I am not trying to make to dramatic points here, but as someone playing fps for few good years, after looking into new things about to be implemented i couldnt not to start to think...
... Is bfv could potentially be perfect game to either hold your position or simply camp the hell of it???
There is few aspects , being announced, which makes me to think, that together those will play big way into hands of campers.
1.heatlh doesnt regenerate to the full anymore.
2. using medkits and reviving is to become series of actions, or action taking more time than usual.
3. player are able to build fortifications around them.
Before i make my point, just think, what kind of behaviour , typical bad player in bf does. I am not gonna call those people casuals(we all are those, dont we) or noobs, whatever. let call them just bad players, medics running next to you, when you down and not reviving, snipers sitting on hills at the very corners of maps,etc. Bad players.
Most typical for any bad gamers in fps is measuring their "fun" level in not being killed. Patience of hill hamper going 7-1 in 30 min battle. Blindness of medic too afraid to rez anyone in whole game. Just think about it- if health doenst regenerate, and if to use even own med-pack you need to execute long and risky action- then why to even move forward at all?? Hell, even average players, who do ptfo, such as myself, will be way more cautious, no doubt.
So : "if my goal in game is not to be killed, and I am not able to use heatlh gadgets easily, i will rather wait for Them(enemy) come to me. But, hold on, I can build defences to boost my chances even more. Hell, yeah , no way I am moving out of my little sandbag/barb wire fort" .
I am sure its easy to see certain logic here. of course someone might say, that those ppl will camp anyway, no matter what, and maybe its true, but the fact is they will be much more harder to take them down. It will be more difficult to punish camper .
Now let get to those, who play for objective- reviving is actually one of few crucial systems working towards teamwork. Is it really it should be more difficult?? If Dice as a developer believe and support teamwork, why to make teamwork related features difficult? i dont see a sense in that.
Of course full facts arent known. maybe fortification can be build only around objectives, which would be better idea, but not flawless- it will lead to very defence-focused style of play, when capped flags by certain team are more likely to stay in their control than before.
Maybe I just dont have enough fate in average gamer, examples of stupidity are easier to remember by brain, as any aggro in real life as well, maybe all players suddenly wont hesitate to risk long process of giving/supplying ammo/health, and everyone start place defences strategically, instead only for themselves, just because Dice says thats the right thing to do. Ok I am being ironic right now.