What it says in the title.
This has been preventing me from playing the game for a few months now, after the January update I believe, and I've been having more and more trouble trying to fix it recently.
I know about the possible solution for typing certain commands into the console ( to be specific the "RenderDevice.RenderAheadLimit" and "GameTime.MaxVariableFps"), but recently the solution has had many hickpups aswell.
These are my specs:
On Laptop, Lenovo G500
> AMD RadeonHD 8750M 2GB
> i5 3230M, dual core
@2.6gHz ( factory set)
> 16GB RAM
> WIN10 Pro
Now I know what some might think, this is barely or not at all minimum. I'll admit, the machine is EXTREMELY low-ended, but I'm not crazy nor making up stories when I say that the game ran perfectly since I've had it on my Day1 ( which was around X-Mas time of 2016). And all I had to do was lower the resolution and the scaling a bit ( along with the rest of the settings to lowest), and it ran perfectly, averaging at around 50-70fps.
Now with these dips, it shoots down to 2-25 and it's getting really anoying.
Any advice, solutions? I'd be really thankful if this got answered/were to be resolved, been missing this chunk of cheese for a while

Cheers! ^^
1
Comments
'The **** are you guys this lazy?
2G RAM, and 2 Two isn't a enough hardware to get even a 30 FPS or smoothly playable in MP( i didn't know its SP for these hardware).
if u really want to play MP, may lower players map would be better than 64 map(it's hard to these hardware to play smoothly), TDM etc may be good to u
I would believe you if it was true, but I stated clearly that I'm NOT MAKING IT UP that I was able to get stable +50 framerates before the 2018 updates...
And "2g RAM, and 2 Two..."? What the **** is that supposed to mean? If you mean 2Gb of VRAM and 2 cores on the processor, why exactly? I'm not sure where you got the thing you mentioned from, so please read the post more clearly...
And sorry, this doesn't answer my concern nor does it resolve it, your suggestions are redundant. Sorry to be blunt, but this game's optimisation got **** up this year all of a sudden, and I'm not a fan of it...
Thanks for trying...
...
I don't know... I'm just sorry that no one seems to have reading comprehension here. My VRAM is at the very LEAST minimum, my CPU IS the most minimum, all I have to do is reduce both resolution and scaling and I'm getting the afforementioned framerate before the 2018 patches. If the game wouldn't have run from the beginning, I.E. launch, I wouldn't have even continued with it and would have waited for a better PC. But I did... the game ran well, and I'm not crazy when I say that the patches **** up the optimization.
I'm sorry that you don't give a ****, but why even bother if you can't offer a solution in a subforum dedicated to "bugs & Issues"?
Sorry, but get lost, I ain't going anywhere...
Requirement are for the game as a whole. The problem is that the game was lacking many features. So in the beginning, people were able to run it below minimum specs. Now, with all the extra features, you need minimum specs. But players expect more features and bugfixes without performance loss. Not all things can get added or fixed without a performance loss. More code = more piwer needed.
Extra features? What, all those new weapons/classes/maps/gamemodes? Other than some new spliced up and polished animations and probably higher amounts of polygons per model/map, I highly doubt anything would bump up the requirements by a substantial amount.
But let's look at this situation: the solution I mentioned in the first paragraph of the OP ( "RenderDevice.RenderAheadLimit" and "GameTime.MaxVariableFps"), they worked like a charm at the time of the release of the Apocalypse maps ( on which I've played during the free weekend, I do not own Premium, neither the last to expansions as of yet). The solution worked for a good two weeks or so, and all of a sudden it wouldn't even keep up, despite no patches being released at the time ( this was also before the extra weapons were added). Another thing to note, there were no new GPU driver updates at that point.
If by some chance it's my PC giving in because of it's age, then fine I guess, but I don't believe this is an unresolveable issue as it has worked with many other users recently, as it has with me.
Do you have any *viable* suggestions?
PLAYED MY FIRST YELLOW ICON LESS MATCH TODAY IN LONG TIME . GOOD LUCK TO YOU-
2 The 2 Gb video memory could be shared out of that 16 Gb. And even if it is a full 2 Gb you should be running at least 6.
3 Some people have reported sort of the same problem...starting with the Fall Creators Update which might be caused by a bad design in the way Windows 10 manages memory. Specifically the Standby List. The symptoms are...everything is smooth at first but then the game starts getting laggy. If so try this...download RAMmap.exe from Microsoft (TechNet pages). Start it then play, and when the game starts lagging toggle to RAMmap and click Empty -> Empty Standby List. If that fixes the problem then you will need a better tool that automatically empties the Standy List every so often (EmptyStandbyList.exe). But if you don't see a difference then it could be a driver...or as everyone else has pointed out, with all the new features added recently, Win 10 is hogging more resources. Time to upgrade.