sloopyfish wrote: »
Lmfao 1 map being added with greece.
Now you really are messing with us right?
This game will die for sure with the less than drip feeding content. Simple as "you suck dice". Just because we pay £80 for a game without paid dlc does not mean you should not give decent content at a decent rate. Everything you have gave so far should have been in the game from the start tbh plus there still is not content that should be in the game from the start.
You are only making things worse for your game and the people that play it.
Maps? plural not just 1 dripped at a time
Factions? or have you not even started them
LEGlJAS wrote: »
i need custom camouflage outfits for every single map.... maybe u should start with this
Lexen wrote: »
Whatever happened to levolution? I loved having these massive player caused events throughout the progress of a match that changed the landscape and subsequently the battle. I really wish we could get some of that back in BFV
Van_Wailen wrote: »
I rarely post in gaming forums, but I had to come in here and say the lack of info regarding new maps is disappointing. I had expected a lot more by now...
There should be some way to join our favorite maps from the start. (And play the map repeatedly, if desired.)
2. Pacific theater battles!
dlgabriel7 wrote: »
Making maps that dont encourage people to lay prone in the fields/coners or sitting at the back sniping would be a good start.
MatthewSkeet wrote: »
I only play breakthrough and occasional frontlines mainly as medic
Arras - probably is in my top 3 maps.
Point A (defender) can be sometimes a bit cumbersome especially when there are tanks pressing on it. the farm building can be knocked down in seconds. and you are without a cover. then the hill humpers can snipe you down and you cant do anything. What I would like to see here is giving the defenders a bit more area to approach that damn hill and take out snipers and camping tanks. this would force people to actually attack the objectives
also the path between A and spawn (church) is too open and more often than not attackers block you from coming down to defend it.
I think the worst bit about arras is the actual grass itself. in real life it would spread out as you move across it.... NOT STICK THROUGH YOU and still covering you. all you have to do is to prone in a random place and camp (that often happens at 3rd cap points (water mill and that last building before last cap point).
Devastation - viability, viability, viability, viability, viability. yet is my 2nd of top3
but. 1st A, B are great to defend and attack. I rarely had games where attackers were blocked from even reaching the B cap point although it does happen
A/B/C caps the only issue I have is limited space to move around for defenders especially between A and Cathedral
3rd A/B are good and balanced
4th A/B (trains) I hate - I can never tell where from the defenders will come, there is just too many options in comparison to other cap points
Fjel - yup I like it as well. but visibility is an issue here.... a lot and it's too short (just 4 caps)
1st A/B points have way too much open space (especially A). While I manage to smoke myself in there 9/10 times, I should not have to. Hill humpers (support and recon) can be a nuisance on those points although if they are busy you can flank them fairly easy. Furthermore, if you flank A where the huts are there is a bit of an open space till next huts (and the defender spawn canyon thing). This is where I often get shot down.
2nd A/B - The out of bounds flank on B (dice please do not fix this) can be often a game changer if executed well. The A cap is annoying as hill humpers camp in out of bound area so either extending it or doing something to stop this from happening would be great. Again I'm playing medic so there is not much I can do to take them down.
The one change I probably would do is to limit number of snipers/long range shooters on this map as these are the players that ruin the map
Rotterdam - this is a mixed bag
A cap is great. bit of CC bit of sniping, decent flanks and defending points and the clusterfeck in the under passage reminds me of Op Metro in BF3
1st A/B. B point (market) is very unbalanced. too many dark areas meaning you get shot by ghosts (viability again) especially under the train track. The tank being able to camp out of bounds behind the market is another dumb thing to have.
A I rarely attack this side because it's a lottery. I cant see people in the windows because they simply blend in. on top of that access being blocked by sandbags makes it impossible for me to get past it (medic) so flanking options are limited and they should not be in my opinion especially in CC areas (look at 1st A with 3 completely different access points)
2nd AB - B (white building), again visibility is an issue but less than A. several access points including back entrance flank
A - (train tracks) is just too open, the tracks themselves are full of camping support players with MMG, without a smoke it can be difficult. and as mention earlier visibility in shadows
Aerodrome - well, this one is a mixed bag probably one of the worst maps for me.
I like defending and attacking A.
B is wrecked by hill humping TANKS. yes, tanks. I wish I took screenshots. I would have beautiful images of 4-5 tanks on hills just shooting from a distance
A (hangar) - cap zone should be changed im just not sure how. Getting inside is a pain and once you are in you are shot down from 4 different directions. Some windows would be great so that you can check whats going on.
I only like to play this map if I have Mastery (5-6-7) assignments to complete
Radar - I dont even go there
hangars - visability is a main factor taking away the fun in this area.
In summary, there is too many tanks that camp too far.
Narvik - I like the whole B side of the map (bridge, coal etc), A side is just ruined by visability but I do enjoy playing this map and I rarely get shot by a sniper which cannot be said about the next map....
Hamada - why DICE, why?!
Who's decision was it to even release this map. it is literally the worst map in the game. full of damn hill humpers ( remember, as a medic there is not much I can do).
Might as well just do plane field and it will be easier to play this map. most of the attack points or access to them are in the valleys. DICE WTF!!??
Did I mention that it takes forever with 500 tickets to begin with
Sumarry: Default playstyle is me pressing the options button and selecting quit
Twisted steel. my 4th fav map I'd say. It's really good in either BT or FL
I always take the right hand side. it's more CQ the with limited campers for attacking and defending teams.
1st B point is spammed by bombers and leveled down to oblivion making it impossible to hide from incoming fire. And guess what, there is no way of taking those planes down.
The bridge, I simply ignore, it's just not worth it (unless I land on top of it lol)
the last ABC points are too open when attacking (can you see a theme). Basically once you capture C and plan to get B or A it's a lottery if you will get shot down by a camper hiding in the bushes or somewhere
Overall, the maps are too open at places and dying from a hill humper that never goes at the objective is just annoying.
I said this in a previous topic somewhere. Most of my deaths are from snipers and someone camping in a dark corner of the map. When you have to run from your spawn area flanking a capture point for 2 minutes only to be shot down by a camper it takes out all the fun.
In fact snipers in this game are the most useless and infuriating class of all BF's games
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