The Panzerstorm map, a haven for tank warfare across a massive terrain of rolling fields, is getting several updates during Chapter 2: Lightning Strikes.

Based on feedback from our players and telemetry data collected from thousands of matches, we knew we needed to refine the map, particularly the encounters between soldiers and vehicles.
Check out the full list of changes to Panzerstorm, then jump in and "kick the tires". Come back and give us your feedback. We're listening.
0
Comments
I think you should bring A and G flag closer to D. It would make the flags more populated and also attacking tanks could easier flank from behind.
These are changes I love seeing. GG dice.
Something similar should have been done to B flag. Create more buildings and hiding places to ambush to bring balance back.
As of right now if Axis can take F it creates a situation where Allied get locked down there trying to get it back. Therefore neglecting other flags.
Just my feel afterwards playing both sides.
Seems imbalanced to me.
I haven't had a chance to play as a tanker on the new version yet.
But I have my doubts that you can buff infantry tactics without compromise to tankers ... I'm paraphrasing your blog.
In fact that claim sounds non sensical to me
This would give more players the chance to improve their vehicle skills .
I mean you have infantry centric maps like Rotterdam, devastation , narvic where it can be very difficult to tank because of the environment. So it's nice to have a map where it's the opposite.
Also increase tank availability on hamada please for the same reasons.
But just bring the objectives closer together, you should be able to shot your enemies from you area in conquest. add more vehicles on all maps!
That is what battlefield is!
Not run around looking for enemies