I though they just announced it was going to be a return to deeper skill based mechanics. This is the stark opposite of that sentiment.
Before you disagree, hear me out:
I 100% agree and campaigned for the removal of the "sweetspot" mechanic since its inception. Im glad its gone, it was terrible. I also dont like "hill humping" snipers that camp at base or dont actively move with their squad to cap flags or provide both a close spawn point and overwatch on an objective, or just cap it, and I agree there should be mild/moderate incentives to stop the hillhumping playstyle unless its tactically the best choice like defending a rush objective.
....But now with the sweetspot mechanics removal, is there a need to have a flashlight attached to my face at all times? Its the worst mechanic in the game, still. There is no "getting good" or compensating for this giant flaw. You can NEVER be sneaky or elusive, just always immediately spotted and shot at before youve even had a chance to take an accurate shot. Infinitely frustrating as a sniper that plays the objective.
Flashlightface removes skill from the game, because there is no situational awareness required to spot a sniper and just avoid them. I wanted deeper gunplay for every class and vehicle in the game, not every class excluding the recon kit... And thats the impression Ive got from this reveal.
SOLUTION: Why dont you just make glint only show up on your sniper past a certain range? 200-250-300 meters? Enough to stop or disincentive snipers camping too far away from the action, and still enough for run-n-gunners to spot and avoid distant sniper fire, but not enough to actively punish and reveal every recon player the second they put their gun to their face, let alone line up and predict and lead a headshot on running enemies on uneven terrain, with a 2.5 second hold breath mechanic too. All these extra things have made sniping that much harder than when it was universally loved back in BFBC2, and you keep gimping the class with each iteration, only to offset it with "sweetspot" mechanics that are unrewarding for both sniper and enemy.
Just to tack on two other concerns about the class aswell.
1) First I just hope this time recon can have some good gadgets, because BF1 was very bad in this area. (Apart from the spot flare), every gadget was either 100% useless, or fully incentivised camping to the absolute maximum extreme, with camping shield, placeable camping friends, and tripwire campathon anti gank systems, tickle bullets, and camping periscope to watch the battle play out as you cook smores from behind a shield. Nobody wants snipers to play like this, and you have also tried to incentivise snipers to not play like this aswell, but then you give the class these gadgets and attach a "shoot me" sign to their face, that can only be overcome by CAMPING at extreme ranges.. Please give the class C4, spawn beacon, or just anything aggressive and useful to someone who is trying to follow a squad around.
2) Too early to tell, but I am concerned about the route taken for customization. All I saw was odd facepaints, a claw hand, a ninja outfit? (in one of jack frags videos I think), people with orange pants, a cowboy duster, some alternate webbing and uniform variations... But no ghille suit? The most Iconic thing about WW2 snipers was the adoption on the Ghille suit... But Its not in the game? This is such a giant letdown to see. Maybe im wrong and it is in the game and they havent showed it yet, but I find that very unlikely.
My hype is at rock bottom here, these were all the things I wanted for the recon class in a WW2 setting. The other classes look great and have seen solid improvements across the board, im just cut that wasnt extended to all classes. I hope you have a change of heart on these issues, Cheers.