- Coming in at number one due to the sheer number of times this happens in a single game: the bleeding out time bugs.
When bleeding out, no matter what button you press (be it to wait and stop the bleeding or the skip the revive), the game seemingly picks whichever values it wants between the quick, regular, or slow bleeding out time, or even invents new values ( already had it set to twice the skip revive speed a few times). I assume this has something to do with the button you were pressing as you get killed that theautomatically determines the speed of the bleeding out. This is so obvious, constant, and painfully triggering that it is an absolute shame that it hasn't yet been addressed in a patch when they take their sweet time to roll out useless updates like the stupid updated ttk.
- Coming in at number two, and made even more ridiculous by listening to the pre-lauch talks where Dice emphasized how "the movement was made so much more realistic and blah blah blah) the damn textures that push you off until the game decides you are in an acceptable position, the unclimbable molehills, the game automatically getting your character back up when you try to go prone to avoid dying just because, the ridiculous time it takes to get on top of some obstacles (jumping accross Rotterdam's broken bridges) etc. etc. The movements in this game are so clunky and this is entirely due to how poorly designed the interractions with the terrain are.
- Some of great operations (looking at you Rotterdam day two) where the same ammount of players that would be in a conquest are stuffed on 20% of the map, creating a general mess of campers with 0 enjoyment coming out of the experience (REDUCE THE NUMBER OF SOLDIERS)
- How bad enemy visibility has become, when someone could be right in front of you and be basically invisible due to how poorly colored the game is, turning anyone into a cameleon if he so desires (camper heaven)
- The absence of a clear "killcam" as in previous Battlefields, making it impossible to know who killed you if the enemy was more than two feet away.
- How clothes are not class specific anymore, which allowed for much more tactical gameplay when you knew which type of weapon the enemy likely had.
- The ridiculous nerf of the throwing knives that are now about as useful as chucking a paper plane at an enemy (reducing the total number from 6 to 2 was a perfectly fine nerf, reducing the lethal range to the length of my pinkie wasn't)
- The M30 Drilling , awesome weapon ruined by the impossibility of switching to your pistol while reloading the rifle shot
- The utterly ridiculous ttk of certain plane weapons which feel more like using atomic lazers than bullets