Would you like to see faction specific weapons in a future game? why or why not?
To specify, the US has US weapons, China has chinese weapons, EU has european weapons and Russia has russian weapons.
I'm not talking about implementing it to existing battlefield games as this would most likely cause balancing problems. There already exists imbalance between weapons that might lead to imbalance in teams.
My thoughts is that faction specific weapons would give the feeling of playing for your side and your team. In other words it makes the gaming experience more unique when playing for different sides.
It also increases the challanges of having to learn the different weapons that the different factions possess.
Why can't we expect faction specific weapons to be balanced? It is my understanding that some people seem fixated on the problem that one gun will always be better than others, and that not having access to that gun robs them of their "freedom" to use that imbalanced gun. In my opinion, having gun imbalance is bad for the game, faction specific or not. What is the point of having a selection of weapons if one ends up being better than others? If it is a progression system to that one good gun, then the good veteran players will be even better as they have a better weapons than the new players. That doesn't seem like fair gameplay in my mind.
I'm all for faction specific weapons as it can help with the authenticity, and not make you feel like a mercenary with access to aircrafts and tanks. I would like to see one modern battlefield game that moves to the more authentic and a little less casual playstyle, with a higher emphasis on more specific classes and teamwork. Since the casual battlefield games already exists, I would appreciate a battlefield that focuses on the more authentic aspects.
So what are your thoughts? Please try to explain your answers.