Instadeath and death at cover has been a thing since the alpha/beta on console but now it's happening everytime.
This close range oriented combats map is the proof that TTK is too fast on console !
STOP BEING A CRYBABY and accept that TTK isn't adapted for 30hz servers , it's a fact ! ( 4 bullet to kill with fast firing weapons -> 30hz server can refresh & send only one information to the other player for the 4 for bullet registered -> INSTADEATH ... Add attrition to this and 2 or 3 bullet ( even with slow firing weapons ) become OS too ... )
YOU CAN'T REACT TO ANYTHING, playerbase adapted and start camping ( WHAT A FUN GAME ) ... Is this battlefield now ? Do you enjoy stay prone in a corner to farm easy kill ... ?
Visibility, lack of 3D spot and broken audio doesn't help and reinforce this campy mess ..
DEATH AT COVER ARE A THING TOO ( and it's not related to servers or netcode )
They need to bring back hit registration & kill confirmation by the server instead of by the client ( only way to get rid of deaths at cover ) and remove projectile being fired after a kill confirmation like in BF1/4/3 ( to prevent hi ping player to kill you after you killed them )
Hi ping player shouldn't have an avantage in an multiplayer game, lag compensation lead to trash experience for everyone ...
GAME IS NOT FUN ON CONSOLE , PC BALANCE DOESN'T WORK ON CONSOLE