seriously, it's pathetic... the beta for Blops 4's MP had a 60hrz tickrate and it was pretty smooth. Blackout had 20hrz and I gave them a slack because it was the beta, but now after release they decided to reduce all the netcode's tickrate to 20hrz for both MP and Blackout.
if you get shot many times behind cover, this is at least part of the problem, and another massive issue is that the sound engine in Blackout is completely busted. this isn't just a small thing a minority of the community cares about anymore, people are more informed, people start to tweet on it and it looks like the honeymoon period for Black Ops 4 is all but over. Vonoderhaar, Kotick, whoever is it up there in Treyarch or Activsion they better get back to workshop. apathy toward technical issues is what crippled PUBG and if Activision won't be swift to act, it will criple Black Ops 4.
Battlefield V right out of the gate for Conquest and Operations has 60hrz servers for it's 64 player game modes, and I cannot see the Battle Royale being any different. that is a massive atvantage, I expect if not a majority- at least substational precentage of players migrating to Battlefield V despite all the nonesense controversies, simply because a superior netcode is the backbone of a stable gameplay experience.
as for Black Ops 4, not that I had high expectations for it, but at least for MP 60hrz severs, for goodness sake it's 5v5! utterly pathetic!