RESULTS CAN BE VIEWED HERE
Thanks to all who took the time to fill it out!
- Over 3/4 of people had an unfavorable impression of the changes
- Over 1/4 didn't even understand what was changing and what the goal was
- Well over half of respondents said that most of the gameplay did not match what they were led to believe from the notes
- Well over half mostly or completely disagree with the new framework with only 7% being mostly or completely satisfied
- Nearly 3/4 of players want to see the changes reverted
I held my tongue during the survey but now that it is over I can say that these disastrous results could and should have been avoided. The "community" bears blame for not recognizing the value of the previous system. They complained it was "boring" and "one dimensional" since getting behind an opponent conferred such a large advantage. Never mind that huge advantages born of striking from the rear holds true in infantry and ground vehicle combat and that aircraft are the only ones equipped with a dedicated rear camera to help them avoid this precarious position. Suffice to say I do not share their complaints and while it may not be the most robust flight system on the market, BFV was never going to rival dedicated flight games in this regard.
So the vocal minority who hemmed and hawed deserve their fair share of the blame for not valuing the functional system they had been blessed with. However, ultimate blame must go to the developers for acquiescing to these absurd demands for change. With something as complex as flight mechanics it is imperative that they be given proper testing in an environment suited for such activities. Instead we have this system foisted upon us with seemingly no or little in the way of trials. Here we are four months from release and now we've had a massive change (for the worse if feedback is to be believed) dropped on us with virtually no warning and with seemingly no dialogue with the community. Rather than closing in on that desirable and elusive level of refinement we all crave we've had the reset button hit and now progress has suffered a significant setback in a game that's already seen far more of its fair share of those.
I'm of the opinion that this time would have been much better spent making spot tweaks to planes instead of dramatic overhaul. Adding things like speedometers and altimeters (even digital ones would be fine) to help give players some feedback make things like the high altitude upgrade useful. Tweaking the trees for better balance. Adding all the vehicles and upgrades to Practice Range so we can get some detailed experimenting done. Making it so when someone seat switches to a gunner position the plane doesn't lose engine power. There's just so many ways I think this time could have been better spent rather than "fixing" what was not broken.