Bring Back Airstrips/Tarmacs (for planes to land/takeoff/reload/repair)

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crxckshot
5 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
I saw in the recent multiplayer reveal that aircraft resupply by random floating bonuses in the sky. This, in my opinion really breaks immersion and is therefore contrary to the marketing that EA/DICE
have been pushing for this game regarding going back to the franchise's "roots" and said pillar of immersion.

It would be really awesome if the developers would reintroduce landing strips for aircraft to take off from, repair, reload, and/or land like in Battlefield 2.
This will also help balance the aircraft as it momentarily takes them away from the sky and gives the ground troops a break.
Back in Battlefield 2 and 3, I've primarily played as a fighter pilot so I can definitely vouch for this "change".

Comments

  • crxckshot
    5 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
    Credit to MUH_MERSION for posting Flakfire's video about vehicles btw
  • Johnny1064
    9 postsMember, Battlefield 3, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    Same opinion to the incon in the air...
    But take off/landing may be too difficult for some novice.
    I think the best way is to set an area (like the air above/behind the base) as the supplying/repairing region like I said in my post:

    https://forums.battlefield.com/en-us/discussion/144164/i-really-hope-some-old-features-can-return-back-in-bfv#latest
  • MartinBabl
    592 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    Johnny1064 wrote: »
    Same opinion to the incon in the air...
    But take off/landing may be too difficult for some novice.
    I think the best way is to set an area (like the air above/behind the base) as the supplying/repairing region like I said in my post:

    https://forums.battlefield.com/en-us/discussion/144164/i-really-hope-some-old-features-can-return-back-in-bfv#latest

    "Too difficult" ... Why must the game be easy... Why? Would they change the size of the Football goals just because it is "Too difficult" ?
  • K3lroy
    5 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    Johnny1064 wrote: »
    Same opinion to the incon in the air...
    But take off/landing may be too difficult for some novice.
    I think the best way is to set an area (like the air above/behind the base) as the supplying/repairing region like I said in my post:

    https://forums.battlefield.com/en-us/discussion/144164/i-really-hope-some-old-features-can-return-back-in-bfv#latest

    It used to be quite easy to land and take off, if you just trained.
    They want to return to the roots, so why not include airstrips and let people either get good or leave the planes?

    Battlefield 1942, Vietnam, 2 and 3 had it and it worked.
    Sure some people would raid the airstrips, but that's the whole idea of air superiority.
    And seeing as you can have towed flak guns, taking down the raiding planes don't seem like an issue.
  • Ferdinand_J_Foch
    2352 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    Apparently, those resupply points are at the edge of the map instead of randomly floating in the middle of it.

    They can still change it though ... maybe they can do something similar to BF 1943, where you don't have to land; instead, you can fly slowly over the landing strip/aircraft carrier to regenerate health/ammo.
  • SirSpectacle
    380 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
    I prefer the supply points in the air. It just looks too silly to have not one but two airfields on every map, usually less than 1km apart.
  • PopsicleStealer
    955 postsMember, Battlefield 3, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    " wrote:
    But take off/landing may be too difficult for some novice.

    Who cares? You either learn or sod off. BF was always a difficult game to master with tons of nuances.

  • JediMastaWyn
    181 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    From past experiences airfields just just encourage vehicle theft and base straffing. Bad company 2 : Atacama was notorious, BF3 : Caspian border. If no one was in the AA was easy to take out jets before they left the ground. Saying that protecting your base should be part of the game so I''m neither for or against.

    As someone above said, 2 airfields less than 1KM apart is a bit unrealistic, the air re-arm points simulates returning to base.
  • Phat_Helmet
    2045 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    From past experiences airfields just just encourage vehicle theft and base straffing. Bad company 2 : Atacama was notorious, BF3 : Caspian border. If no one was in the AA was easy to take out jets before they left the ground. Saying that protecting your base should be part of the game so I''m neither for or against.

    As someone above said, 2 airfields less than 1KM apart is a bit unrealistic, the air re-arm points simulates returning to base.

    This. No thanks to airfields/strips.
  • Noodlesocks
    954 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    You didn't have to land your plane in the old PC games either. You just had to fly over the air strip/helipad. Functionally the way BFV is doing it is no different, just without the visual sensibility of airstrips.
     
    Personally I would have preferred airstrips and having to take off from them because I always thought that looked really cool but it is not a deal breaker for me.
  • dmccar1001
    337 postsMember, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    I just like the idea of having to go to a point on the map to reload versus always having ammo ... will make dogfights much more tactical and dangerous far away from your own supply plus it will stop the bomber spam near spawn in those matches where you are getting crushed.
  • BURGERKRIEG
    265 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    Flying in BF used to be very challenging. Remember the guys that used to specialise as pilots?

    What do they think?

    Are they even around anymore?


  • rainkloud
    133 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    crxckshot wrote: »
    I saw in the recent multiplayer reveal that aircraft resupply by random floating bonuses in the sky. This, in my opinion really breaks immersion and is therefore contrary to the marketing that EA/DICE
    have been pushing for this game regarding going back to the franchise's "roots" and said pillar of immersion.

    It would be really awesome if the developers would reintroduce landing strips for aircraft to take off from, repair, reload, and/or land like in Battlefield 2.
    This will also help balance the aircraft as it momentarily takes them away from the sky and gives the ground troops a break.
    Back in Battlefield 2 and 3, I've primarily played as a fighter pilot so I can definitely vouch for this "change".

    Odd that you bring up immersion breaking because having landing strips separated by a couple of hundred yards is pretty immersion breaking for me. I think some people are not understanding the symbolism of the ammo symbol in the sky. While it appears that you are rearming midair what it is actually supposed to represent is you going back to base and getting repaired while a new pilot takes over in your place. It's a concept called representative realism. You're not simulating the entire act of flying back to base, landing and rearming but you are introducing a mechanic that reflects that need for travel back to base and then putting it through a game filter and reformatting it to something suitable for the Battlefield series environment.

    Having said that I will emphatically agree that taking off and landing is fun. Like really fun. But we also have to remember a big reason why they did away with it too. Spawn camping. Arriving offmap effectively eliminated this.

    But I think there is still some hope for airstrips in that they may be suitable on very large maps where you can have a sufficiently large OOB zone to prevent spawn camping.
  • Johnny1064
    9 postsMember, Battlefield 3, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    edited June 10
    MartinBabl wrote: »
    Johnny1064 wrote: »
    Same opinion to the incon in the air...
    But take off/landing may be too difficult for some novice.
    I think the best way is to set an area (like the air above/behind the base) as the supplying/repairing region like I said in my post:

    https://forums.battlefield.com/en-us/discussion/144164/i-really-hope-some-old-features-can-return-back-in-bfv#latest

    "Too difficult" ... Why must the game be easy... Why? Would they change the size of the Football goals just because it is "Too difficult" ?
    That's why the football spectators are way more than players...
    Why it has to be difficult?
    For me, I just want the Battlefield to be more popular while remaining the complexity and variety.
    I've invited some friends to join the game, but they all quite after several matches.
    A game which is easy to learn but complex to master is the best in my opinion.
    K3lroy wrote: »
    Johnny1064 wrote: »
    Same opinion to the incon in the air...
    But take off/landing may be too difficult for some novice.
    I think the best way is to set an area (like the air above/behind the base) as the supplying/repairing region like I said in my post:

    https://forums.battlefield.com/en-us/discussion/144164/i-really-hope-some-old-features-can-return-back-in-bfv#latest

    It used to be quite easy to land and take off, if you just trained.
    They want to return to the roots, so why not include airstrips and let people either get good or leave the planes?

    Battlefield 1942, Vietnam, 2 and 3 had it and it worked.
    Sure some people would raid the airstrips, but that's the whole idea of air superiority.
    And seeing as you can have towed flak guns, taking down the raiding planes don't seem like an issue.
    Thanks for the reply, but it seems that I didn't explain my idea well.
    The resupply zone in the air is actually the same as the airstrip zone in BF2 but expanded.
    Objectively, runway is totally a waste of space in a map. the reason why the plane has limited ammo is to force the plane leave the field for a while.
    Then why do we need a runway? Why don't just set the resupply air zone at the red area below?

    http://www.mediafire.com/view/az79ewhw4rh17jp/air_supply_area.png/file

  • crxckshot
    5 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
    You didn't have to land your plane in the old PC games either. You just had to fly over the air strip/helipad. Functionally the way BFV is doing it is no different, just without the visual sensibility of airstrips.
     
    Personally I would have preferred airstrips and having to take off from them because I always thought that looked really cool but it is not a deal breaker for me.

    I actually feel the same way, but I wanted to stress enough adding them back so the devs will actually listen
  • crxckshot
    5 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
    edited June 12
    From past experiences airfields just just encourage vehicle theft and base straffing. Bad company 2 : Atacama was notorious, BF3 : Caspian border. If no one was in the AA was easy to take out jets before they left the ground. Saying that protecting your base should be part of the game so I''m neither for or against.

    As someone above said, 2 airfields less than 1KM apart is a bit unrealistic, the air re-arm points simulates returning to base.

    I agree, and for the Narvik map it would make sense for an aircraft carrier to be there but not so much a mainland airfield. I'd definitely love to see it on bigger maps, and they definitely need to solve that floating icon problem.

    I don't mind air spawn, because it would make sense on certain maps. Although, I really want to see this make a comeback because airbases would mean the maps would have to be big enough for planes to rtb and return to the fight (which leaves a lot of flying room).
    Another option is to have it like Wake Island was in 1942, 1943, and BF3 where you had to capture an airbase to be able to spawn aircraft there and takeoff
  • trip1ex
    2698 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    edited June 12
    yeah bring back runways. the floating icon in the sky is lame.

    miss taking off. miss landing planes. miss raiding runways. Snipers would snipe pilots trying to get in the plane.

    it's all consolized now. smaller maps, less sandbox features, more special effects.
  • S1ngular1ty
    791 postsMember, Battlefield 3, Battlefield 4, Battlefield Member
    I totally agree. Just make people land to rearm or make them fly real low over a runway. Stop inventing stupid gimmicks to fix a problem that has already been solved a long time ago.
  • shiimbo
    1 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    I agree. You should land to resupply and repair and also because you can't leave the cockpit and fix your wing o propeller in the middle of the air. At least flying close to your base to rearm it's ok.
    Anyway the idea of not having infinite ammo is very nice!

    But what concerns me the most is the is the aircraft physics. I know Battlefield isn't a simulation but you can't make the planes feel like a spaceship.

    It is sad for me that the devs make the planes so casual and easy to control but I understand. So I wish someday they make it a bit more raelistic, using real aerodynamic properties. Some examples:

    If you climb you lose speed, if you dive you gain a lot of speed, turning makes one wing to lose lift and it makes you to descend. Not having airspeed may causes you to stall the plane and you should know how to recover from it. If you get shot on the engine or propeller you'll have to glide and look for a place to land because you do not get more traction. And I can continue...

    This is my opinion for the planes, so at least bring back the possibility to land and take off like in BF3 and BF4!
  • IRainer_Wahnsinn
    7 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
    I totally agree with the thread starter. Airstrips and the need to move back to the base for rearm and repair would be much better than the currently implemented system. The system worked well in the older BF titles and also ensured a better balance because also the top pilots had to leave the battle in order to rearm an repair every now and then.
    The vehicle stealing issue - if it was one - could easily be solved by locking vehicles in a main base for the opponent as long as they have not been used.
    I used to fly a lot in BF 1942 - although I did not specialize in flying. I agree with the comments above that flying in older BF titles needed much more practice in order to master it, but I am of the opinion that this adds to the long time motivation. Actually I did not like the planes how they were implemented in BF 1 and - based on the videos - in BF V they look almost the same. I really would love to see planes with different characteristics (within a class) and good flight physics (e.g. stalling if you are pulling the plane up too fast).
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