Community Broadcast: Weapon Adjustments in 6.2

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Braddock512
1471 postsMember, Administrator, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, EA Community Manager, Battlefield V
edited March 3



Hey Battlefield V community,


Next week we’ll be releasing Update 6.2 that includes tweaks, adjustments, and fixes to Weapons & Gadgets, Vehicles, Soldiers, Maps & Modes, Sound, and improvements to Stability and Performance. We’ll also be bringing Tank Body Customization to Battlefield V - but we have a separate Broadcast for that.

We know that one of the biggest conversation topics of which we’ve received a plethora of feedback and data on has been the weapon changes that came with Update 5.2 / Hotfix 5.2.2. As noted in the previous Community Broadcast by Global Community Manager Adam “PartWelsh” Freeman: 

We will continue to operate a damage model that ensures that weapons that are designed to be lethal in close quarters will still do less damage beyond 30M than experienced in 5.0, however we’re making adjustments to the damage curves to ensure that the damage drop off doesn’t feel as instant or severe. Weapons that should be more effective at range such as the Semi Auto Rifles and Pistol Carbines will have their damage drop offs extended, ensuring that they regain a purpose closer to their design and perform significantly better at range. Similar changes are also being made across MG’s and AR’s. (Source)

What did we adjust?

Update 6.2 returns the base damage at range values of most weapons to those of 5.0 while maintaining a drop in ranged damage that is smaller than 5.2 or 5.2.2. 

Example:


Additionally, ranged damage is now based on a weapon’s class rather than rate of fire. For example, Assault Rifles and LMGs will hit harder at range than SMGs with the equivalent rate of fire.  Recoil and accuracy values have been adjusted to be consistent with the values in 5.0. The only exception is the Type 2A, which has had a substantial increase in recoil to balance it within the the SMG class.

Bolt Action Rifles now have higher muzzle velocities across the board.  These weapons are Battlefield's longest range weapons, and are out performed by other weapons due to the bullet velocity. This adjustment will return Bolt Action Rifles to be the kings of long and very long range combat.

We’ve increased Type 11 muzzle velocity slightly for both the default and High Velocity bullets. This should help differentiate the Type 11 more from the Bren and make its ranged performance stand out.

Full Details HERE (and pictured below):

5.0 Values



5.2 Vallues


5.2.2 Values



6.2 Values



(PLEASE NOTE: If you see a variation of a weapon, such as the M1 Garand Heavy, this is the variation with the Heavy Load Specialization. The BAR Low is the standard BAR, the BAR high is the BAR with the higher ROF specialization.)

Additionally, here's details on the Recoil/Accuracy tweaks:
Suomi:
  • Increased vertical recoil from 0.69 to 0.84
  • Increased horizontal recoil from 0.8 to 0.85
Thompson:
  • Increased vertical recoil from 0.7 to 0.86
  • Increased horizontal recoil from 0.77 to 0.8
ZK-383:
  • Increased initial vertical recoil from 0.56 to 0.7 when using the Light Bolt specialization
  • Increased maximum vertical recoil from 0.644 to 0.805 when using the Light Bolt specialization
  • Increased horizontal recoil from 0.765 to 0.799 when using the Light Bolt specialization
MP28:
  • Increased initial vertical recoil from 0.6 to 0.71
  • Increased maximum vertical recoil from 0.68 to 0.71
Type 2A:
  • Increased vertical recoil from 0.49 to 0.63
  • Increased horizontal recoil from 1.1 to 1.14
  • Inaccuracy while firing in hipfire increases slightly faster
  • Fixed recoil not fully applying in some cases
Type 100:
  • Inaccuracy while firing in hipfire increases slightly faster
M3:
  • Inaccuracy while firing in hipfire increases slightly slower
M2 Carbine:
  • Inaccuracy while firing in hipfire increases slightly faster
  • Corrected modifiers for the two hipfire specializations being too weak
Lewis:
  • Decreased initial vertical recoil from 0.62 to 0.61
  • Increased minimum vertical recoil from 0.44 to 0.51
  • Increased horizontal recoil from 0.48 to 0.5
Gewehr 95/30:
  • Increased muzzle velocity from 600 to 750 m/s
SMLE No.4 Mk I:
  • Increased muzzle velocity from 500 to 600 m/s
Kark98k:
  • Increased muzzle velocity from 700 to 900 m/s
Krag-Jorgensen:
  • Increased muzzle velocity from 700 to 900 m/s
Type 99:
  • Increased maximum damage from 75 to 80 and dropoff start from to 20 to 30 meters
  • Increased minimum damage from 60 to 66
Type 11:
  • Increased muzzle velocity from 740 to 820 m/s and from 830 to 920 m/s with High Velocity Bullets. This should help differentiate the Type 11 more from the Bren.



What does this all mean? 

The goal is to keep a high pace in close combat and to have a lower, but satisfying pace at distance.


We’re excited to roll this out next week and as always, we value your input and feedback, so reach out to us once you’ve tested out these changes when the update goes live by using our Battlefield V section on the Battlefield forums or join us on the Battlefield V subreddit and Discord, or you can also reach out to our Battlefield Community Managers on Twitter.

You can reach them on Twitter @PartWelsh and @Braddock512.


Jeff Braddock / Braddock512


Post edited by Braddock512 on

Comments

  • talhaONE
    683 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Seems promising.
  • CT1924
    955 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    Example:

    (Image)

    Additionally, ranged damage is now based on a weapon’s class rather than rate of fire. For example, Assault Rifles and LMGs will hit harder at range than SMGs with the equivalent rate of fire.  Recoil and accuracy values have been adjusted to be consistent with the values in 6.0.

    Shouldn't LMGs be better at range? The accuracy is abouf the same... actuallg worse without the bipod.
  • PartWelsh
    65 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, EA Community Manager, Battlefield V
    Any plans on further tweaking the shotguns? I very, very rarely see anybody use them outside of metro. Consistently shooting 3/4 shots @ 10-20 meters seems to be very excessive compared to past games. Slugs also appear to be in the same camp with 3 shots required for kills outside of 20 or so meters.
    Shotguns won't be affected in this next update. We're largely happy with where they are right now though we'll monitor their performance when the changes take effect in case we need to review that.
  • Precise_Gaming13
    31 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    So the Type 2A is getting a nerf correct? will that be horizontal or vertical increase?
  • TheRealOwn_
    15 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    @PartWelsh will we be seeing any adjustments to assignments in this update or the near future? Thanks
  • IPSEEEEEN
    142 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    No update for pistol carbines?? Its one of worse weapon class now...
  • Noodlesocks
    3442 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Neat. Bolt Action rifles have needed a buff for a long time.
  • VOLBANKER
    1437 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    IPSEEEEEN said:
    No update for pistol carbines?? Its one of worse weapon class now...
    Didn’t you read the opening post?

    Quote:

    ” Weapons that should be more effective at range such as the Semi Auto Rifles and Pistol Carbines will have their damage drop offs extended, ensuring that they regain a purpose closer to their design and perform significantly better at range. ”
  • VOLBANKER
    1437 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    If the FG-42 example is anything to go by, it could be a very good update we’ll have next week.

    Look at those numbers: From 5-13 BTK to 4-7 BTK. That is a massive change!
  • X_Sunslayer_X
    1293 postsMember, Battlefield 3, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    VOLBANKER said:
    If the FG-42 example is anything to go by, it could be a very good update we’ll have next week.

    Look at those numbers: From 5-13 BTK to 4-7 BTK. That is a massive change!

    SMGs will most likely stay at 4-12 as far as i can read inbetween the lines. making again LMGs equally good and reliable in CQC as SMGs and thensome
  • HcLing37
    11 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    Looks good so far.
    waiting for more details.
  • RyleyMA61
    31 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    This is promising. I hope the MMGs go back to 5.0 (or very close) values
  • VOLBANKER
    1437 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    VOLBANKER said:
    If the FG-42 example is anything to go by, it could be a very good update we’ll have next week.

    Look at those numbers: From 5-13 BTK to 4-7 BTK. That is a massive change!

    SMGs will most likely stay at 4-12 as far as i can read inbetween the lines. making again LMGs equally good and reliable in CQC as SMGs and thensome
    LMGs with a high ROF that you can also spec for CQC have fewer bullets than SMGs though, typically 20 for LMGs vs. 30+ for SMGs.
  • CT1924
    955 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    PartWelsh wrote: »
    (Quote)
    Shotguns won't be affected in this next update. We're largely happy with where they are right now though we'll monitor their performance when the changes take effect in case we need to review that.

    Use slugs. Still ohk short range.
  • OskooI_007
    1195 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    edited February 27
    I'm also happy the bullet velocity for sniper rifles got buffed. They feel so laggy and slow compared to BF1.
  • CT1924
    955 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    DefinedDisaster has a video out. Just found out from him @Braddock512 was up at 4 to work on this... that's dedication. Thanks for the hard work. My Fg-42 will be able to sleep easy tonight.
  • CT1924
    955 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    (Quote)
    For the most part, SMGs are back to 5.0 stats - which was around 4-9 BTK, with some standouts (like the latest SMGs that were released). (Quote)
    Most are pretty close to the 5.0 BTK, with some better than before.

    -Braddock512

    Now that's interesting... seems like a really thought out update, maybe even better than 5.0. Will have to see. :)
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