I’ll start by sharing a thank you from us all at DICE for your support in these recent weeks as we’ve made the change from working in our usual offices, to instead working at home. Since then more folks across the world have been asked to make similar changes to their lifestyle so from all of us, we hope you’re well, safe, and healthy.
I otherwise wanted to check in with you all and give you an update on how the recent changes have affected our plans for Battlefield V, so that you know what to expect in the coming weeks.
We presently believe that our next game update will be released in May.
Initially, we were planning to release an update around the start of April, however with all of the changes and the need to create entirely new workflows, we found ourselves up against much more constrained timelines. The April update will now feature as a part of our next update, which we believe we will be able to release in May, alongside all of the changes that we were targeting making in May as well. The alternative option was to deliver April's update much later than we had planned, and subsequently cause a delay to May’s update. This way, we get a better quality update out to you, in an overall shorter timeframe vs. attempting to publish two updates and needing to delay both of them.
Naturally this all may move and I’ll stay open and communicative with you on it should we learn of any further changes.
What does this mean for April? Both Steve Fisher, and Akira Sakamoto will now debut with our May update, alongside the addition of Outpost to Twisted Steel, and more Vehicle Customization options that were originally planned to release during this next month.
Our next update is otherwise in development right now. I’ll be able to share more with you throughout April about what we’re working on. In terms of some of the smaller stuff that will feature in that update that I can talk to you about today, we’re currently exploring a change to the end of round experience to help ensure that you’re playing in more populated servers, more often, and alongside players of similar skill. We’re also revisiting the colors used on some of our default soldier uniforms, and based entirely on your feedback, we’re looking at changing up the Transport Vehicle Skins used across our maps. All of this in addition to the regular swathe of fixes, improvements, and changes that we’ll talk more about some other time.