Not one game prior to BF V had an issue with numerically balancing both sides. Indeed, servers had amateur scripts that performed this task so easily that any server admin could utilise, for free. Why is it that a AAA game developer cannot get this simple thing corrected after such a long game live time? I mean, seriously, WHY? What does it take to implement a server script that forces team balance numerically if there is a difference of GREATER THAN OR EQUAL to two between the two teams? How hard can that be for the most advanced game code developer on the planet/s.