Major Vehicle bugs are rampant and they're not getting near the attention they should. Infantry related bugs tend to get posts to Reddit with high visibility so I think they're already covered adequately. The goal here is to put a spotlight on vehicle bugs by presenting a comprehensive organized list. I understand there is a EA bug submission site and I do use that but with this post I hope to accomplish some goals distinct from just reporting:
Spread community awareness so players are aware and don't get frustrated and just quite the game
Use list format to illustrate the severity of the problems with the intent of spurring DICE into action to fix and prevent future incidents
Have community engagement so we can collaborate and better identify and clarify issues so in turn our bug reports to the EA forums will be more accurate making resolving these issues easier
It is for this reason that I respectfully request that the mods don't lock this thread and to facilitate that I would ask that posters refrain from hyperbole and melodrama and stay surgical and focused. With the abundance of low quality rambling submissions it would be a shame if something that is both positive and educational were locked so mods please consider allowing this submission to stay live.
Please submit any vehicle related bugs in a clear, detailed and concise format. Once you submit I'll add to the list. Screenshots and videos are not required but appreciated. I'm defining a vehicle related bug as something that has a direct link to vehicles. For example the Piat/Panzerfaust are infantry weapons but I would consider them vehicle related if the bug effects how they interact with vehicles.
Vehicle Bug Master List
Dropping mines from the Blenheim can result in the aircraft itself being blown up
Topside vehicle gunner often times looks to be exposed to other players when in fact they are in "duck fire" mode and not exposed leading to very frustrating experience for infantry who don't understand why shots aren't registering as hits against the vehicle gunner.
if you hit the tank front track wheel/ tracks during a frontal engagement you will achieve a perfect **side** armour multiplier, this hurts the Tiger especially as the tracks are quite literally the biggest target on the front
I've experienced the gunner seats doing no damage to infantry. not even suppression. this has happened to me in All land and air vehicles with gunner seats. Examples
The Churchill Crocodile sustains an engine critical that cannot be repaired - the engine is permanently damaged
Archer's AP rounds deal significantly less damage than the default rounds.
StuG’s 1st person zoomed view is often completely obscured by MG shield on the concealed gunner position as it rotates, and even in its original position upon spawn.
JU88C spotting camera is unable to be resupplied
If you have the left side specialization of the staghound with the tulip rockets once you run out of ammo everything is disabled except the coaxial mg and cannot be fixed.
The spawn points show icons for transport vehicles being available, however you spawn at the location there is no vehicles available.
Hitmarkers on tanks are bugged. They will often indicate you are being hit from the opposite direction than you actually are.
Unintentional aim delay when in unzoomed 1P in a tank (delay not present in zoomed 1P) on PS4 and XBOX
Switching from 3rd person, to aiming in 1st person in a tank will sometimes gives you a fully black screen; forcing you to try to switch quickly again from 1st to 3rd back to 1st again just to regain normal view and aiming.
Xbox Tank and plane spawns - Frequently at beginning of round when you select a tank spawn and press "a" to spawn before the round starts you will never spawn (loading icon in the spawn slot appears, but nothing else). You can then lose the opportunity to spawn because someone else takes the tank spawn slot. I've found that you must scroll with the stick to another spawn option and quickly back to the vehicle spawn option multiple times (4+), pressing "a" each time before it actually lets you spawn in the vehicle.
Sometimes you have difficulty issuing orders from the commo rose while driving a tank. You hover over the objective letter but it won't react.
There is also an occasional bug where repairing does nothing... I've tried repairing from driver, by emergency repair, at a station,, and even an infantry trying to repair me did nothing. In this case I noticed it on the Pz 38T and the Staghound but I've also seen it on planes before. This video was from a couple weeks ago during the StuG tide of war. Sometimes it will also "lag" a bit, like you need to do one and a half or two spins of the repair indicator before it registers as a successful repair. Not sure if it's server lag or what, but that one's frustrating too. Seems like it might be happening less with the netcode updates?
The video shows me trying to repair a tank as a driver twice (not at a supply station) and nothing is repaired when the animation completes. I hop out of the tank and repair with the torch and it repairs very rapidly. This happens to me 100% of the time. If I attempt to use a supply depot, I get no ammo or repairs. Here is a video from this week showing the same bug at a supply station https://streamable.com/lnm4g
on ps4 (the start of the match mostly but it has happened other times) if you choose the available plane you cannot actually spawn it. You have to swipe away from it then back to it quickly in order to make it spawnable. That is if you didn't already lose it when swiping away at least.
on ps4 when you've chosen a vehicle the spawn screen does this zoom into 1st person from the spawn screen and you see through the eyes of your dead soldier briefly before actually spawning into your vehicle. Half the time the game crashes during that zoom from spawn screen to dead soldier 1st person and you're left staring through your dead soldier eyes at the war around them completely useless and you have to reboot the game to fix it.
Vehicle Specializations missing documentation on what replaces standard weapons on vehicles. (Example: Blenheim parachute mines and spotting scope replace your standard bomb slot)
Some lower velocity weapons like the Sturmtiger mortar that are based on high explosives (rather than armor piercing) are too often giving "glancing blow" hits. As these weapons are high explosive based, penetration is not a critical factor and these weapons should be doing their full blast damage.
Randomly, you can't see vehicles spawn on the deploy screen but others can and claim them. You simply cannot spawn into the driver position on a vehicle unless you disconnect and reconnect to the server.
Blenheim paratrooper upgrade specialization just plain does not work.
Stuka B-1, using RRRR spec (high altitude, nitrous, armor, 20mm cannons) has a bug: Cannot select nitrous by itself. To use nitrous, one has to select bombs, and then nitro is activated. This means that one must use up his nitro to select his bombs. I have nitro on 3 and bombs on 4, but pushing 3 doesn't do anything. I must push 4, which uses nitro and selects bombs.
Ju88 rear belly gunner (labeled front gunner in game) hitmarkers don't show up, but do deal damage. This bug appears when shooting at enemy aircraft. I do not know if it applies to anything other than aircraft.
Rearming at a resupply station with british tanks that have the "maintenance drills" specialization only repairs half as much damage than without the specialization. Resupplying is still at the same speed.
While in the tank first person or zoomed modes the screen appears to bounce making it very hard to line up your shots. This seems to occur most frequently when other vehicles are in close proximity.
Switching from 3P to FP is buggy on PS4. Sometimes it will bug out and put you in 3P with a FP reticle around the screen. Very annoying. Or it bounces from 3P to FP with no input. Seems like a Delay.
On PS4 zoomed first person view for the light tanks has far lower sensitivity and therefore turret traverse than medium tanks.
Vehicle depots are sometimes erroneously shown as greyed out on the map but are, in fact, working
AA stationary emplacements will sometimes not sit solidly in place and will rock while fired. This is especially common the the AA in the Hamada attacker spawn for the new map mode. It makes shooting the initial wave of aircraft nearly impossible, as the recoil blows you way off target.
Sometimes when you jump out of a plane as a pilot, game auto-redeploys you even if you are within the infantry boundary of the map.
If you bail out of the British bomber while it's being flown you will clip the plane and be catapulted at mach 3 across the entire map out of bounds. Has happened to me every time I've tried.
New glitch on PS4 where the touchpad will stop working while in a vehicle preventing you from changing the size of the mini-map. Glitch goes away when you respawn but can still occur on next spawn.
Tanks - When you stop your forward momentum and hold back to reverse you end up continuing forward and turning goes all opposite to what you intend. Only way to stop this is by then going forward and preventing the tank from spinning around. This has cost me countless engagements and has even made me crash into objects. It's like the tank just goes rogue.
A glitch can also occur when calling in reinforcement vehicles as an attacker on breakthrough just as a sector is taken, which takes the points for the vehicle, doesn’t let you spawn in it, but still shows up on the reinforcement screen as in the match, not allowing you to call in another one.
Mosquito still has no stats in your profile - I believe it's the only thing in the game not keeping stats
GBR_Airplane_Cannon_HispanoX2_Firing_master.txt is set to 250 but the ammo count is only 200. In game this leads to a situation where it shows you have 250 rounds but when you fire round 201 and beyond nothing comes out of the cannon and no damage is inflicted on the enemy
All anti aircraft weapon's airburst shell damage are not working against aircraft dramatically reducing their effectiveness against aircraft.
Stuka no longer has a bomb optic or 3rd person aiming circle since last patch
On PC, when you set your analogue controls to the vehicle controls, forward,backwards, right, left. They randomly in game lock to the rear of the tank when you zoom and stay that way until your tanks destroyed.
The primary machine gun on bomber aircraft cannot be reloaded once ammo is fully depleted
Spotting Flare Launcher on tanks shoot the flare about 3 meters in front of them onto the ground instead of up in the air at an angle. This renders them virtually useless except in a few niche situations
Flaming Onion Rounds ammo counter is broken on GER/Tank/WWIND_FLAK43_FlamingOnion_Firing - it never depletes and always shows 200 rounds remaining
WWIND_FLAK38_AA_Firing.txt (Wirbelwind quad AA cannon) is doing twice as much blast damage to aircraft as it should. It was accidentally balanced as a single weapon but the Wirbelwind has two of these instances equipped which results in it doing 2x as much blast damage as it should
On xbox when switching between 3rd and 1st person view the turret will reset to the front of the tank instead of where it was in the previous view
You can drive a tank in reverse before the round has started and inflict casualties on defenseless enemies as seen here
The Archer sustains critical damage that cannot be repaired
When an enemy dies in an aircraft they drop an ammo box that can destroy a pursuing aircraft if it makes contact as seen here
Ground Vehicles can resupply infinite amounts of primary and secondary tank shell shell ammo at depots through a glitch that can be exploited easily and 100% of the time as seen here
The Blenheim ignores the 3p camera roll off setting