Nothing like that rocket again, those are annoying. Maybe a light infantry vehicle or a stationary gun on a parachute. Or an artillery smokescreen. Both limited to 1x per match.
Nothing like that rocket again, those are annoying. Maybe a light infantry vehicle or a stationary gun on a parachute. Or an artillery smokescreen. Both limited to 1x per match.
They're already limited by a point system, genius. Why would we limit them further?
Allies:
Land Mattress rocket barrage (large radius, highly inaccurate but many rockets, low damage)
Heavy naval barrage (medium radius, about 3 shells)
Axis:
Nebelwerfer rocket barrage (large radius, 6 shots, medium damage)
Railway Gun (large radius, 2 shells, heavy damage)
Both:
Pathfinder/Luftwaffe flare drop (spots enemies in a medium-large radius for probably 45-60 second.
Allies:
Land Mattress rocket barrage (large radius, highly inaccurate but many rockets, low damage)
Heavy naval barrage (medium radius, about 3 shells)
Axis:
Nebelwerfer rocket barrage (large radius, 6 shots, medium damage)
Railway Gun (large radius, 2 shells, heavy damage)
Both:
Pathfinder/Luftwaffe flare drop (spots enemies in a medium-large radius for probably 45-60 second.
Although i don't know what any of those are, they sound pretty cool. I imagine though that balancing all of that plus the already existing rockets would be difficult.
Allies:
Land Mattress rocket barrage (large radius, highly inaccurate but many rockets, low damage)
Heavy naval barrage (medium radius, about 3 shells)
Axis:
Nebelwerfer rocket barrage (large radius, 6 shots, medium damage)
Railway Gun (large radius, 2 shells, heavy damage)
Both:
Pathfinder/Luftwaffe flare drop (spots enemies in a medium-large radius for probably 45-60 second.
Although i don't know what any of those are, they sound pretty cool. I imagine though that balancing all of that plus the already existing rockets would be difficult.
Well that's why I figured they would have to come with a larger radius so you can't really pinpoint the landing like the v2 rocket.
The v2 rocket is pretty much pinpoint accurate and deletes anything it lands on. So it's pretty much a moab.
I think having options that are less accurate would actually bring balance. The land mattress and nebelwerfer rockets would land in a much more scattered fashion.
Also, I think the flare drops would allow squads to coordinate their callins. For example; squad A can call in flares to spot an area for squad B to call in fire support on.
Allies:
Land Mattress rocket barrage (large radius, highly inaccurate but many rockets, low damage)
Heavy naval barrage (medium radius, about 3 shells)
Axis:
Nebelwerfer rocket barrage (large radius, 6 shots, medium damage)
Railway Gun (large radius, 2 shells, heavy damage)
Both:
Pathfinder/Luftwaffe flare drop (spots enemies in a medium-large radius for probably 45-60 second.
Give this individual a medal, I like these suggestions. A rail gun would be neat but as long as they make good sound for the nebelwerfer I’m on board for these.
Allies:
Land Mattress rocket barrage (large radius, highly inaccurate but many rockets, low damage)
Heavy naval barrage (medium radius, about 3 shells)
Axis:
Nebelwerfer rocket barrage (large radius, 6 shots, medium damage)
Railway Gun (large radius, 2 shells, heavy damage)
Both:
Pathfinder/Luftwaffe flare drop (spots enemies in a medium-large radius for probably 45-60 second.
Give this individual a medal, I like these suggestions. A rail gun would be neat but as long as they make good sound for the nebelwerfer I’m on board for these.
There's nothing else quite like the symphony of nebelwerfers and katyushas....
You should be able to call a propaganda pamphlet drop from a large aircraft..... the pamphlets can say things like "AA are underpowered!" or "Limit snipers!"
Vehicle drop. An armoured car dropped at the location desired. Something like the Humber for British and the Kfz 223 for Germans. Mainly for transport when you're in the middle of nowhere but with protected seats for squad and gunner.
Allies:
Land Mattress rocket barrage (large radius, highly inaccurate but many rockets, low damage)
Heavy naval barrage (medium radius, about 3 shells)
Axis:
Nebelwerfer rocket barrage (large radius, 6 shots, medium damage)
Railway Gun (large radius, 2 shells, heavy damage)
Both:
Pathfinder/Luftwaffe flare drop (spots enemies in a medium-large radius for probably 45-60 second.
Although i don't know what any of those are, they sound pretty cool. I imagine though that balancing all of that plus the already existing rockets would be difficult.
Ideally, you should be able to customize what call-ins you have on the wheel similar to customizing a loadout. So one "offensive" slot, one "support" slot, a "light" vehicle and a "heavy" vehicle.
For example, in the offensive slot you could have your V1 Strike, some form of airstrike, an artillery strike, and a mortar strike. Each of these would have different AOEs, different damage, and different point costs.
For example an artillery strike would be more damaging than a mortar strike, but cost more and take a longer time to arrive, etc.
Vehicles could get fun with things like the Panzerwerfer, Katyusha, King Tiger, ISU-152, Sherman Jumbo, Super Pershing, Calliope, etc. Vehicles that are relatively specialized and have a unique effect on the battlefield.
Light vehicles could be simple armored cars and halftracks as platforms for weapon types. You don't need to invent anything new for this, there are dozens of examples of bolt-on adaptations just for halftracks alone. Mortars, Rockets, Artillery, AA, AT, you name it. Be a little creative, give us some options.
Finally some more support options would be nice. The resupply is really useful, but some other options could be smoke barrages, flare drops, maybe weapon drops if you want to class swap (I think BF4's commander crate allowed this).
It certainly feels like space has purposefully been made for these things to grow over time, so hopefully it's not too optimistic to be expecting our options to expand as the game progresses.
Comments
They're already limited by a point system, genius. Why would we limit them further?
Land Mattress rocket barrage (large radius, highly inaccurate but many rockets, low damage)
Heavy naval barrage (medium radius, about 3 shells)
Axis:
Nebelwerfer rocket barrage (large radius, 6 shots, medium damage)
Railway Gun (large radius, 2 shells, heavy damage)
Both:
Pathfinder/Luftwaffe flare drop (spots enemies in a medium-large radius for probably 45-60 second.
Although i don't know what any of those are, they sound pretty cool. I imagine though that balancing all of that plus the already existing rockets would be difficult.
Well that's why I figured they would have to come with a larger radius so you can't really pinpoint the landing like the v2 rocket.
The v2 rocket is pretty much pinpoint accurate and deletes anything it lands on. So it's pretty much a moab.
I think having options that are less accurate would actually bring balance. The land mattress and nebelwerfer rockets would land in a much more scattered fashion.
Also, I think the flare drops would allow squads to coordinate their callins. For example; squad A can call in flares to spot an area for squad B to call in fire support on.
Give this individual a medal, I like these suggestions. A rail gun would be neat but as long as they make good sound for the nebelwerfer I’m on board for these.
large scale spot flare drop (maybe an overflight that pops flares in a 100m long line at 90deg to how you place it, to cover a front?)
transport vehicle drop
some sort of player controlled plane spawn (a proper fighter bomber, or a larger bomber?)
maybe get a little bit meta and look at things like decreased spawn time for the squad/team for a duration?
There's nothing else quite like the symphony of nebelwerfers and katyushas....
For example, in the offensive slot you could have your V1 Strike, some form of airstrike, an artillery strike, and a mortar strike. Each of these would have different AOEs, different damage, and different point costs.
For example an artillery strike would be more damaging than a mortar strike, but cost more and take a longer time to arrive, etc.
Vehicles could get fun with things like the Panzerwerfer, Katyusha, King Tiger, ISU-152, Sherman Jumbo, Super Pershing, Calliope, etc. Vehicles that are relatively specialized and have a unique effect on the battlefield.
Light vehicles could be simple armored cars and halftracks as platforms for weapon types. You don't need to invent anything new for this, there are dozens of examples of bolt-on adaptations just for halftracks alone. Mortars, Rockets, Artillery, AA, AT, you name it. Be a little creative, give us some options.
Finally some more support options would be nice. The resupply is really useful, but some other options could be smoke barrages, flare drops, maybe weapon drops if you want to class swap (I think BF4's commander crate allowed this).
It certainly feels like space has purposefully been made for these things to grow over time, so hopefully it's not too optimistic to be expecting our options to expand as the game progresses.