Is type100 stat based on COD design ?

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Comments

  • VincentNZ
    3885 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    hkspm123 said:
    VincentNZ said:
    hkspm123 said:
    bran1986 said:
    The type 100 has both vertical and horizontal recoil, so not sure what you are going on about.
    Be honest to yourself , in the actual gameplay u feel nothing and laser accurate hipfire 
    No you do not. Look at the data and think for one second. You need one bullet more to kill. Your ROF is significantly higher than of the average SMGs. You need to fire longer bursts, which means you SIPS will be higher and your recoil pattern will be more pronounced. At the same time you also have Vrec increase per shot, something rather unusual for the SMG class.
    You do have less recoil than average for a 720 ROF SMG, and the pattern might be less severe on the whole, this is offset by having a 5-9 damage model, though. You will lose against most SMGs in hipfire engagements, and you will lose against the MAB/EMP/Sten at further ranges. You will also lose against the ZK up close to long range when bipodded, because of accuracy (if you choose recoil buffer) and/or bullet velocity, as well as quick aim.
    The hipfire in particular is not something to write home about. Again, you need one bullet more to kill, which is huge. And the drop-off also has less leeway, meaning targets will easily run in and out of your damage distances resulting in inconsistent BTK scenarios.
    Reduced hor recoil already makes up for all the penalty u mention and bipod zk is not what u see in the battlefield at all . Bullet velocity is very negligible if your engagement is rather short . Also type100 does not lose to most smg hipfire engagement simply because of extremely high hipfire accuracy + rof , u can definitely notice that since it have double hipfire upgrade and zk dont , most smg lack the rof to actually direct compete with 700+ category  Maybe that just how console plays out , console always favor reduced recoil over everything else . 
    Well on console all Vrec is decreased by 50% and the recoil patterns by 25%.
    Look at the FTK charts, for the Type 100 and the allrounder SMG MAB:
    https://imgur.com/jAfhBLT
    The ranged specced MAB kills faster in all ranges, and that is without quick aim. The hipfire specced MAB starts losing at 15m, which is about the range where you would consider ADSing. And that is just the middle-of-the-road SMG. Hipfire monsters like the MP28 will tear the type 100 up.
    Here is the FTK chart for the ZK: https://imgur.com/U0VdRbB It will shred the Type 100 at all ranges. And yeah the use of the bipod is elemental in using both weapons, otherwise there is no point in using them as this is their standalone feature.


  • Major_Pungspark
    1599 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    VincentNZ wrote: »
    (Quote)

    For SMGs, yes, we are just below BF3 levels of hipfire, and pretty close to BF4 levels. With both specs and Ergo/laser, of course. For the other weapon classes it is worse on average, as Ergo and laser was standard, hipfire specs however are not.
    Hipfiring and knowing when to hipfire is one of those softskills you kind of have to learn and then it gets pretty instinctive.

    Cool, nice one. Thanks for clarifying.

    Wasn't something I used to do when playing bf3 or 4 so wasn't sure.
    He forgot to mention that the smg:s really was a pile of crap in Bf3/Bf4 so no one used them.
  • hkspm123
    413 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    VincentNZ said:
    hkspm123 said:
    VincentNZ said:
    hkspm123 said:
    bran1986 said:
    The type 100 has both vertical and horizontal recoil, so not sure what you are going on about.
    Be honest to yourself , in the actual gameplay u feel nothing and laser accurate hipfire 
    No you do not. Look at the data and think for one second. You need one bullet more to kill. Your ROF is significantly higher than of the average SMGs. You need to fire longer bursts, which means you SIPS will be higher and your recoil pattern will be more pronounced. At the same time you also have Vrec increase per shot, something rather unusual for the SMG class.
    You do have less recoil than average for a 720 ROF SMG, and the pattern might be less severe on the whole, this is offset by having a 5-9 damage model, though. You will lose against most SMGs in hipfire engagements, and you will lose against the MAB/EMP/Sten at further ranges. You will also lose against the ZK up close to long range when bipodded, because of accuracy (if you choose recoil buffer) and/or bullet velocity, as well as quick aim.
    The hipfire in particular is not something to write home about. Again, you need one bullet more to kill, which is huge. And the drop-off also has less leeway, meaning targets will easily run in and out of your damage distances resulting in inconsistent BTK scenarios.
    Reduced hor recoil already makes up for all the penalty u mention and bipod zk is not what u see in the battlefield at all . Bullet velocity is very negligible if your engagement is rather short . Also type100 does not lose to most smg hipfire engagement simply because of extremely high hipfire accuracy + rof , u can definitely notice that since it have double hipfire upgrade and zk dont , most smg lack the rof to actually direct compete with 700+ category  Maybe that just how console plays out , console always favor reduced recoil over everything else . 
    Well on console all Vrec is decreased by 50% and the recoil patterns by 25%.
    Look at the FTK charts, for the Type 100 and the allrounder SMG MAB:
    https://imgur.com/jAfhBLT
    The ranged specced MAB kills faster in all ranges, and that is without quick aim. The hipfire specced MAB starts losing at 15m, which is about the range where you would consider ADSing. And that is just the middle-of-the-road SMG. Hipfire monsters like the MP28 will tear the type 100 up.
    Here is the FTK chart for the ZK: https://imgur.com/U0VdRbB It will shred the Type 100 at all ranges. And yeah the use of the bipod is elemental in using both weapons, otherwise there is no point in using them as this is their standalone feature.


    So much exaggeration , if type100 really that bad just a mediocre smg then u should see people stop using it after a few days released . 720 rof + ultra hip accuracy make the thing untouchable , zk dont have the same hip accuracy as type100 . Type100 suppose to perform better at hip range , in my experience of zk vs type100 overall performance , type100 is better . Mab and mp28 dont even have the rof to compete in the first place 
  • BeastofBourbon84
    736 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    hkspm123 wrote: »
    (Quote)
    So much exaggeration , if type100 really that bad just a mediocre smg then u should see people stop using it after a few days released . 720 rof + ultra hip accuracy make the thing untouchable , zk dont have the same hip accuracy as type100 . Type100 suppose to perform better at hip range , in my experience of zk vs type100 overall performance , type100 is better . Mab and mp28 dont even have the rof to compete in the first place 

    Yeah yeah feels before reals.
    The mp28 gets both hipfire specs at 670rpm, the mab both at 600rpm.

    Both take one less bullet to kill.

    As someone else put it the t100 has the ttk of the sten.
  • VincentNZ
    3885 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    VincentNZ wrote: »
    (Quote)

    For SMGs, yes, we are just below BF3 levels of hipfire, and pretty close to BF4 levels. With both specs and Ergo/laser, of course. For the other weapon classes it is worse on average, as Ergo and laser was standard, hipfire specs however are not.
    Hipfiring and knowing when to hipfire is one of those softskills you kind of have to learn and then it gets pretty instinctive.

    Cool, nice one. Thanks for clarifying.

    Wasn't something I used to do when playing bf3 or 4 so wasn't sure.
    He forgot to mention that the smg:s really was a pile of crap in Bf3/Bf4 so no one used them.
    Not at all. They were good and usable, especially in BF4. Faster ADS movement, excellent hipfire, good DPS. And since the half the kills happened in under 17m, they were very relevant.
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