There’s been a lot of discussion about TTK/TTD updates, revive changes, and a few other odds-and-ends improvement/changes coming up with next BFV update release.
We’re lining up internally to discuss these in a more formal format. What do you want to know more about? Let’s talk!
Update:
What a great bout of feedback the past 24 hours! Thanks to you for being vocal, we're working on an article that will provide clarity on the following:
- Our vision for TTK/TTD
- Revive changes
- Weapon balancing
- Medic balancing
- Max Rank Company Coin accrual
- And more
Any word on why many higher end PCs are seeing issues with microstutter and hitching? CPU intesnsive or not we shouldn’t see 8-9 series chips maxing out.
Also, vehicle customization. The heck. How was this not a release day implementation.
I imagine 3 hot topics a lot of players would like to know about:
1.) Medic weaponry/SMG balance. As I'm sure you guys are well aware, they've been pretty well discussed since release. Many players are feeling a little ill-equipped to take on Assault and some Support weapons. Even in their intended range, the SMG's struggle to perform well against a basic Sturmgeweher 1-5
2.) Panzerfaust damage output, or Tank Armor. I'm sure many tankers will be eagerly hoping for some change to the anti-tank weaponry, or an increase to how much damage they can withstand. I've been killed by some tanks in my playtime; sure. But their presence is pretty lacking on most maps compared to previous BF's.
I'm sure the KE7, company coin not able to be gathered once you hit level 50, and as you already said the TTD/TTK are already on the plate, so I won't mention them.
Will the TTK be drasrically changed? I for one am in LOVE with being able to actually kill my enemies in just a few shots, but as long as the chance isnt too drastic, I suppose I could adapt. But if it gets changed significantly, would the Dev team consider adding a BF4 esque Hardcore mode for those who prefer the current TTK? And just to add on to this question, how will TTD be changed?
For dragging, can you give any specifics on how we will be able to use this feature? My initial thought was we would have to hold X on a player to initiate the drag, but holding X on a downed player usually results in you picking up their weapon. Any insight on how this would work would be appreciated!
Since I assume this patch is coming on December 4th, may I ask for more details on the Practice Range? I can't wait to hone my skills some more, and if what I've heard previously is true, then it seens we can expect to bring multiple players into the PR. I hope this is the case, because I have a few friends getting the game around that time, and I'd love to go into the PR to help whip them into shape, because to be honest, they're not that great of players
One thing that really bothers me in Airborne mode is seeing Allied troops in the plane... When I'm playing as the Germans. I'd love to see this changed, as its pretty off putting to the experience.
This one is more so personal curiosity, but will we be seeing secondary weapon customization anytime soon? I remember seeing it in the beta (and even buying a golden P38, with nothing changing), and I'd love to see this come to the game, even if in small amounts at first.
And lastly, this is very much personal preference, but could you guys maybe pretty please change the "Mint" name back to "Factory New" like it was in the beta? I feel that that better describes how the weapons would look and feel during the time they were used, whereas "Mint" sounds more like they were refurbished to perfect condition after the war. Its a small thing, but it really stuck out to me.
* Tank survivability
* Assault and Support domination due to laser accuracy guns at too many ranges (close, medium, long)
PTFO Recon is so weak - the slow ROF self loading guns with heavy recoil, which has glint at 3x even tho other classes don't have glint at 3x, is outplayed at its role by assault with a Gewehr
Medic is extremely weak and I gave up on the class after being so useless outside of hip fire range
* AA is a little bit weak against bombers. But I want a BF game where the air war matters - not yet another BF game where it's easily ignored because it's irrelevant outside of a death here or there due to some bombs. BF1 planes were mostly irrelevant - yeah it might be fun to fly around in the skies but you just didn't have a huge impact on the fights.
Hey Dice, can you please put out an update that wipes this abomination from the face of the planet in order to safegaurd the integrity of Battlefield as a whole from this imposter. You might as well titled it C.O.D's Rejects and none would have known the difference!
1. Medic/SMG balancing approach. Dragging buddies, how does it work, etc.
2. Netcode optimzations re: dying in 1-2 shots all the time, getting hit "late" behind cover, melee failing to register repeatedly, etc.
3. Better implementation of a sound stage (positional surround sound, let alone footsteps, seems muddled) Sound quality, btw, is freaking AMAZING. Literally best I've ever heard.
4. Difficulties spawning on teammates (improperly told invalid target, when target is valid and not in progress, UI difficulty in selecting spawn target, etc.)
5. Small/common suggestions like supporting friend (vs squad/team) colors, quick binding buttons to common individual commo rose commands, etc.
Sound effects. In BF1 the sound effects are directional and greatly aided situational awareness. In BF1 you can locate an enemy by the sound of their gunfire, tell which direction you are receiving fire from the sound of bullets striking the ground near you or passing you and enemy footsteps had a faint but noticeable difference from friendlies.
In BFV, not only are enemy footsteps faint or nonexistent even when nearby, but the sounds of passing rounds also seem to be missing.
I play with the music off and have tried multiple audio settings, both with and without a headset. Nothing has helped.
This makes my TTD seem artificially short as I don't always realize I'm taking fire until it's too late.
I'm on Xbox One X.
Don’t change TTK/TTD. It’s good the way it is. I’m liking everything about the way the game is now. I would say though, I think you should leave BR out of BF games!
Tank combat and cannon damage. Cannons on planes and tanks feel weak compared to machine guns, and light tanks killing heavy tanks from the front is something that should never happen.
The tanks turrets are to weak against infantry you have to be direct on them to hit or hurt them, also the invisible wall what some hows stops you shooting in front sometimes when theres nothing in front of you ie sniping ive come across this problem and on the AA turrets
Don’t change TTK/TTD. It’s good the way it is. I’m liking everything about the way the game is now. I would say though, I think you should leave BR out of BF games!
TTD is broken right now. Please read up on the difference between TTK and TTD!
Beside everything above, clear explenation what the assignements mean. Example, in 1 life kill 10 enemies in objective areas. Do you both have to be in objective area or maybe only me or only the enemy?
Health and Ammo boxes need icons on screen and the mini map to show teammates where they can reaupply from.
You can't deploy them on anything bar flat surfaces.
Bouncing betty's don't seem to kill anyone at the minute if someone walks over one.
Transports need to respawn at the base or flags after they have been discarded.
There's not enough vehicles on screen.
Anti Tanks guns should be able to pivot 360 degrees by manual handling the gun instead having to hitch them to a vehicles to turn them in another direction.
Comments
Also, vehicle customization. The heck. How was this not a release day implementation.
1.) Medic weaponry/SMG balance. As I'm sure you guys are well aware, they've been pretty well discussed since release. Many players are feeling a little ill-equipped to take on Assault and some Support weapons. Even in their intended range, the SMG's struggle to perform well against a basic Sturmgeweher 1-5
2.) Panzerfaust damage output, or Tank Armor. I'm sure many tankers will be eagerly hoping for some change to the anti-tank weaponry, or an increase to how much damage they can withstand. I've been killed by some tanks in my playtime; sure. But their presence is pretty lacking on most maps compared to previous BF's.
I'm sure the KE7, company coin not able to be gathered once you hit level 50, and as you already said the TTD/TTK are already on the plate, so I won't mention them.
For dragging, can you give any specifics on how we will be able to use this feature? My initial thought was we would have to hold X on a player to initiate the drag, but holding X on a downed player usually results in you picking up their weapon. Any insight on how this would work would be appreciated!
Since I assume this patch is coming on December 4th, may I ask for more details on the Practice Range? I can't wait to hone my skills some more, and if what I've heard previously is true, then it seens we can expect to bring multiple players into the PR. I hope this is the case, because I have a few friends getting the game around that time, and I'd love to go into the PR to help whip them into shape, because to be honest, they're not that great of players
One thing that really bothers me in Airborne mode is seeing Allied troops in the plane... When I'm playing as the Germans. I'd love to see this changed, as its pretty off putting to the experience.
This one is more so personal curiosity, but will we be seeing secondary weapon customization anytime soon? I remember seeing it in the beta (and even buying a golden P38, with nothing changing), and I'd love to see this come to the game, even if in small amounts at first.
And lastly, this is very much personal preference, but could you guys maybe pretty please change the "Mint" name back to "Factory New" like it was in the beta? I feel that that better describes how the weapons would look and feel during the time they were used, whereas "Mint" sounds more like they were refurbished to perfect condition after the war. Its a small thing, but it really stuck out to me.
Any answers are appreciated!
* Tank survivability
* Assault and Support domination due to laser accuracy guns at too many ranges (close, medium, long)
PTFO Recon is so weak - the slow ROF self loading guns with heavy recoil, which has glint at 3x even tho other classes don't have glint at 3x, is outplayed at its role by assault with a Gewehr
Medic is extremely weak and I gave up on the class after being so useless outside of hip fire range
* AA is a little bit weak against bombers. But I want a BF game where the air war matters - not yet another BF game where it's easily ignored because it's irrelevant outside of a death here or there due to some bombs. BF1 planes were mostly irrelevant - yeah it might be fun to fly around in the skies but you just didn't have a huge impact on the fights.
Dont nerv the planes, push the airdefense pls.
2. Netcode optimzations re: dying in 1-2 shots all the time, getting hit "late" behind cover, melee failing to register repeatedly, etc.
3. Better implementation of a sound stage (positional surround sound, let alone footsteps, seems muddled) Sound quality, btw, is freaking AMAZING. Literally best I've ever heard.
4. Difficulties spawning on teammates (improperly told invalid target, when target is valid and not in progress, UI difficulty in selecting spawn target, etc.)
5. Small/common suggestions like supporting friend (vs squad/team) colors, quick binding buttons to common individual commo rose commands, etc.
In BFV, not only are enemy footsteps faint or nonexistent even when nearby, but the sounds of passing rounds also seem to be missing.
I play with the music off and have tried multiple audio settings, both with and without a headset. Nothing has helped.
This makes my TTD seem artificially short as I don't always realize I'm taking fire until it's too late.
I'm on Xbox One X.
Will the sound (footsteps) be fixed?
This two issues are ruining the game right now and cause a lot of camping.
TTD is broken right now. Please read up on the difference between TTK and TTD!
You can't deploy them on anything bar flat surfaces.
Bouncing betty's don't seem to kill anyone at the minute if someone walks over one.
Transports need to respawn at the base or flags after they have been discarded.
There's not enough vehicles on screen.
Anti Tanks guns should be able to pivot 360 degrees by manual handling the gun instead having to hitch them to a vehicles to turn them in another direction.