is conquest, Conquest relies on teamwork, Currently there's such a lack of teamwork in games, all you really need are 2 or 3 people actively engaging in teamwork to plow through a lobby.
When you got a few guys on each side playing together, you actually have a decent game.
The other 50 players are struggling because they're more focused on unlocking some weapon or mission than they are playing the actual game.
This is DICE's fault because they know better, I don't know why they let people pull them around and dictate where the game goes, because they're too busy trying to keep everybody happy.
Especially the people who have a large audience on YouTube and could potentially give them bad press.
DICE have some talented developers , clearly. They don't need to poll a bunch of kids and ask them what they want in the game, because most of them don't even know what they want, or know how to make a good game.
DICE is supposed to be the adult in the room , and make those decisions so that 12 year old's are drawing the blueprint for video games.
DICE started somewhere, and I assure you, it didn't start by polling a bunch of people who don't know how to make a game, about how to make a game.
Social media and sites like Twitch and YouTube are having some nasty impacts on the gaming industry. Beta games are selling more copies than finished games, mostly because of marketing.
You get your game in the hands of some Twitch star , give them a financial incentive to continue playing your game, and you've got yourself a hit.
Or, ask a bunch of YouTube channels what they want in a game, make the game, and the YouTube channels consequently give your game good press and marketing. The only problem is, the games are starting to suck. Bad.