No matter which class, map, game mode or gun, there is something just off about this game. It is dull. It's lifeless. There's no excitement or sense of spectacle: its just boring.
Agreed. I played BF1942 and all the add-on's for nearly 3 years. Tremendously enjoyed BFBC and BFBC2 as well as BF3 and BF4. Got bored of BF1 after about 6 months. I doubt I will even buy this game as it is now in the Beta.
How come ppl don’t understand this is not the full game and tides of war bringing new maps and weapons every cpl of month maybe even new modes is pretty exciting
It’s honestly a breath of fresh air. After getting PTSD from Battlefield 1 with non stop explosive spam it’s nice taking it slow with gun on gun fights for a change.
It’s honestly a breath of fresh air. After getting PTSD from Battlefield 1 with non stop explosive spam it’s nice taking it slow with gun on gun fights for a change.
Seriously,
Bf1 and BF4 were literally made for run and gun, lone wolf gameplay,
This is a good change in the right direction even with the bugs, still needs tweaks
I agree, the game is boring. It's 'meh'. I remember when the Battlefield 3 beta launched and we only had Operation Metro. I could not get enough of that game. I was playing the beta every minute I could. With this game I never find excitement. I've spent many hours playing each class and the only one I find remotely fun is the Support class, because he can build fast and build cool stuff, but I'm not going to buy a Battlefield game to just build stuff.
I hate to say it but I find Battlefield Hardline to be more enjoyable.
IMO the issue lies with the presented maps, they assume too much from people(as in attack/hold flags where it makes sense) and the combination of hiding spots, verticality and excessive flanking routes slows the game down by a lot / makes teams soemtimes miss each other.
IMO the issue lies with the presented maps, they assume too much from people(as in attack/hold flags where it makes sense) and the combination of hiding spots, verticality and excessive flanking routes slows the game down by a lot / makes teams soemtimes miss each other.
This attrition system doesn't help. I spend more time running back to already captured objectives getting health and ammo, then I do fighting or attacking. Only 3 magazines of ammo is not enough to do anything. After 30 seconds of fighting you are out of ammo. Or you don't have enough health to keep fighting effectively. And people still don't throw ammo or med supplies, so I have to spend 3, 4 minutes running back to resupply and then get back into the fight.
Bf1 is for attention deficit disorder casuals who want an easy game where they can just worry about their KD without having to put too much thought into anything else.
Bf5 is for grown ups who want a more tactical, realistic and challenging game.
Bf5 is for grown ups who want a more tactical, realistic and challenging game.
No one is forcing you to like the latter, boys.
Sure. That may well be the case. But if I was an EA exec reading these forums I'd be deeply worried about the forecasts for sales for this "tactical realistic and challenging game".
It looks a lot to me that that is not what the majority of the community want.
BFV is definitely a lot slower. And, in a sense, you could say that it’s more “tactical” than BF1. I can buy that, but Battlefield doesn’t really have the tools to truly give you deep tactical gameplay. It’s not Rainbow Six: Siege. Yes, you can run with a squad and use your different kits in an intelligent way in order to maximize your effectiveness. So there is some tactical element. But the tactical options are limited and rather straightforward. Just as importantly, it’s basically impossible to make a 64-person game be deeply tactical. None of this is an inherent flaw with Battlefield games. It’s just the basic design philosophy of Battlefield isn’t to provide a deeply tactical experience. It is to provide an intense spectacle. And BFV feels so slow right now that it’s really not providing that spectacle. Yes, it may be more tactical as a result, but Battlefield games will just never be top of the heap for tactical shooters so that’s not really a niche it should be going for.
That’s not to say that BFV couldn’t be a little bit slower than BF1. BF1 sometimes is utterly nuts where you feel like you can’t do anything without dying to some random person. But this isn’t a minor tweak on the tempo of BF1. It feels WAY slower, and I think that’s not a good thing.
BFV is definitely a lot slower. And, in a sense, you could say that it’s more “tactical” than BF1. I can buy that, but Battlefield doesn’t really have the tools to truly give you deep tactical gameplay. It’s not Rainbow Six: Siege. Yes, you can run with a squad and use your different kits in an intelligent way in order to maximize your effectiveness. So there is some tactical element. But the tactical options are limited and rather straightforward. Just as importantly, it’s basically impossible to make a 64-person game be deeply tactical. None of this is an inherent flaw with Battlefield games. It’s just the basic design philosophy of Battlefield isn’t to provide a deeply tactical experience. It is to provide an intense spectacle. And BFV feels so slow right now that it’s really not providing that spectacle. Yes, it may be more tactical as a result, but Battlefield games will just never be top of the heap for tactical shooters so that’s not really a niche it should be going for.
No matter which class, map, game mode or gun, there is something just off about this game. It is dull. It's lifeless. There's no excitement or sense of spectacle: its just boring.
I was just saying this in discord...
Also, am I the only one sick and tired of the whole "tactical" cliché? If by slow, boring and campy 'cause as soon as you stick out your big toe it get shot off, then ya, it's "tactical".
Comments
Seriously,
Bf1 and BF4 were literally made for run and gun, lone wolf gameplay,
This is a good change in the right direction even with the bugs, still needs tweaks
Gee wonder what a game has to do for you not to be bored
I hate to say it but I find Battlefield Hardline to be more enjoyable.
This attrition system doesn't help. I spend more time running back to already captured objectives getting health and ammo, then I do fighting or attacking. Only 3 magazines of ammo is not enough to do anything. After 30 seconds of fighting you are out of ammo. Or you don't have enough health to keep fighting effectively. And people still don't throw ammo or med supplies, so I have to spend 3, 4 minutes running back to resupply and then get back into the fight.
Bf1 is for attention deficit disorder casuals who want an easy game where they can just worry about their KD without having to put too much thought into anything else.
Bf5 is for grown ups who want a more tactical, realistic and challenging game.
No one is forcing you to like the latter, boys.
Sure. That may well be the case. But if I was an EA exec reading these forums I'd be deeply worried about the forecasts for sales for this "tactical realistic and challenging game".
It looks a lot to me that that is not what the majority of the community want.
That’s not to say that BFV couldn’t be a little bit slower than BF1. BF1 sometimes is utterly nuts where you feel like you can’t do anything without dying to some random person. But this isn’t a minor tweak on the tempo of BF1. It feels WAY slower, and I think that’s not a good thing.
Well said...
I was just saying this in discord...
Also, am I the only one sick and tired of the whole "tactical" cliché? If by slow, boring and campy 'cause as soon as you stick out your big toe it get shot off, then ya, it's "tactical".