is an absolute shambles tbh.
Numerous times I've
joined a server intending to play through the map rotation, to then either be
I would say 60-70% of the time the above happens.
The other 30-40% of the time I might play the games are
Also since this "Matchmaking" update, numerous
times I've looked on the "List Games" to find a game and there has
been 6-8 servers playing Provence for example and another 2-4 playing Arras out
of a possible say 18 servers leaving only a handful of other servers with
The switching up lobby's and maps as well as shipping players
out doesn't work, there needs to be a system where it balances the teams with
the players within the server, and then trying to bring players in to also
balance the teams up when players leave the server. Since this "Matchmaking" update I
haven't actually noticed to much difference in the balance of teams anyway, its
definitely made the game worse and a lot more frustrating though, as I now
can't just jump on and pick a game to play with good maps rotations after,
without being switched to a different server, or have to find a few one, every
other game or so.
Players should not be shipped out to completely different
server with different maps and varied amount of players, as you are just ruining
the experience for them.
I get why you are trying to implement this
"Matchmaking" so that games are more balanced and good squads don't
just stomp every lobby, but these good squads and good players are usually the
Battlefield veterans or people who play Battlefield a lot, and its a bit of a
kick in the teeth for them really, and everyone in general really.
I write all this after only playing for 2/3 hours in the last
two days as well.
Driveways wrote: »
How do players who do not use auto-matchmaking opt out of the system?
Col_Little_J275 wrote: »
@PartWelsh So what if you hop into a server looking forward to the next map or two coming up and like where you are in the rotation? Couldn't this basically take away freedom to play the maps you want when you want? Maybe I'm missing something, but this sounds like it sends you to another server and is not in-server balancing.
nerugui20 wrote: »
Please Kill Switch this and then delete the code when you are done.Put a "team switch" button and call it a day.Being able to play a continuous and non-repeating rotation of known maps is a great feature for people wanting to play for a bunch of hours. This absolutely ruins it.
OskooI_007 wrote: »
Can't team stack more than 4 players, great news! I like MM is squad based. I am concerned about not being able to play the maps I want though...
manimal_pr1me wrote: »
So, while I appreciate the effort - this will hurt groups of friends, platoons, clans and guilds - whatever you want to call them - this will hurt them. So what if I have 6 or so friends who I want to play Battlefield with... 1 1/2 squads. Now one of the squads does very well, they play the game tactically.. ptfo as one would say and then next round they are forced to leave. Ok, so now that squad can either try and get back into the same server on the same side as their friends or the 1/2 squad can join them until the end of the next round where it'll probably happen again.
For a community that DICE likes to say is the 'Best Community In the World' you guys sure like to do alot of anti community things.
Full disclosure - I am a leader in Clan AOD. Because of the lack of community tools in this game like rental servers with multiple Admins, a persistent ban list and the ability to team switch people when the server is unbalanced we are forced to play on DICE servers as a clan. We actively balance these servers on our own. We leave the server and sit in queue to parse out the sides so we don't have too many of us on one side. We are doing the best we can as a clan in this game given the poor tools we have been given. This system is a full frontal slap to the face to us and groups like ours. So if we all want to play together as a clan now we also need to worry about being balanced out of the server along with our inability to team switch when things get too unbalanced during the game and having to deal with a bad friend join system in Origin. We now get to worry about being pulled out of the server our friends are playing on if we do too well. We now get to look forward to sitting in queue even MORE now just to play with with our friends.
DICE - we appreciate the effort but this as they say isn't it. Give us the abily to team switch like we could in BF1/BFV at the bare minimum - good players are better at this than you give them credit for. Playing on all capped servers is beat. Most players want the ability to balance when things get bad.
I implore you to go a different route here - ideas like this are what is going to kill off the few remaining Battlefield micro communities.
Milica_**** wrote: »
After giving this balancing system another day, I have to say this
might be the most frustrating update I've ever experienced so much so
that it even trumps the dreaded TTK update.
update puts the final nail in the coffin of whatever little enjoyment
there was left after DICE massacred this installment beyond recognition
of this once great franchise.It further destroys already non-existent communities, but more importantly now it kills servers, it kills progression through the rotation,
it kills the flow of alternating attack and defense.
also want the game to follow the map rotation I joined for, and I
simply cannot do that anymore, the only mode that I play is now
completely ruined with another band-aid solution from DICE that didn't
tackle the original problem whatsoever but only added additional side
night I was put on the attacking side 3 times in a row, once it loaded
for the third time I was the only guy in my team and there were 8 guys in the enemy team, so we waited for around a minute and instead of the server filling up everyone from the enemy team left one by one until I was the last player on the server...
thing that came to mind as to why would you implement this a year and a half
after officially abandoning the game is that you're probably testing
this system for the upcoming Battlefield in 2021.If this is
all you could come up with with all the backlash you received in the
last 2 years and still haven't learned anything from it, then I'll let
you in on a little secret; your next game is going to be another failure and a
waste of time just like BFV because you never listen but instead you
try to copy the latest trends in games that have nothing to do with
Battlefield (like CoD and Battle Royales) and bring it to a player base
that has no interest in those games. SBMM does NOT belong in Battlefield.When you first killed communities, that was the beginning of the end for this game. Almost all servers used to be community ran in previous games, now all you can do is join a random soulless DICE server #43841 and play with random people you'll only ever see once.I suggest DICE team spin up a round of their own game from a decade ago and see how your games functioned back then and maybe you'll learn how to save this franchise.
has become obvious that DICE has simply lost the knowledge and soul to
continue developing these games and forgot what made Battlefield
unique.Next year you'll have one final chance to stop the death spiral of Battlefield. If the next game is not heavily based around communities and DICE listening to their player base, there won't be another Battlefield game.
G0aPsnpgDinryrn wrote: »
Been playing BF from 1942 straight to BFV. Part of the joy is that you can play the maps you like and avoid the once you don't. So there are a few maps rotations together that are nice. This whole system kills that joy. It's awful. please kill switch it. Better spent time on anti cheating stuff, or give us vote kick, so we can deal with em ourselves. And please please please kill switch it and don't let it come back in BF6.
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