It is now mostly camping snipers and tanks...
I have seen 15 snippers in a team in a game. That tells you how dumbed down and easy the sniping mechanisms are. Very little sway, being hit does not make you flinch when you are aiming, insanely large hitboxes. I line up headshots after headshots despite being a very average sniper. I could not do that in BF3 and BF4. So people flow to that role.
The AA went from being unable to down any plane to downing them in a fraction of aa second across the map. Subtle balancing here DICE.
Ditto with fliegerfaust.
Emptying almost a magazine into someone with a KE7 only for him to ohk you with a pistol gets old fast. DOCE's idea of fairness is very unfair: it does not reward infiltrating, sneaking up on someone etc... Better hank back and line those headshots with a kar 98.
A casual pilot (ie anyone who is lucky enough to get a go on a plane due to the people spamming them can forget about downing a plane due to how many bullets he will need to put into him. An upgraded plane will shred you in over a second.
DICE had a fabulous Art and sound design team but mediocre leads.
Boot BF3 or BF4, they feel like sandboxes that stood the test of time. Some thought went into it.
BF1 and BF5 can be as much fun at their best but most often than not are the most frustrating and incoherent mess.
And yes, we know, you are amazingly good and big and you have no problem with any of the above because you can kill the entire team with a knife but just do us a favour and avoid replying to just let us know how great you are.