A common misconception of WWI is that it was simply people in trenches with bolt action rifles and stationary mg's. There were a lot of different firearms developed and used throughout the war from semi-auto rifles to smg's and even full auto rifles like the BAR among others.
However the bolt action rifles saw far more use and even though these more advanced weapons existed and were used in the war they were not nearly as widespread or used as much as your springfields/Einfield/Gewehr rifles.
Do you think there should be mechanics in the game that make smg's and other more advanced weaponary limited in numbers?
If anyone here has played it Red Orchestra does this (it's a wwII focused mp game).
You are able to select your role at the start of each round, with the more specialized roles (IE SMG/Mg/Snipers) limited in number with roles like rifleman unlimited. To better reflect how the battlefields usually looked in WWII.
I was thinking if this would work in a battlefield game or would people be too upset that they might not get to choose the semi-automatic sniper every-single match or smg's for close quarters over having a rifle and a bayonet.
Personally I think I'd like it if there were mechanics in teh game that encouraged a more limited number of the lesser used weapons or made the more common ones still vital and effective to be used over simply everyone choosing semi-autos/smg's and things.
Even if it was tied into a "hardcore" mode or something I think that might work best, so those that just want to hop in and play with everyone able to use anything they want can and then those that want a more historical approach to the numbers of these can choose to got htat route if they wish.