I have to say this because a lot of people direct criticism toward this game or the developers, most of which is justified, but they're complaining on a micro level. I was 98% finished with this Tides Of War mission, and the game is so boring I didn't even care to finish the last 2% of the challenge. Why does this happen? The short answer is, we've already beat this game. I can prove it. Think about any game in life. It doesn't have to be a video game, it can be sport or any competition. Typically you have a problem, and the competitors compete against one another to become the most efficient. If you take motorsport for instance, the competition in motorsport is the efficiency of the automobile. Initially there's exponential growth. Every season, or year, somebody makes an exponential leap toward efficiency. However, once you reach the efficiency plateau, the rate of growth is incremental and predictable. So much so that if you talk to a Formula 1 team, they can tell you how much faster their car is going to be 2 seasons from now. This is where Battlefield is. When the rate of growth slows down to small incremental steps, it's time to move on. It's where all games eventually end up. The developers know this. This is why Battlefield has turned into a series of mini games. They don't have confidence in the old game for good reason. If you join a server, there are 64 people in the same server, most of which are playing a different game. A percentage are playing the game mode, a percentage are playing for kills, assignments, tides of war missions, unlocks, skins etc. I've brought this up in the past because I've noticed that a large percentage of the community disagree on what the point of the game is now. There are a lot of players who don't even seem to believe winning the game is important. I have sympathy for these folks , because they're not mind readers. If you buy Battlefield today, and install it, it's pretty easy to see why somebody would assume the daily missions or "unlocks" are what Battlefield is. They don't know what Battlefield was 10 years ago. Why would they? So I'm not angry with those people. I'm not going to tell them to "PTFO" if the developers aren't making it obvious to them. The developers are the ones who should be telling people to "PTFO" if were actually important. However, they're not. They've left Battlefield up for interpretation on purpose. I'm more or less upset that Battlefield has turned into a series of mini games, and the developers haven't made the purpose of the game obvious to people. There shouldn't be a large group of people playing this game who disagree on what the purpose of the game is. At some point you to move on. A lot of people want to tear down progress, or become regressive so that they can go back to "the glory days". They do this in motorsport as well. They want to tear down all of the engineering progress with aerodynamics and efficiency so that they can make the sport more fun. This is not a good idea. A better idea would be to encourage the people who are good at game design, to focus their creativity toward solving a new problem. Make a new game.