I've been playing the Beta for at least twenty hours now and I must say that I am pleasantly surprised by the game's gunplay. However, as the title of this discussion suggests, I believe there's too much aim assist.
It was apparent in the first round I joined, the game felt like it wasn't trying to challenge my aiming skills - it was holding my hand. I had no satisfaction from successfully hitting targets which made the gunplay painfully mundane. Now I could disable aim assist, the problem was that disabling aim assist puts me (and consequently my team) at disadvantage since everybody's using it.
So I played the game with both slowdown and auto rotation on. And now, after twenty hours of playtime, I have the unsatisfactory feeling that I didn't improve, because the game was aiming for me all the time. It's pretty bad to have this feeling, especially in an FPS game - a game in which improving aiming skills should be part of what drives player progression and what separates the good players from the average ones. Obviously, aiming and recoil are perfectly manageable without aim assist, but people are "forced" to use aim assist because the enemy also uses it.
I know that aim assist is all about making the game more accessible to the casual crowd, but its side effect is hurting the overall gameplay quality and shortening the game's life because of a much smaller skill gap. Less aim assist would give the player more field to improve upon, which can only increase the longevity of Battlefield V.
This is why I believe aim assist needs to be toned down by a lot.