Fall Update Discussion Thread

PartWelsh
72 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, EA Community Manager, Battlefield V
edited November 18


Hey folks,

It’s been a while since we last spoke! Everyone here at EA DICE hopes that you’re all keeping well, and are all in good health as we head into the Holidays. It’s been great seeing so many of you filling the servers across all of our Battlefield games throughout the Summer, and we’re pleased to say that tomorrow we will be releasing the Fall Update for Battlefield V, and making good on our promise to expand on Community Games. 

There’s tonnes of new options that we’re stacking into the feature set for Community Games, many of which we’ve spoken about in the past. Some time after we've released the update tomorrow, you’ll be able to set yourself up with a custom named server that best reflects the style of Battlefield V that you want to play. Want to set up some Back to Basics? Choose what weapon categories are available to deploy with. Need Self Heal off, and the Healing Supply gone to create more intense matches? Switch them both off. Want the Respawn rate increased on infantry and vehicles, and the Ticket Count and Round timers to be higher? Easily done!

Below, I’ve detailed out every single setting and option that you can select and toggle, and we’re really excited to see what you can all do with it. Be sure to let us know your setups, and if you’re hosting a game this Friday, let us know over on Twitter using the #FridayNightBattlefield hashtag!

Alongside some additional changes and updates to the game, we’re also welcoming two new Elites to the roster - Jonathan McNiel, and Siegfried Albrecht. Both will be automatically unlocked for owners of the Battlefield V Definitive Edition released last month, and otherwise available to unlock in the Armory using Company Coin.

The Fall Update starts to roll out tomorrow, November 17th, from 0900 UTC and we’ll keep you updated on it’s progress over on the Battlefield Twitter account. Once the update goes live on all platforms, we'll commence our final checks on Community Games and set the feature live a little later in the day.

Stay safe, Stay Healthy, Play the Objective!

Freeman
Battlefield Community Manager
Twitter: @PartWelsh
 
 

What’s New?

  • Improved and Expanded Community Games Features

  • New Elites: Jonathan McNiel, and Siegfried Albrecht (both available for Company Coin)

  • A fix for the Globetrotter Achievement



Note: Community Games will be inactive immediately following the release of the update. We'll be switching the feature on once we've completed our final checks. Stay tuned to @Battlefield  for the latest info or check back on this post for the most up to date information.
 

Let’s get to the good stuff! With the update installed, all owners of Battlefield V will be able to set themselves up with new Configurations for Community Games.
 
If you’ve never used the feature before, you’ll find it in Play -> Multiplayer -> Create Community Game. On the first occasion that you enter this menu, we’ll present you with some information about helping to keep Community Games a safe, and positive place to play Battlefield V (and if you ever see any servers not upholding those standards, be sure to report the server using the new in game tool).


The Toolbox


Here’s a breakdown of the new settings that you can now apply to further customise your Community Games experience:  

  • Adjust Bullet Damage - 50% / 100% / 125% / 200%

  • Adjust Ticket Count - 50% / 100 % / 200%

  • Adjust Soldier Respawn Time  - 50% / 100 % / 200%

  • Adjust Vehicle Respawn Time  - 50% / 100 % / 200%

  • Adjust Round Time - 0% / 50% / 100% / 200% / 500%

These options sit alongside, and offer additional tweaks over the original feature set for Community Games:

  • Create and name several game configurations

  • Create and join a Community Game

  • Choose game mode

  • Choose map

  • Choose a maximum number of players (from a predefined list)

  • Choose how many rounds the server should play

  • Choose a password

  • Kick players from server

  • Ban and manage banned players (session only)


In addition, we’ve also added two new functions for Community Games to help you to show and share what your servers all about, and the type of experience that you want players to have when they’re playing on the server:

  • Set custom name for your server

  • Set description for your server


We’ve also worked to incorporate deeper levels of customization to give you a lot more control over the available options for players and the types of Kits, Weapons, Gadgets and Vehicles that they’ll access too when they’re spawning into the server:


Classes (On/Off)

  • Assault

  • Medic

  • Support

  • Recon


Weapons (On/Off)

  • Assault Rifles

  • Semi-Auto Rifles

  • Bolt Action Carbines

  • SMGS

  • LMGS

  • MMGS

  • Shotguns

  • Anti-Materiel Rifles

  • Bolt Action Rifles

  • Pistol Carbines

  • Self Loading Rifles

  • Sidearms

  • Grenades

  • Melee


Gadgets (On/Off)

  • Anti-Vehicle Launcher

  • Anti-Infantry Launcher

  • Ammo Supply

  • Healing Supply

  • Self Heal

  • Hand Grenades

  • Build Tool

  • Reinforcements


Vehicles (On/Off)

  • Air

  • Land

  • Transport

  • Water


Extending beyond these options, we’ve also worked to provide unique toggles that will enable you to change the experience further, and push for more Hardcore settings:


Additional Toggles (On/Off)

  • Aim Assist Auto Rotation

  • Aim Assist Slowdown

  • Compass

  • Friendly Fire

  • Kill Cam

  • Mini-map

  • Reload Whole Mags

  • Regenerative Health

  • Soldier Name Tags

  • Squad Leader Spawn Only

  • Vehicle 3rd Person Camera


If you’re looking for inspiration, you’ll find some DICE Authored Game Configs inside the Community Games options that you can quick launch, or tweak for yourself. Be creative, and be sure to share your setups with us!




  • Fixed an issue that could previously occur in the Practice Range whilst interacting with the weapon selection box.

  • Fixed a configuration issue in Community Games that ensures that the Pre-Round size now does take effect in game on Frontlines.

  • Fixed the Breda M1935 PG to ensure it has the correct ammo count on spawn when fully specialised beyond the third tier.

  • Fixed the Lunge Mine when switching from binoculars so that it no longer triggers the knockdown animation.

  • Fixed the "Loose Part" hairstyle so that it is now available for German Female characters in Your Company.

  • Fixed the Welgun so that it can now be inspected.

  • Fixed a location on Provence where players could get stuck at a specific position inside the Windmill.

  • Fixed a location on Provence where there were two ammo stations, instead of one ammo and one medical station.

  • Fixed the Kampfpistole dog tags so that 'Players Damaged' are now correctly counted.

  • Fixed an issue with airplanes added in the Summer Update to correct their draw distance, and ensure that they could be viewed consistently from the perspective of the other player.

  • Fixed several weapons not having visible bipods or parts in the Practice Range.

  • Fixed the recoil for the 12g Automatic and Model 37 to ensure that they correctly feature reduced recoil when crouched, or prone.

  • Fixed a situation where the K31 could have the improper UI for scope switching when also using the Doppel Schuss.

  • Fixed the High altitude specialization on the P51 so that it now takes on the correct effect.

  • Fixed a localisation issue in the Brazillian versions of Battlefield V so that the PPK shows with the correct information.

  • Fixed a bug where German tanks were not available during pre-round when playing Conquest on Provence.

  • Fixed The Globetrotter achievement. This will update accordingly once you’ve played a round on Twisted Steel.

  • Fixed an issue with the Deadeye Outfit when looking down the Sights.

  • Fixed an issue where Puma AP shells had high explosive blast damage. Their impact damage and velocity have been increased to compensate.

  • Fixed the T34 Calliope description so that it now fits within the UI.

  • Changed the Quickplay options to restore ‘War in the Pacific’ back into the Matchmaking Pools. We have removed 'Rush, Frontlines, and Domination' from the Quickplay options.

  • Changed the Flamethrower spawn on Devastation, Breakthrough, so that it spawns earlier in the round and can be better utilised to have an effect on the outcome of the round.

  • Changed Libya to add collision that ensures players are no longer able to exploit an out of combat area near C on Conquest. This was previously giving Recons too much of an unfair advantage.

  • Changed the Practice Range so that all weapons, gadgets, and grenades are now available. We’ve also ensured that the M1 Garand now has it's grenade launcher automatically available in this area.

  • Changed the Republique set for the UK faction so that it now has the correct Allied colors.

  • Improved Spawn Locations on Provence TDM to ensure that you don't get trapped in between assets.

  • Improved the flow in Community Games so that the owner of a password-protected server is not asked for the password when joining the server.


Player feedback

As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums, or join us over on the Battlefield Discord

Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.

You can also reach out to our Battlefield Community Managers on Twitter if you have any further topics that you would like us to write about in future blog posts.

You can reach them on Twitter @PartWelsh and @Braddock512.





Post edited by PartWelsh on

Comments

  • DARK_STORM1942
    5 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    edited November 16
    Hello and thanks for improvements

    Can we have faction choosing and lock for matches?
  • DANNYonPC
    274 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    Elites for CC, nice!
    Now i just need to get CC.. 
  • PartWelsh
    72 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, EA Community Manager, Battlefield V
    Can we have faction choosing and lock for matches?
    This won't be a feature of the updated Community Games and isn't something we intend to develop for the future.

  • ParkwayBE
    12 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    Great News!
  • DANNYonPC
    274 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    PartWelsh said:
    Can we have faction choosing and lock for matches?
    This won't be a feature of the updated Community Games and isn't something we intend to develop for the future.

    Epic!
    MISAKI ON ALL THE MAPS! WHOHOO! 
  • Jaskaman
    759 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited November 16
    Good news, thanks for sharing!
    Few questions:
    1) Can we set servers to favourites (being a very important part of the successful server)? 
    2) Is there any way to show servers online even empty (as in previous BF games?) Meaning even if server is offline, it shows server name in the search?
    3) why this is session based (Ban and manage banned players (session only)? 
    4) Will matchmaking bring players to community games (important part on server starting)? 
    @PartWelsh
    Post edited by Jaskaman on
  • PartWelsh
    72 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, EA Community Manager, Battlefield V
    edited November 16
    Jake6934 said:
    What is the reasoning behind making the ban list session only and not static?

    Community Games doesn't share the same design as past RSP programmes, or Server Hosting Kits. We explored it, and determined that we could achieve more by focusing on building out other feature sets. Community Games aren't designed as persistent services, and so there's a higher likelihood of an admin being present to remove a bad player from the server whilst the server is active.
     
    If you're concerned that some will persistently join your servers in spite of a previous ban, and the player themselves are engaging in harrassing behaviours against you or the Community, that's against our rules. Report their profile to EA Help and allow them to investigate the matter. People who don't play by the rules don't belong on any server.
     
    https://help.ea.com/en-us/help/faq/report-players-for-cheating-abuse-and-harassment/

  • RandomSlack
    1 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    Please tell me we can relive 64 player Rush from the BF4 days. I see there's a predefined player count setting, but I'm afraid you don't have 64 players for rush in there :( 
  • Hammer_Hellish
    1 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    hi could you add permissive latency in a future update? 
  • FujiwaraSenpai
    4 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Have you nerfed the AA and fligerfaust?
  • natan534
    47 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    PartWelsh said:
    Jake6934 said:
    What is the reasoning behind making the ban list session only and not static?

    Community Games doesn't share the same design as past RSP programmes, or Server Hosting Kits. We explored it, and determined that we could achieve more by focusing on building out other feature sets. Community Games aren't designed as persistent services, and so there's a higher likelihood of an admin being present to remove a bad player from the server whilst the server is active.
     
    If you're concerned that some will persistently join your servers in spite of a previous ban, and the player themselves are engaging in harrassing behaviours against you or the Community, that's against our rules. Report their profile to EA Help and allow them to investigate the matter. People who don't play by the rules don't belong on any server.
     
    https://help.ea.com/en-us/help/faq/report-players-for-cheating-abuse-and-harassment/

    Unfortunately, EA Help is not willing to help. Currently, there are many blatant cheaters running free at Battlefield V servers and report via origin is not working, since these kind of people are NOT being banned. While some professional players may be playing good and being reported as well, and in those cases these players shouldn't be banned, there are many rage cheaters using aimbot obviously and it seems that they are not getting banned at all. I'm severly disappointed by that.
  • PartWelsh
    72 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, EA Community Manager, Battlefield V
    edited November 16
    natan534 said:

    Unfortunately, EA Help is not willing to help.

    Report them - I speak with our Anti Cheat and EA Help teams regularly. They receive your reports, and we absolutely monitor and action Cheaters without reports.
     
    The teams are not unwilling to Help. Report Cheaters directly via our reporting services.
     

  • Cpt_Ironsoldier
    35 postsMember, Moderator, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, New Mod, Battlefield 1, CTE, Battlefield V Moderator
    Wooo  <3
  • TTZ_Dipsy
    100 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Awesome news, I'm looking forward to returning to the Battlefield
  • ivancano19
    5 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    and the auto-balance, in public servers?
  • HYDRANEUN
    9 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    PartWelsh said:
    Jake6934 said:
    What is the reasoning behind making the ban list session only and not static?

    Community Games doesn't share the same design as past RSP programmes, or Server Hosting Kits. We explored it, and determined that we could achieve more by focusing on building out other feature sets.

    And yet, it could almost  be argued that much less was achieved--by a significant margin--in addressing the very thing the community requested be implemented (since launch)Persistent. Servers. This forces players to game the system to mimic the same functionality, which is a time wasting initiative and partly representative of the dwindling player count because it is a journey to coordinate. Please, our dear developers friends, do not make the same foolhardy decision for Battlefield Six.
  • BadCompanyItaly
    1 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    cool update
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