The new system was filed a week ago at the United States Patent and Trademark Office, and it reads, "An anti-cheat system may be accessed over a network and stored directly into volatile memory of a user computing system. In some embodiments, this anti-cheat system may scan, or access portions of, the volatile memory of the user computing system to detect whether cheat software or other unauthorized software that may interact with a game application is detected on the user computing system."
When they say volatile memory, EA referring to the memory that's active while your rig is powered up, in other words, it's your RAM memory.
In theory, this should allow for more reliable anti-cheat detection in EA's games, and it seems that it's high time for some changes in this respect. For instance, the company currently relies on the FairFight system in Battlefield games, and most users consider it underwhelming at best, especially in a modern setting.
"The accessed portions of the volatile memory may be compared with one or more signatures that are associated with the execution of cheat software on a computing system. The anti-cheat system may be prevented from being stored within non-volatile memory, thereby preventing malicious users from modifying the anti-cheat system", the patent reads.
a bit too early to talk about the efficiency of an in-development
system but there's no doubt about the general risks of such an approach.
EA isn't quite the most meticulous company when these things are in
question, and players are concerned that the new system may punish those
who use the likes of MSI Afterburner and/or branded equipment with own
software that may show as malicious.
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