I am saying that 20 months after launch we still have hilarious glitched animations/ragdolls
Think that's a lag thing.Possibility 1: The time between the start position to the next position forms a movement rate/direction that's expressed as a vector, when the info lags the difference in the vector of the next position is greater than it should be giving the ragdoll some extra velocity.Possibility 2: Your own mesh lags into theirs and the game tries to eject the ragdoll because it's in a state of constant collision.
lol...sorry, wasn't long ago i was making a throwable fire/torch for a dungeon type game i was experimenting with and had these sorts of issues.
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