

Now the AA and fligerfaust are so overpowered that it is risky for pilots to dogfight against enemy planes. So pilots are just farming infantries and tanks with rockets and don't want to dogfight. So I think it is necessary to do some adjustments to the planes, AA and fliegerfaust.
1. reduce the range and damage of all stationary AAs and AA Tanks.
2. reduce the damage and range of fligerfaust
3. reduce the damage of plane rockets.
4. slightly increase the damage of plane bombs. (The damage of the bombs was nerfed in 7.0 update so players are not willing to use planes with bombs)
5. do some adjustments to the specialization trees. Mustang P51D's super charger should not replace quick repair and P51k's flares should not replace quick repair. (My suggestions:
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Comments
2. FF should not be a "one-hit-kill" to fighters. the 91 dmg it was making before the update was good enough. At least 2 players needed shoot down a the fighter.
3. The plane rockets damage is good as it is, the accuracy needs to be adjusted. (no more "sniping")
4. The plane bombs on which planes? Pacific needs to be higher DMG, Bombs on Bombers on Fjell are good as they are.
5. It should be on both sides equally, why does one team have 2 rockets, quick repair, and high altitude, while the enemy plane needs to choose?
And people not willing to take "Bomber" Fighters is imho not because the bombs do less damage then before. Its the range of the sAA and mAA at the moment which "forces" players to adapt. You can engage and kill a sAA with a fighter and rockets. The current range of the AAs makes it for 99% of the playerbase impossible to do that with bombs.
It will be ironic if the final balance will be like that which is basically a repeat of the final BF3 jet balance minus the countermeasures plus more ground damage.
Maybe a moderator can merge them, we started here:
https://forums.battlefield.com/en-us/discussion/205639/the-planes-and-aa-need-more-balance-here-are-my-suggestions#latest
It's funny how BF1 vehicle is much more balance than all this mess. DICE clearly doesn't have a clue what they should do with BFV.
Why I’m not comming back after 5 months of absence. I look at the Forum once in a while to see if changes are being made, but Its still the same mess.
A good clan/friends can make up for any bad game. None of my clan mates are playing. Even friends from older clans are gone. I think I would be playing if they were still around.
same with aircrafts main guns.
I think players are experienced enough now to lead a bit with both anti air and strafing runs.
by making AA shells drop would make it so AA operators would need to put more effort into aiming, and this will also act as a dual neft since it will automatically reduce the effective range and shell travel time. aircraft guns could also be a little stronger but also have bullet drop to allow for shorter and deadlier air to air encounters that aren't about tracking on flying bullet sponges, but properly leading bullet drop of short powerful bursts.
all of this would allow for planes to be more capable at evading, but still allow for AA to maintain a powerful presence.
rockets should absolutely be nerfed across the board, especially the x2 heavy rockets, and again-you make it so those rockets drop due to gravity after a certain range. the x2 heavy rockets should be ressuplied slower and possibly have lower velocity.
it's almost as if all the issues with AA and rockets and why bombs are so unviable is due to how easy it is to connect rockets and AA shells from significant range without any drawbacks.