First off, the current gunplay requires no GUN CONTROL at all. almost every gun is 0 reocil if you pick the right perk (plus set the FOV at75-90).
And there we go, you have the most braindead SLR playstyle ever. G43/turner smle, and especially the M1A1, high RPM + 3X scope (with the help of 0 recocil and 0 RBD) = mag dump playstyle.
In general, the good SLR design concept should be like Mondragon storm/selb 1906/Liu in bf1, where you need to master the gun (recoik/ROF control) to make it deadly. On the other hand, bad SLR design is 1907 trench/8.25 (not 8.35), where mag dump style is encouraged.
Overall, increasing TTK is a great step forward in terms of weapon balance in bf5, and maybe the issue of "extremely large headbox" is the next step for game balance.
Low recoil is one of the main reasons TTK 1.0 in BFV doesn't work. Not only did DICE buff weapon damage, but they also reduced recoil so every bullet lands on target.
They basically double buffed the TTK in BFV. Add to that LMGs that fire over 1,000 rounds-per-minute, plus zero recoil while bi-pod and you end up with the instant-death TTD mess in BFV TTK 1.0.
But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)
But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)
No, feel free to mag dump selb 1906/liu and see how many shots you can land on target
But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)
Also, DICE made a stupid mistake in TTK 2.0 (bf1) as they reduced all SLR's spread number into 0.1, and that's why you feel like all SLR can be mag dumped.
But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)
Also, DICE made a stupid mistake in TTK 2.0 (bf1) as they reduced all SLR's spread number into 0.1, and that's why you feel like all SLR can be mag dumped.
In pre 2.0 BF1, Model 8 had perfect min spread at 299RPM (max 359) and 1906 was perfect accurate at 257 RPM (max 299), so you actually did need to slow a little long range, albeit practically this didn't really matter as DICE telemetry showed more than 90% of kills were under 35m where the spread across all 5 rounds didn't matter at all.
Problem was they, OHK to the chest bolt actions and the Automatico were the only viable weapons in the game at that ridiculous slow Halo like TTK (I know, I spent most of that period of the game farming people with automatic weapons, particularly hellriegel scrubs, who couldn't beat my Model 8 or RSC at close range), so they shifted everything up with 2.0, where they were then obsolete and needed their accuracy/end damage buffed.
Under 400ms TTK and semi autos become spam machines or 2 hit kills. Above it they become either inaccurate/ hitmarker machines like everything else (which makes them horrible to use) or are OP with only some gimmick like 5 round capacity keeping them from destroying the game.
Given that most SLRs from the WW2 period had 8+ round magazines, they can't really go back to the 5 round "skill" cannon meta. You're stuck with the BF3-4 DMR variety going from slow 2 hit kill to Spam Kannon Supreme (M1 Carbine now), sorry.
Fortunately, BF1 still exists, so you lot can stop trying to make this game into it and just play that.
But the only thing "hard" to master about the 5 round SLR's in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn't just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)
Also, DICE made a stupid mistake in TTK 2.0 (bf1) as they reduced all SLR's spread number into 0.1, and that's why you feel like all SLR can be mag dumped.
In pre 2.0 BF1, Model 8 had perfect min spread at 299RPM (max 359) and 1906 was perfect accurate at 257 RPM (max 299), so you actually did need to slow a little long range, albeit practically this didn't really matter as DICE telemetry showed more than 90% of kills were under 35m where the spread across all 5 rounds didn't matter at all.
Problem was they, OHK to the chest bolt actions and the Automatico were the only viable weapons in the game at that ridiculous slow Halo like TTK (I know, I spent most of that period of the game farming people with automatic weapons, particularly hellriegel scrubs, who couldn't beat my Model 8 or RSC at close range), so they shifted everything up with 2.0, where they were then obsolete and needed their accuracy/end damage buffed.
Under 400ms TTK and semi autos become spam machines or 2 hit kills. Above it they become either inaccurate/ hitmarker machines like everything else (which makes them horrible to use) or are OP with only some gimmick like 5 round capacity keeping them from destroying the game.
Given that most SLRs from the WW2 period had 8+ round magazines, they can't really go back to the 5 round "skill" cannon meta. You're stuck with the BF3-4 DMR variety going from slow 2 hit kill to Spam Kannon Supreme (M1 Carbine now), sorry.
Fortunately, BF1 still exists, so you lot can stop trying to make this game into it and just play that.
The problem is, even an average player can make SLR feels very deadly in long-range and kill the opponent within 1-2 seconds and you call that as a healthy gunplay style? I don't think so.
Low recoil is one of the main reasons TTK 1.0 in BFV doesn't work. Not only did DICE buff weapon damage, but they also reduced recoil so every bullet lands on target.
They basically double buffed the TTK in BFV. Add to that LMGs that fire over 1,000 rounds-per-minute, plus zero recoil while bi-pod and you end up with the instant-death TTD mess in BFV TTK 1.0.
recoil is literally 0 in this game, which is absurd.
They'll never please everyone no matter what they do so they can't really win. I'm happy with it as it is but there's 1000's of other people stamping their feet they don't like it.
Low recoil is one of the main reasons TTK 1.0 in BFV doesn't work. Not only did DICE buff weapon damage, but they also reduced recoil so every bullet lands on target.
They basically double buffed the TTK in BFV. Add to that LMGs that fire over 1,000 rounds-per-minute, plus zero recoil while bi-pod and you end up with the instant-death TTD mess in BFV TTK 1.0.
there isn't less recoil compared to bf1... what are you talking about?
at least there is more horizontal recoil which is the one that really matters when considering a weapon's effectiveness....
High TTK is aimed to reduce the difference between skilled players and new players.
Dice litterally said this.
"TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike."
They also can't fix the TTD problems and a higher TTK masks the issues. I wouldnt be surprised if this is what is driving the higher TTK changes - the fact they cant fix TTD, which is the main problem
They also can't fix the TTD problems and a higher TTK masks the issues. I wouldnt be surprised if this is what is driving the higher TTK changes - the fact they cant fix TTD, which is the main problem
I doubt it.
The change will hardly mask the issue, specially in close combat.
Seems more a desperate try to gain some new players , making the game more easier.
But will all the problems and bad marketing, i doubt they will get new players, and they will even lose actual players.
People are now going to be raging that people are just bunny hoping through continued fire.
Mid range engagements are going to be a spongey rage enducing experience with all the cover the game offers..
So now dumb players will now likely survive engagements that should have killed them
Mr Positive is no longer
Well No because these changes are being tested and not forced globally onto the player base you have the option to play on servers with the new changes or play on servers with the old TTK. What DICE want you to do is compare the two and give your feedback
Comments
And there we go, you have the most braindead SLR playstyle ever. G43/turner smle, and especially the M1A1, high RPM + 3X scope (with the help of 0 recocil and 0 RBD) = mag dump playstyle.
In general, the good SLR design concept should be like Mondragon storm/selb 1906/Liu in bf1, where you need to master the gun (recoik/ROF control) to make it deadly. On the other hand, bad SLR design is 1907 trench/8.25 (not 8.35), where mag dump style is encouraged.
Overall, increasing TTK is a great step forward in terms of weapon balance in bf5, and maybe the issue of "extremely large headbox" is the next step for game balance.
They basically double buffed the TTK in BFV. Add to that LMGs that fire over 1,000 rounds-per-minute, plus zero recoil while bi-pod and you end up with the instant-death TTD mess in BFV TTK 1.0.
No, feel free to mag dump selb 1906/liu and see how many shots you can land on target
Also, DICE made a stupid mistake in TTK 2.0 (bf1) as they reduced all SLR's spread number into 0.1, and that's why you feel like all SLR can be mag dumped.
In pre 2.0 BF1, Model 8 had perfect min spread at 299RPM (max 359) and 1906 was perfect accurate at 257 RPM (max 299), so you actually did need to slow a little long range, albeit practically this didn't really matter as DICE telemetry showed more than 90% of kills were under 35m where the spread across all 5 rounds didn't matter at all.
Problem was they, OHK to the chest bolt actions and the Automatico were the only viable weapons in the game at that ridiculous slow Halo like TTK (I know, I spent most of that period of the game farming people with automatic weapons, particularly hellriegel scrubs, who couldn't beat my Model 8 or RSC at close range), so they shifted everything up with 2.0, where they were then obsolete and needed their accuracy/end damage buffed.
Under 400ms TTK and semi autos become spam machines or 2 hit kills. Above it they become either inaccurate/ hitmarker machines like everything else (which makes them horrible to use) or are OP with only some gimmick like 5 round capacity keeping them from destroying the game.
Given that most SLRs from the WW2 period had 8+ round magazines, they can't really go back to the 5 round "skill" cannon meta. You're stuck with the BF3-4 DMR variety going from slow 2 hit kill to Spam Kannon Supreme (M1 Carbine now), sorry.
Fortunately, BF1 still exists, so you lot can stop trying to make this game into it and just play that.
The problem is, even an average player can make SLR feels very deadly in long-range and kill the opponent within 1-2 seconds and you call that as a healthy gunplay style? I don't think so.
recoil is literally 0 in this game, which is absurd.
there isn't less recoil compared to bf1... what are you talking about?
at least there is more horizontal recoil which is the one that really matters when considering a weapon's effectiveness....
TTK is now slower than BF1 for a lot of weapons.
People are now going to be raging that people are just bunny hoping through continued fire.
Mid range engagements are going to be a spongey rage enducing experience with all the cover the game offers..
So now dumb players will now likely survive engagements that should have killed them
Mr Positive is no longer
Dice litterally said this.
"TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike."
https://www.reddit.com/r/BattlefieldV/comments/a5fa7u/battlefield_v_ttk_change_list_12122018/?sort=top
I think they not understand new players have various others problems, and now they will lose even the actual players.
If they not react soon to this error, this game will hardly survive.
They sold BFV as this game that will have a higher skill ceiling and thst it will be a game where better players will truly tans out.
But now down to the hilarious **** up with marketing and PR they are making the all round experience more “balanced”
Holy crap
I doubt it.
The change will hardly mask the issue, specially in close combat.
Seems more a desperate try to gain some new players , making the game more easier.
But will all the problems and bad marketing, i doubt they will get new players, and they will even lose actual players.
Yes you summed all very good.
They are doing all is possibile to killing this game.
Well No because these changes are being tested and not forced globally onto the player base you have the option to play on servers with the new changes or play on servers with the old TTK. What DICE want you to do is compare the two and give your feedback