Since DICE is just going to disregard simple “revert 5.2” posts, here’s something meatier to sink your teeth into.
After 5.2, the gun meta (which DICE ostensibly sought to eliminate) has been further narrowed down to a handful of weapons. As someone who used to use a wide variety of faction-specific weapons pre-5.2, this has made the game much less satisfying for me. I don’t study weapon stat graphs or anything like that, but I know what weapons feel good to use, and I know what I’m getting killed by the most. This is my experience post-5.2:
SARs feel utterly terrible to use now, and are an inferior choice to the STG 44 in pretty much all engagement ranges. I used to hear Garand pings ALL the time on Pacific maps, which was very immersive, but that is no longer the case. If I get killed by an assault player, they’re almost always running the STG 44 now, even more so than before. There’s a small niche for the m1907 in CQC, but it’s increasingly rare to see any assault pick that gun over the STG 44. I expect SARs might still be viable on PC, where precision aiming is easier to achieve than on console, but can’t really speak to that since I’m on PS4.
SMGs are a shadow of their former selves. Mid-range options are virtually non-existent now, which means that SMG medics are back to losing gun fights on most Conquest maps (which were designed in such a way as to encourage mid/long range gunplay). Iconic WW2 SMGs like the sten and the MP40 feel like a self-gimp when you use them, especially when you encounter an STG 44. The Jungle Carbine is a decent option for mid-range, true, but you’re still better off using the STG 44, so why bother? For CQC, there is one gun that is outshining the rest at the moment: the Type 2A. The Tommy and Suomi are still in use and still effective, but most medics are running the 2A now due to its quick reload and the server’s inability to keep up with the gun’s high ROF. Modes that encourage CQC like Breakthrough and Squad Conquest are dominated by this gun.
LMGs. Whoo boy. I used to main support alongside medic, but I’ve barely touched the class since LMGs were butchered. The AR-type LMGs that are meant to be used at close/mid range are outgunned by the STG 44. Since attrition is even less of a factor now, you are literally putting yourself at a disadvantage if you’re trying to play support aggressively. Aggressive supports are just inferior assaults with ammo boxes that no one actually needs anymore. Of the mid/long range options, only the Lewis (and the Bren, to a lesser extent) remains viable, and is less effective than it was previously. As for MMGs, I literally cannot recall when last I was killed by one post-5.2. They’ve been replaced by the 2A on corridor-heavy CQC maps like Operation Underground. Shotguns remain a niche, barely used weapon outside of certain maps.
As for recon, I barely play the class, so I can’t really comment. All I know is that aggressive recon is even harder to play now UNLESS you’re running something like the ZH/RSC and are able to get the jump on a single enemy or two. Objective areas are dominated by medics running the 2A and assaults running the STG 44, which will beat aggressive recon options every time. Aggressive recons were a rarity pre-5.2, and they’re practically non-existent now. I only use my recon when I need to spawn in on a team mate’s beacon to drop a beacon for my own squad. If I’m unable to pick up a better weapon from a fallen enemy, I just accept my inevitable death.
Is this what you wanted, DICE? You complained previously that too many guns were “too effective” at multiple ranges, and that this led to people sticking with their favourite gun. While that may have been true, the old damage model meant that we felt like we COULD be effective with any gun, and that the gun you chose was a matter of aesthetic preference and play style. It also meant that people like me, who enjoy using faction-specific weapons for immersion, could actually use faction-specific weapons without gimping ourselves. 5.2 has completely messed with class balance to the point where people who care about their performance now choose what class they play based on the map and the game mode. Aggressive mid range? Assault and STG 44. Passive/defensive mid range? Support and Lewis (though you can achieve the same thing with assault and STG 44). Aggressive CQC? Medic and Type 2A. Passive long range? Recon and your preferred BA rifle. I know you tried to ensure that each class has weapons for each type of engagement range, but people will almost ALWAYS pick the most versatile class/weapon combo for the mode they’re playing. When so-called “mid-range” SMGs and SARs lose practically every time to the STG 44, who in their right mind will use those weapons over the STG 44? When “close range” LMGs, MMGs, shotguns, pistol carbines, and ARs lose practically every time to the Type 2A, who in their right mind would use those weapons over the Type 2A?
It’s boring using the same weapons. It’s boring dying to the same weapons. Please revert 5.2 so we can go back to the weapon variety we previously enjoyed.