Battlefield V - Closed Alpha #2 - Starting on the 14th of August

gunhero
54 postsMember, Developer DICE, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha
Hello Battlefield V Closed Alpha players!

We would like to welcome you back to another Battlefield V Closed Alpha, as have we done some changes that we would like to evaluate with you.

In the first Closed Alpha one of our main goals was to get an idea of how fast players scored points, and the time it took them to level up through the ranks. Based upon this, we have done some changes that we think will better cater to players across all playstyles and skill levels. We have also made improvements to matchmaking and fixed issues related to the squad join functionality. We hope that these changes will get you and your squad faster into the Battlefield.

Additionally, we have done some tweaks to the damage models of the weapons when it comes to minimum/max damage, damage fall off, and headshot multipliers. This is done to give a more individual character to each weapon and pushing them to excel in those combat scenarios that they are intended for.

Here is a detailed overview of the weapon changes.

EMP:
  • Decreased the max damage range from 12 to 8 meters.
  • Decreased the fall off range from 50 to 40 meters.
  • Increased the min damage to 14.3.
  • Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The SMG’s got an increase in effectiveness in short range combat, while being less effective on longer ranges.

MP40:
  • Decreased the max damage range from 12 to 8 meters.
  • Decreased the fall off range from 50 to 40 meters.
  • Increased the min damage to 14.3.
  • Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The SMG’s got an increase in effectiveness in short range combat, while being less effective on longer r[anges.

STG 44:
  • Decreased max damage from 27 to 20.
  • Increased max damage range from 11 to 20 meters.
  • Increased damage fall off range from 50 to 60 meters.
  • Decreased min damage from 17 to 16.7.
  • Added 1 additional magazine on Spawn, one additional magazine on resupplying.
Developer comment: The STG44 now has become less powerful on short range, but more powerful on medium range.

Bren Gun:
  • Increased max damage range from 11 to 20 meters.
  • Increased damage fall off range from 50 to 60 meters.
  • Decreased min damage from 17 to 16.7.

MG34:
  • Increased max damage range from 11 to 20 meters.
  • Increased min damage from 17 to 20.
  • Increased damage fall off range from 50 to 60 meters.

Gewehr 43:
  • Decreased max damage range from 26.5 to 15 meters.
  • Increased damage fall off range from 51.5 to 60 meters.
  • Decreased min damage from 36 to 34.

KAR 98:
  • ncreased max damage from 80 to 90.
  • Decreased max damage range from 20 to 8 meters.
  • Decreased damage falloff range from 80 to 60 meters.
  • Decreased min damage from 60 to 55.
  • Lowered bullet’s exit velocity from 700 to 600.
Developer comment: We’ve slowed down the bullet speed for the KAR 98 Bolt Action Sniper Rifle to create more bullet drop. This makes the player compensate for longer ranges more than before.

Walther P-38:
  • Increased magazine amount on spawn from 4 to 8, and 10 when resupplying.
  • Increased max damage range from 10 to 15 meters.
  • Decreased max damage from 30 to 25 meters.
  • Increased min damage from 15 to 16.7.
  • Decreased damage falloff range from 70 to 30 meters.

This Closed Alpha #2 build is directly built upon from the first Closed Alpha build and it will not contain any changes besides what we have mentioned above.

We have been reading and acting on a lot of the feedback that we have received during the first Closed Alpha, and you will get a glimpse of those during our Open Beta period, but for the Closed Alpha #2 we would like you to focus on the matchmaking, squad join functionality, weapon balance as well as simply playing as you normally do so that we can evaluate our new leveling curves. For more details about what we learned from the First Closed Alpha please check out this blog post:

What we have learned from Closed Alpha - https://www.battlefield.com/news/battlefield-5-closed-alpha-what-we-learned

All of the players that have a valid Battlefield V Closed Alpha entitlement from the first Closed Alpha on Origin are automatically invited back into the Closed Alpha #2. You simply need to reinstall it when it becomes available in the Origin client.

Codes that have not been redeemed yet can also be used to access the Closed Alpha #2. Additionally, we will be sending out more invites through e-mail giving even more players the chance to try out Battlefield V.
The Closed Alpha #2 will also only be available on PC, and servers for this Closed Alpha session will be located in North America and Europe. As you play the game please keep in mind that you will be playing an early build running on Pre-Alpha code and content.

Pre-Alpha means that all of the features that we have planned for Battlefield V are not yet implemented, and the features and content that is available have not gone through QA Alpha approvals yet.

As such, we ask you to not report any bugs on obvious graphical issues. However, if you do manage to find any exploits please let us know about those. Once we launch Closed Alpha #2 please keep in mind that it will only be up for a limited time spanning across a few days. Make sure you clear your schedule to maximize your playtime during this period.

For General Feedback, please use our Battlefield V Closed Alpha Feedback Section on the forums found here:
https://forums.battlefield.com/en-us/categories/battlefield-v-closed-alpha-feedback-section
(Please note that this URL will only work once the Alpha is up and running)

For Technical Issues & Bugs, please report them at our Answers HQ portal here:
https://answers.ea.com/t5/Battlefield-V-Closed-Alpha/ct-p/battlefield-v-alpha-en
(Please note that this URL will only work once the Alpha is up and running)

For our console players, we also want to hear what you think of the Closed Alpha. As there is no embargo in place for captured/streamed content for Closed Alpha #2 please keep an eye on gameplay videos and streams that will likely show up shortly once the Closed Alpha has been launched. Let us know if you have any feedback for us.

We have a Battlefield V Closed Alpha General Section on the Battlefield Forums that you can use if you don’t have access to Closed Alpha #2:
https://forums.battlefield.com/en-us/categories/battlefield-v-closed-alpha-general-section

Once the Closed Alpha #2 session has been completed a survey will be sent via e-mail to some of our players to evaluate the game. Please check your inboxes and make sure that you fill it in should receive it as it will help us make a better game.

Additionally, we have a survey that is focused on the weapons in the game and once you have had the chance to try out all of the weapons in the Closed Alpha #2 we hope that you can give us some detailed feedback on each weapon.

The survey can be found here:
https://www.surveymonkey.com/r/5H2DNM6

Thank you for reading and again for taking your time in playing the Battlefield V Closed Alpha #2.

We hope to see you on the Battlefield!

/Jaqub Ajmal on behalf of the teams at EA and DICE
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