Time for a new look at TTK?

Comments

  • DyD6Marina
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited March 13
    Sigh, is sad how casuals games ruined so many players.

    Now i understand why Dice mostly ignore this forum, too much little and too much used to casual gameplay.

    No chance to make to them understand how the Battlefield V changes like recoil pattern and removal of random deviation work and how much they raised the skill in this game.

    Sorry to say but people think in this way are a little minority now, and mostly are on cod and Battle royale, the right place for people want casual gameplay.

    Battlefield isn't a pure casual game anymore, time change, again.
  • SpinachVsKale
    185 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    What's this guy ranting about casual? The game in its state right now is frustrating for the majority of players. You have a game that has bad visibility and a fast TTK which is a recipe for disaster. It caters to one play style and that's defensive. A good battlefield should have multiple playstyles. The TTK is a bit to fast, ARs are OP and easy to control, maps are not designed that great. You can easily rack up kills by just zooming in your 3x scope and blending in the background. Get a kill move to a different area and do it all over again.
  • SirBobdk
    3858 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    Well, i'm glad this topic is gaining momentum. Maybe DICE will finally see the light and throw their you tubers and reddit under the bus, and start making folks like us of the masses at home, happy.

    The game is clearly unplayable, unless you want to prone camp, which is what the game has become.

    That and the fact the netcode cannot support this fast ttk, and the game being "hardcore", is clearly turning off players, and has the dying playercounts Hardcore mode has had for years. That's what this game has become, in that of a game most do not want to play. I mean, who matters here? Jackfrags or the multi millions of players who have given up? It is time DICE nerf the ttk.


    Not true if you know the maps.

    The netcode work good with good server on pc.

    Is normal, casuals turning off with a gameplay need more skill, and this TTK is more near to the original Battlefield.

    People want easier game can go to easier game.

    We did. I've been on Red Dead lol. And the game is number 22 played on Xbox, behind Ark Survival and COD WW2. In short, meaning, the game is relatively dead, and again while at half price.

    The question atp would really be, should DICE give up, being there is no rationale for future content on a dead game with low playercounts (they're not going to make money on the transactions), or change course, and save the game. That's the choices here.

    It's easy for you to say, you're not EA. And if they want to make money, they're not going to make it on BF Hardcore mode obviously. So, it's their choice ultimately.
    NLBartmaN wrote: »
    NLBartmaN wrote: »
    Lying noobs really like this ttk, 3x scopes and laser accuracy.

    Enemies can't shoot back when you see them first and the noobs can camp like crazy, what else do noobs want... ?

    lol What are your stats again? Take a chill pill, you're acting silly now.

    Are you going to lower yourself to statbashing because you are wrong?

    But it is kind of obvious that people that like this noob TTK are hardcore fans and players that are obsessed with stats and that want easy 3x scope instant distant kills without risk or the need to PTFO.

    Also the reason why sales are very low (not even top40) and servers are getting more and more empty every day: very few people actually like boring unbalanced (spawn)camp matches on servers/Netcode that can't handle the TTK ...

    Why you need to lying so much?

    There are million of players confirmed by Dice, and the biggest problem of Battlefield is content like every serious players saying, only few, specially on this forum think ttk is a problem

    All i do is go the Xbox store dude, and see what's "Most Played". There's even another thread that the game isn't even top 40 in sales with the link. Putting your head in the sand isn't going to help the matter. Even the shill you tubers are saying they're not playing it, and if they want views, they have to go to Apex of all things lol.

    Talking of a failed console not really matter.

    Dice developers talked of millions of players and surely is something i must trust more of troll or youtuber.


    Oh yeah, like i believe him lol. The Devs at Verdun also said they have a million playing their game. I wish they did, then i can find more than ONE player playing it when i go in there. His statement doesn't jive with the facts, and if it does, it's really pushing the envelope in that regard, and means Ark Survival or "Just Dance" must have tens of millions playing, being they have BF V beat lol.

    i find always players and 5-10 seconds matchmaking on battlefield 5.
    It is not necessary a healthy sign of the game. I always use the server browser and it was not many weeks ago I always had to be in queue. Now I have a whole page with servers that lack 2-10 players. It feels like the game is loosing players fast.
  • DyD6Marina
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    DyD6Marina wrote: »
    Sigh, is sad how casuals games ruined so many players.

    Now i understand why Dice mostly ignore this forum, too much little and too much used to casual gameplay.

    No chance to make to them understand how the Battlefield V changes like recoil pattern and removal of random deviation work and how much they raised the skill in this game.

    What you're missing here dude, is that BF is NOT Squad, or some dead PC niche game, not many want to play. But that's exactly what its become, and we're not gonna play it, until it gets back to what BF was all about, and that about FUN. Not "tactics", and Rainbow 6 with 12 players cleaning out rooms. That will just never work here, and has not.


    Again you confirm you never played a Battlefield before they become casual.
  • DyD6Marina
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    SirBobdk wrote: »
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    Well, i'm glad this topic is gaining momentum. Maybe DICE will finally see the light and throw their you tubers and reddit under the bus, and start making folks like us of the masses at home, happy.

    The game is clearly unplayable, unless you want to prone camp, which is what the game has become.

    That and the fact the netcode cannot support this fast ttk, and the game being "hardcore", is clearly turning off players, and has the dying playercounts Hardcore mode has had for years. That's what this game has become, in that of a game most do not want to play. I mean, who matters here? Jackfrags or the multi millions of players who have given up? It is time DICE nerf the ttk.


    Not true if you know the maps.

    The netcode work good with good server on pc.

    Is normal, casuals turning off with a gameplay need more skill, and this TTK is more near to the original Battlefield.

    People want easier game can go to easier game.

    We did. I've been on Red Dead lol. And the game is number 22 played on Xbox, behind Ark Survival and COD WW2. In short, meaning, the game is relatively dead, and again while at half price.

    The question atp would really be, should DICE give up, being there is no rationale for future content on a dead game with low playercounts (they're not going to make money on the transactions), or change course, and save the game. That's the choices here.

    It's easy for you to say, you're not EA. And if they want to make money, they're not going to make it on BF Hardcore mode obviously. So, it's their choice ultimately.
    NLBartmaN wrote: »
    NLBartmaN wrote: »
    Lying noobs really like this ttk, 3x scopes and laser accuracy.

    Enemies can't shoot back when you see them first and the noobs can camp like crazy, what else do noobs want... ?

    lol What are your stats again? Take a chill pill, you're acting silly now.

    Are you going to lower yourself to statbashing because you are wrong?

    But it is kind of obvious that people that like this noob TTK are hardcore fans and players that are obsessed with stats and that want easy 3x scope instant distant kills without risk or the need to PTFO.

    Also the reason why sales are very low (not even top40) and servers are getting more and more empty every day: very few people actually like boring unbalanced (spawn)camp matches on servers/Netcode that can't handle the TTK ...

    Why you need to lying so much?

    There are million of players confirmed by Dice, and the biggest problem of Battlefield is content like every serious players saying, only few, specially on this forum think ttk is a problem

    All i do is go the Xbox store dude, and see what's "Most Played". There's even another thread that the game isn't even top 40 in sales with the link. Putting your head in the sand isn't going to help the matter. Even the shill you tubers are saying they're not playing it, and if they want views, they have to go to Apex of all things lol.

    Talking of a failed console not really matter.

    Dice developers talked of millions of players and surely is something i must trust more of troll or youtuber.


    Oh yeah, like i believe him lol. The Devs at Verdun also said they have a million playing their game. I wish they did, then i can find more than ONE player playing it when i go in there. His statement doesn't jive with the facts, and if it does, it's really pushing the envelope in that regard, and means Ark Survival or "Just Dance" must have tens of millions playing, being they have BF V beat lol.

    i find always players and 5-10 seconds matchmaking on battlefield 5.
    It is not necessary a healthy sign of the game. I always use the server browser and it was not many weeks ago I always had to be in queue. Now I have a whole page with servers that lack 2-10 players. It feels like the game is loosing players fast.

    No if you know the matchmaking is changed.

    They do a test on matchmaking 3-4 weeks ago and after that matchmaking not fill automatically every servers.
  • Trokey66
    8069 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    @DyD6Marina are you Lordmang in disguise?
  • von_Campenstein
    6552 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    What's this guy ranting about casual? The game in its state right now is frustrating for the majority of players. You have a game that has bad visibility and a fast TTK which is a recipe for disaster. It caters to one play style and that's defensive. A good battlefield should have multiple playstyles. The TTK is a bit to fast, ARs are OP and easy to control, maps are not designed that great. You can easily rack up kills by just zooming in your 3x scope and blending in the background. Get a kill move to a different area and do it all over again.

    It cater very well to my playstyle but I took one look at it during beta and realized that my personal playstyle across the whole team would be horrible gameplay and skipped the game outright.
  • DyD6Marina
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited March 13
    What's this guy ranting about casual? The game in its state right now is frustrating for the majority of players. You have a game that has bad visibility and a fast TTK which is a recipe for disaster. It caters to one play style and that's defensive. A good battlefield should have multiple playstyles. The TTK is a bit to fast, ARs are OP and easy to control, maps are not designed that great. You can easily rack up kills by just zooming in your 3x scope and blending in the background. Get a kill move to a different area and do it all over again.

    You know the older Battlefield was all about defensive gameplay and teamplay.

    Like Battlefield V...

    Casual modern Battlefield, are about rushing.

    Dice only restored partially the true identity of Battlefield(even the low ttk is part of old Battlefield) instead appeal people want to play like on cod(the majority of players).

    And knowing the map and maybe have a team, is possible to rushing a bit even on Battlefield V, with some obvious risk.
  • xBCxSEALxTEAMx6
    1415 postsMember, Battlefield 4, Battlefield, Battlefield 1 Member
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    Sigh, is sad how casuals games ruined so many players.

    Now i understand why Dice mostly ignore this forum, too much little and too much used to casual gameplay.

    No chance to make to them understand how the Battlefield V changes like recoil pattern and removal of random deviation work and how much they raised the skill in this game.

    What you're missing here dude, is that BF is NOT Squad, or some dead PC niche game, not many want to play. But that's exactly what its become, and we're not gonna play it, until it gets back to what BF was all about, and that about FUN. Not "tactics", and Rainbow 6 with 12 players cleaning out rooms. That will just never work here, and has not.


    Again you confirm you never played a Battlefield before they become casual.

    What was BF 1942, a hardcore tactical game? Or BC 1 and 2? Or 3 and 4? Cmon man, lets stop wasting time.

    Is there anyone else out there who could be the impromptu spokesman in why they shouldn't nerf ttk, besides this fella?
  • SpinachVsKale
    185 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    @Trokey66 who is this lordmang you speak of?
  • Corrupt_be
    231 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    DyD6Marina wrote: »
    Corrupt_be wrote: »
    DyD6Marina wrote: »
    DingoKillr wrote: »
    DyD6Marina wrote: »
    DingoKillr wrote: »
    DyD6Marina wrote: »
    maggoo8 wrote: »
    I just don't understand the arguments in support of a lower TTK making the game more skilled. It appears people believe it takes more skill to shoot an enemy less. It's definitely hilarious that's for sure. The character movement is slow? I would also argue that the character movement was slower in BF1 & BF4. Some players don't want rushers to be able to run around the map and survive. Are these so called rushers not actually playing the objective and therefore doing what the game mode requires? Attacking objectives and capturing them for their team? No we certainly don't want that in BFV.

    If you're not skilful enough to put one or two more bullets into your target when they are on the move, then maybe you don't deserve the kill but BFV rewards you with the kill anyway. Do we want to define skill by the way players are forced to move around wide open maps checking for enemies that you can't see proned with laser beams that have no recoil or should it be about weapon management? Unfortunately the skill requirement for using guns in this game is all but gone compared to other BF titles I have played. The gunplay in this game is about as shallow as I have ever experienced in any game I have played.

    I think it's easier to get kills in BFV than it ever was in BF1 & BF4 but having said that it is a lot less satisfying and fun.

    A comment like this show all the wrong ideas are in some players.

    You are really confused, first on movement, in bf4 rushing was alot more quick and side step different is irrilevant.



    No rushers are only play this game like cod, a Battlefield you must move slow to objective, think, check the maps, kill enemies from distance and than advance to objective, if you want a cod there is cod.

    Again two bullet more is only a way to save the rushers, not need more skill, reflex and quick accuracy is a skill, not correcting aim after errors and give rushers a chance to run away.

    The gunplay need skill now, more quick accuracy, more reflex, i can understand can be difficult to control it, but Battlefield can't be a cod-like game anymore and lying about it not change the situation.


    It's incredible how casuals game like cod, casuals battlefield and fortnite ruined this community.
    What is quick accuracy? Player skill or weapons stat.

    BA are the only weapon in BFV that requires player accuracy, while SAR and AR it is the weapons that provide the accuracy. The other weapon classes are inbetween.

    Reflex is a cheap skill, when ttk is fast. Reflex is more important when it is a slower ttk as you might need to adjust your aim.

    Calling other liars while sprouting on about a extra 2BTK, I have not seen 1 person in this thread ask for that.

    Yes player skill, if there are low ttk, you need to quickly aim and be accurated together to kill the enemy.

    All weapons need to be accurated, with low ttk even a bullet miss make you in big disvantage, instead a good quick reflex and good accuracy and get a headshot you are in big advantage.

    No you are talking of tracking(stay with crosshair on target) a skill of high ttk, but i think is more complete and need more skill to have quick reflex and quick accuracy together, and this is what Battlefield V need.

    I want to ask you a question:

    You think need more skill, aim and shoot for the head of an enemy in 300-400ms or aim and shoot for the head of an enemy in 400-600ms?


    No the guy said "f you're not skilful enough to put one or two more bullets", he was talking of the actual ttk +1/+2 bullet to kill(btk) not of a base 2btk, and i said there isn't more skill in this because only give more time to aim and more time to rushing.
    Loaded question without details.
    Same BTK? Spread or recoil evolved? Distance? Velocity/drag?

    With none of that and TTK difference I will assume only a lower ROF. That means YES a slower TTK will take more skill as the target has time to react and move so you need to add tracking. Reflex skill is going to be the same. You see respond shot hit, only difference is the length of time your finger is on the button.

    Ok thanks with this answer i know i can't take you seriously.

    Really have more time to react is what make higher ttk less need skill, considered you have more time to correct your aim.

    Why would that require less skill?

    Skill can be divided up in multiple categories:
    • Tactical play on a large scale: can you predict the battlefield and go with the flow of the match properly?
    • Tactical play on a micro scale during fights
    • Flick aiming
    • Tracking aiming (more about sustained damage throughput, often more important with gun control)

    Ideally TTK should be mildly increased on average through gun handling imo and not bullet damage reduction. This way people with better weapon control will be able to reach almost the same TTK, whereas on average it will slightly decrease. This is what's called "raising the skill ceiling".

    It's up to the developer to decide what they want to do, but often, putting to many eggs in 1 of the "skill-tree" baskets leads to negating the other ones. Either they need to be honest about what they want their game to be or balance it properly.

    For this we need a low TTK, tactical play can't be achieved on high ttk because you can rush with little to no risk.

    You seems to understand better TTK than many i read on this forum, i think you are the first i see talking of gun handling instead changing damage.

    But there is a problem, this game must work on console and gamepad, and if there is something cs:go teached to developers is console players and gamepad aren't adapt to gunplay too much complicated.


    Developers are honest on gameplay, they stated this changes from the start, attrition, removal of random deviation and recoil pattern are all changes to make the game need more skill.

    Considered this game must work even on consoles is better taking 3/4 categories of skill with low ttk, instead ruin 3/4 of them with high TTK.

    There's a lot of tinkering and tweaking you can do. Overall I think it's to easy to just hold mouse 1 (or bash it on semi auto weapons) in most guns in BFV. For console simply create 2 multipliers for spread & recoil and do PCRecoil*0.75 & PCSpread*0.75 or even 0.6, 0.5, ... if it's needed.
  • GRAW2ROBZ
    1093 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    NLBartmaN wrote: »
    DyD6Marina wrote: »

    Lose casuals for a game is always a good thing.


    Tell that to the investors, that saw all the money form the casuals disappear :D

    Half the money compared to BF1 (and then we are not even talking about all the 50% off after 2 weeks and NO premium money)

    Casuals pay the bills, tryhard infantry only hardcore players kill the money and empty the servers (there is a reason we can't see the current players online on battlefieldtracker.com).

    And the game is more casual than ever, with the idiot 3x scope laserguns and players having no time to react when they spawn or are suprised by an invisible camper.

    This game is easymode compared to BF1.

    I just bought this game this week. I'm not a camper. But I sure do love the KE7 with the "3x scope". I put the scope on it last night. Huge improvement over the plain iron sights. I was mainly a medic first few days. But switching to support. Now i'm getting darn near double kills per minute now. My K/D is still lousy cause the medic guns I used seemed lame. Medic class seems I barely had any chance to win any gun fights most of the time. Now with support I feel my odds are greater hitting enemies farther away. Unless its a recon. Most likely i'll lose that battle since there are plenty of snipers in this game.
    .
    .
    Sure isn't like Bad Company 2 where I knew I was gonna win about 80% of my gun fights taking on multiple enemies at once head on. No wonder I see a ton of recon or fly boys or tankers on BF5. Its the easy path for kills. I haven't used assault much yet. But medic seems like a losing battle. SMG's seem blah. So beyond that all I felt like I was doing was RAMBO reviving or waving my arm up every couple seconds begging for a revive. I gave more revives then what I received. So I know others are quitting medic as well. I wont go back to medic class till Dice buffs all the SMG'S.
  • Trokey66
    8069 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    @Trokey66 who is this lordmang you speak of?

    Shhhhhh, don't say his name more than once in a thread, bad things will happen!
  • DyD6Marina
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited March 13
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    Sigh, is sad how casuals games ruined so many players.

    Now i understand why Dice mostly ignore this forum, too much little and too much used to casual gameplay.

    No chance to make to them understand how the Battlefield V changes like recoil pattern and removal of random deviation work and how much they raised the skill in this game.

    What you're missing here dude, is that BF is NOT Squad, or some dead PC niche game, not many want to play. But that's exactly what its become, and we're not gonna play it, until it gets back to what BF was all about, and that about FUN. Not "tactics", and Rainbow 6 with 12 players cleaning out rooms. That will just never work here, and has not.


    Again you confirm you never played a Battlefield before they become casual.

    What was BF 1942, a hardcore tactical game? Or BC 1 and 2? Or 3 and 4? Cmon man, lets stop wasting time.

    Is there anyone else out there who could be the impromptu spokesman in why they shouldn't nerf ttk, besides this fella?

    Was alot less casual of bc1-2 bf3/4 or bf1.

    Battlefield V is the more near to it.

    But i want to say to you a thing.

    I'm not against a nerf to ttk, if bring more skill in the game.

    I'm against to a nerf damage based on ttk because this don't add more skill.

    TTK 2.0 and nearly every changes to btk are the wrong way to change ttk.
  • DyD6Marina
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    Corrupt_be wrote: »
    DyD6Marina wrote: »
    Corrupt_be wrote: »
    DyD6Marina wrote: »
    DingoKillr wrote: »
    DyD6Marina wrote: »
    DingoKillr wrote: »
    DyD6Marina wrote: »
    maggoo8 wrote: »
    I just don't understand the arguments in support of a lower TTK making the game more skilled. It appears people believe it takes more skill to shoot an enemy less. It's definitely hilarious that's for sure. The character movement is slow? I would also argue that the character movement was slower in BF1 & BF4. Some players don't want rushers to be able to run around the map and survive. Are these so called rushers not actually playing the objective and therefore doing what the game mode requires? Attacking objectives and capturing them for their team? No we certainly don't want that in BFV.

    If you're not skilful enough to put one or two more bullets into your target when they are on the move, then maybe you don't deserve the kill but BFV rewards you with the kill anyway. Do we want to define skill by the way players are forced to move around wide open maps checking for enemies that you can't see proned with laser beams that have no recoil or should it be about weapon management? Unfortunately the skill requirement for using guns in this game is all but gone compared to other BF titles I have played. The gunplay in this game is about as shallow as I have ever experienced in any game I have played.

    I think it's easier to get kills in BFV than it ever was in BF1 & BF4 but having said that it is a lot less satisfying and fun.

    A comment like this show all the wrong ideas are in some players.

    You are really confused, first on movement, in bf4 rushing was alot more quick and side step different is irrilevant.



    No rushers are only play this game like cod, a Battlefield you must move slow to objective, think, check the maps, kill enemies from distance and than advance to objective, if you want a cod there is cod.

    Again two bullet more is only a way to save the rushers, not need more skill, reflex and quick accuracy is a skill, not correcting aim after errors and give rushers a chance to run away.

    The gunplay need skill now, more quick accuracy, more reflex, i can understand can be difficult to control it, but Battlefield can't be a cod-like game anymore and lying about it not change the situation.


    It's incredible how casuals game like cod, casuals battlefield and fortnite ruined this community.
    What is quick accuracy? Player skill or weapons stat.

    BA are the only weapon in BFV that requires player accuracy, while SAR and AR it is the weapons that provide the accuracy. The other weapon classes are inbetween.

    Reflex is a cheap skill, when ttk is fast. Reflex is more important when it is a slower ttk as you might need to adjust your aim.

    Calling other liars while sprouting on about a extra 2BTK, I have not seen 1 person in this thread ask for that.

    Yes player skill, if there are low ttk, you need to quickly aim and be accurated together to kill the enemy.

    All weapons need to be accurated, with low ttk even a bullet miss make you in big disvantage, instead a good quick reflex and good accuracy and get a headshot you are in big advantage.

    No you are talking of tracking(stay with crosshair on target) a skill of high ttk, but i think is more complete and need more skill to have quick reflex and quick accuracy together, and this is what Battlefield V need.

    I want to ask you a question:

    You think need more skill, aim and shoot for the head of an enemy in 300-400ms or aim and shoot for the head of an enemy in 400-600ms?


    No the guy said "f you're not skilful enough to put one or two more bullets", he was talking of the actual ttk +1/+2 bullet to kill(btk) not of a base 2btk, and i said there isn't more skill in this because only give more time to aim and more time to rushing.
    Loaded question without details.
    Same BTK? Spread or recoil evolved? Distance? Velocity/drag?

    With none of that and TTK difference I will assume only a lower ROF. That means YES a slower TTK will take more skill as the target has time to react and move so you need to add tracking. Reflex skill is going to be the same. You see respond shot hit, only difference is the length of time your finger is on the button.

    Ok thanks with this answer i know i can't take you seriously.

    Really have more time to react is what make higher ttk less need skill, considered you have more time to correct your aim.

    Why would that require less skill?

    Skill can be divided up in multiple categories:
    • Tactical play on a large scale: can you predict the battlefield and go with the flow of the match properly?
    • Tactical play on a micro scale during fights
    • Flick aiming
    • Tracking aiming (more about sustained damage throughput, often more important with gun control)

    Ideally TTK should be mildly increased on average through gun handling imo and not bullet damage reduction. This way people with better weapon control will be able to reach almost the same TTK, whereas on average it will slightly decrease. This is what's called "raising the skill ceiling".

    It's up to the developer to decide what they want to do, but often, putting to many eggs in 1 of the "skill-tree" baskets leads to negating the other ones. Either they need to be honest about what they want their game to be or balance it properly.

    For this we need a low TTK, tactical play can't be achieved on high ttk because you can rush with little to no risk.

    You seems to understand better TTK than many i read on this forum, i think you are the first i see talking of gun handling instead changing damage.

    But there is a problem, this game must work on console and gamepad, and if there is something cs:go teached to developers is console players and gamepad aren't adapt to gunplay too much complicated.


    Developers are honest on gameplay, they stated this changes from the start, attrition, removal of random deviation and recoil pattern are all changes to make the game need more skill.

    Considered this game must work even on consoles is better taking 3/4 categories of skill with low ttk, instead ruin 3/4 of them with high TTK.

    There's a lot of tinkering and tweaking you can do. Overall I think it's to easy to just hold mouse 1 (or bash it on semi auto weapons) in most guns in BFV. For console simply create 2 multipliers for spread & recoil and do PCRecoil*0.75 & PCSpread*0.75 or even 0.6, 0.5, ... if it's needed.

    Sure tweak can be done alot, but not change the base.

    And the problem is they will never do two separate balance.

    If Dice do this will be alot more easy to achieve a low ttk and alot better need of skill.

    But considered the situation Battlefield V is the best option.
  • trip1ex
    4558 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    Sigh, is sad how casuals games ruined so many players.

    Now i understand why Dice mostly ignore this forum, too much little and too much used to casual gameplay.

    No chance to make to them understand how the Battlefield V changes like recoil pattern and removal of random deviation work and how much they raised the skill in this game.

    What you're missing here dude, is that BF is NOT Squad, or some dead PC niche game, not many want to play. But that's exactly what its become, and we're not gonna play it, until it gets back to what BF was all about, and that about FUN. Not "tactics", and Rainbow 6 with 12 players cleaning out rooms. That will just never work here, and has not.


    Again you confirm you never played a Battlefield before they become casual.

    You do realize casual is a meaningless word?
  • DyD6Marina
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited March 13
    trip1ex wrote: »
    DyD6Marina wrote: »
    DyD6Marina wrote: »
    Sigh, is sad how casuals games ruined so many players.

    Now i understand why Dice mostly ignore this forum, too much little and too much used to casual gameplay.

    No chance to make to them understand how the Battlefield V changes like recoil pattern and removal of random deviation work and how much they raised the skill in this game.

    What you're missing here dude, is that BF is NOT Squad, or some dead PC niche game, not many want to play. But that's exactly what its become, and we're not gonna play it, until it gets back to what BF was all about, and that about FUN. Not "tactics", and Rainbow 6 with 12 players cleaning out rooms. That will just never work here, and has not.


    Again you confirm you never played a Battlefield before they become casual.

    You do realize casual is a meaningless word?

    Only for people not know how the games work/worked.
Sign In or Register to comment.