Weekly Debrief

TTK Changes Discussion : All platforms

«134567106
LOLGotYerTags
13019 postsMember, Moderator, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Moderator
Discuss the TTK changes on all platforms : what you like, What you dislike.

( Current TTK threads will be merged into this one )

Comments

  • Natetendo83
    1022 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    We don't even know what they are doing with the TTK yet. Hold your petunias.
  • TehDukeOfNukem
    752 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)
  • 5bulletsSLR
    59 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)

    No, feel free to mag dump selb 1906/liu and see how many shots you can land on target
  • 5bulletsSLR
    59 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)

    Also, DICE made a stupid mistake in TTK 2.0 (bf1) as they reduced all SLR's spread number into 0.1, and that's why you feel like all SLR can be mag dumped.
  • TehDukeOfNukem
    752 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)

    Also, DICE made a stupid mistake in TTK 2.0 (bf1) as they reduced all SLR's spread number into 0.1, and that's why you feel like all SLR can be mag dumped.

    In pre 2.0 BF1, Model 8 had perfect min spread at 299RPM (max 359) and 1906 was perfect accurate at 257 RPM (max 299), so you actually did need to slow a little long range, albeit practically this didn't really matter as DICE telemetry showed more than 90% of kills were under 35m where the spread across all 5 rounds didn't matter at all.

    Problem was they, OHK to the chest bolt actions and the Automatico were the only viable weapons in the game at that ridiculous slow Halo like TTK (I know, I spent most of that period of the game farming people with automatic weapons, particularly hellriegel scrubs, who couldn't beat my Model 8 or RSC at close range), so they shifted everything up with 2.0, where they were then obsolete and needed their accuracy/end damage buffed.

    Under 400ms TTK and semi autos become spam machines or 2 hit kills. Above it they become either inaccurate/ hitmarker machines like everything else (which makes them horrible to use) or are OP with only some gimmick like 5 round capacity keeping them from destroying the game.

    Given that most SLRs from the WW2 period had 8+ round magazines, they can't really go back to the 5 round "skill" cannon meta. You're stuck with the BF3-4 DMR variety going from slow 2 hit kill to Spam Kannon Supreme (M1 Carbine now), sorry.

    Fortunately, BF1 still exists, so you lot can stop trying to make this game into it and just play that.
  • 5bulletsSLR
    59 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)

    Also, DICE made a stupid mistake in TTK 2.0 (bf1) as they reduced all SLR's spread number into 0.1, and that's why you feel like all SLR can be mag dumped.

    In pre 2.0 BF1, Model 8 had perfect min spread at 299RPM (max 359) and 1906 was perfect accurate at 257 RPM (max 299), so you actually did need to slow a little long range, albeit practically this didn't really matter as DICE telemetry showed more than 90% of kills were under 35m where the spread across all 5 rounds didn't matter at all.

    Problem was they, OHK to the chest bolt actions and the Automatico were the only viable weapons in the game at that ridiculous slow Halo like TTK (I know, I spent most of that period of the game farming people with automatic weapons, particularly hellriegel scrubs, who couldn't beat my Model 8 or RSC at close range), so they shifted everything up with 2.0, where they were then obsolete and needed their accuracy/end damage buffed.

    Under 400ms TTK and semi autos become spam machines or 2 hit kills. Above it they become either inaccurate/ hitmarker machines like everything else (which makes them horrible to use) or are OP with only some gimmick like 5 round capacity keeping them from destroying the game.

    Given that most SLRs from the WW2 period had 8+ round magazines, they can't really go back to the 5 round "skill" cannon meta. You're stuck with the BF3-4 DMR variety going from slow 2 hit kill to Spam Kannon Supreme (M1 Carbine now), sorry.

    Fortunately, BF1 still exists, so you lot can stop trying to make this game into it and just play that.

    The problem is, even an average player can make SLR feels very deadly in long-range and kill the opponent within 1-2 seconds and you call that as a healthy gunplay style? I don't think so.
  • 5bulletsSLR
    59 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    Oskool_007 wrote: »
    Low recoil is one of the main reasons TTK 1.0 in BFV doesn't work. Not only did DICE buff weapon damage, but they also reduced recoil so every bullet lands on target.

    They basically double buffed the TTK in BFV. Add to that LMGs that fire over 1,000 rounds-per-minute, plus zero recoil while bi-pod and you end up with the instant-death TTD mess in BFV TTK 1.0.

    recoil is literally 0 in this game, which is absurd.
  • Jonny_ChaosMCR
    1350 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    They'll never please everyone no matter what they do so they can't really win. I'm happy with it as it is but there's 1000's of other people stamping their feet they don't like it.
  • The_BERG_366
    2316 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Oskool_007 wrote: »
    Low recoil is one of the main reasons TTK 1.0 in BFV doesn't work. Not only did DICE buff weapon damage, but they also reduced recoil so every bullet lands on target.

    They basically double buffed the TTK in BFV. Add to that LMGs that fire over 1,000 rounds-per-minute, plus zero recoil while bi-pod and you end up with the instant-death TTD mess in BFV TTK 1.0.

    there isn't less recoil compared to bf1... what are you talking about?
    at least there is more horizontal recoil which is the one that really matters when considering a weapon's effectiveness....
  • Axle84
    109 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    I can’t for the life of me figure this out.

    TTK is now slower than BF1 for a lot of weapons.

    People are now going to be raging that people are just bunny hoping through continued fire.

    Mid range engagements are going to be a spongey rage enducing experience with all the cover the game offers..

    So now dumb players will now likely survive engagements that should have killed them

    Mr Positive is no longer

    Well No because these changes are being tested and not forced globally onto the player base you have the option to play on servers with the new changes or play on servers with the old TTK. What DICE want you to do is compare the two and give your feedback
  • MommyHacks
    48 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Time to only play aggressive recon and support with the M30 drilling
This discussion has been closed.