Yes - the attack planes have become an unbalanced mess. They are very tricky to take down, even when you works as a squad with LMG's......as they are almost impossible as the skilled pilots now take out the AA's all the time.
The problem is that the reward for taking them out is almost zero, as they respawn a few seconds later. IMO the respawn timer for ALL vehicles should be longer to reward the team for taking them out.
What happens now is that even organised squads just ignore them.
@Greeny_Huwjarz ... If you ever feel annoyed by the AT-planes in BF1 please do me a favour... 1) Go to Youtube 2) Search for Little Bird + BF4 3) Enjoy footage of skilled pilots 200+ killstreaks in regular Conquest-matches...
Even though BF4 had a variety of assisted (lock-on) and unassisted missilesystems to combat AIR-vehicles the whole system is unbalanced AF...
As we are not going to get any more updates in regards to planes in BF1 and you suggest a prolonged respawn-timer I would suggest to do either: - Give AT-planes or any planes a 50% decrease in health making them easier to shoot out of the sky - Give the infy players a wider arsenal of weapons to combat the planes e.g.: - The opportunity for support-players to put up mobile AA-guns (maybe make the 90sec. before selfdestruct) - How about a barrageballon? Give the info to put up these.. Pilot will be able to shoot them... But they would need a strafing run to fight the barrageballon before doing their thing on the unsuspecting infy-players.
I do believe this would decrease the 40-/50-killstreaks of skilled pilots to hopefully maybe 10 or less...
It’s interesting how the AA rocket gun is rarely mentioned in these conversations. There are not enough people using the AA rocket gun. It’s got a proximity explosion when fired at a plane. It’s easy to aim and score a hit with. It’s mobile so you can find a safe place usually a little bit behind the lines to go prone and use it and you can move around so pilots cant zero in on your location. if you can get two assaults using them and a support re-supplying, then the attack planes wont be a problem. And of course one AA rocket gun works great if there are other people using LMG’s or AA guns or friendly pilots helping. One problem with the Aa rocket gun is you will sacrifice KD and score per minute and such. You won’t get many points using the AA rocket gun. It’s all about helping your team deal with planes.
My favorite is when some blockhead thinks the Burton will help him. shout out to the madbads who start using using the AA rocket gun. you guys make it all worth it.
It’s interesting how the AA rocket gun is rarely mentioned in these conversations. There are not enough people using the AA rocket gun. It’s got a proximity explosion when fired at a plane. It’s easy to aim and score a hit with. It’s mobile so you can find a safe place usually a little bit behind the lines to go prone and use it and you can move around so pilots cant zero in on your location. if you can get two assaults using them and a support re-supplying, then the attack planes wont be a problem. And of course one AA rocket gun works great if there are other people using LMG’s or AA guns or friendly pilots helping. One problem with the Aa rocket gun is you will sacrifice KD and score per minute and such. You won’t get many points using the AA rocket gun. It’s all about helping your team deal with planes.
Fair comment, but why bother when the pilot you sacrificed your KD and SPM for comes back 30 seconds later.
Better to just ignore them, play flags and accept that you will be strafed over and over by a guy that can’t maintain a 1.0 infy KD.
The smug satisfaction of downing 'pro' pilots beats stats e-peen every time for me.
No. Winning matters. And you can have more influence taking flags than taking down planes that constantly respawn.......
The planes don’t win games. They can help, sure.....but it’s taking flags that wins games.
Of course, but a pro pilot can stop you having any armor at all, so... sometimes it's a valuable service to counter them. Sometimes no armor = no flags.
The smug satisfaction of downing 'pro' pilots beats stats e-peen every time for me.
No. Winning matters. And you can have more influence taking flags than taking down planes that constantly respawn.......
The planes don’t win games. They can help, sure.....but it’s taking flags that wins games.
Of course, but a pro pilot can stop you having any armor at all, so... sometimes it's a valuable service to counter them. Sometimes no armor = no flags.
As always, you speak sense, but I genuinely believe those circumstances are relatively rare as MOST pilots farm infy these days.......but sure, I've seen that happen. Sinai is the map where I see that scenario happen the most.
It’s interesting how the AA rocket gun is rarely mentioned in these conversations. There are not enough people using the AA rocket gun. It’s got a proximity explosion when fired at a plane. It’s easy to aim and score a hit with. It’s mobile so you can find a safe place usually a little bit behind the lines to go prone and use it and you can move around so pilots cant zero in on your location. if you can get two assaults using them and a support re-supplying, then the attack planes wont be a problem. And of course one AA rocket gun works great if there are other people using LMG’s or AA guns or friendly pilots helping. One problem with the Aa rocket gun is you will sacrifice KD and score per minute and such. You won’t get many points using the AA rocket gun. It’s all about helping your team deal with planes.
Fair comment, but why bother when the pilot you sacrificed your KD and SPM for comes back 30 seconds later.
Better to just ignore them, play flags and accept that you will be strafed over and over by a guy that can’t maintain a 1.0 infy KD.
The plane takes two minutes (not 30 seconds) to respawn in conquest. And while I'm waiting for them to respawn, I'm not twiddling my thumbs, I'm capturing flags, kding and spming. As soon as I see that plane coming back, I'm whacking them with rockets again.
Good pilots can make you sorry you ignored them. And good pilots can make a difference in the ou0tcome of the game.
The smug satisfaction of downing 'pro' pilots beats stats e-peen every time for me.
No. Winning matters. And you can have more influence taking flags than taking down planes that constantly respawn.......
The planes don’t win games. They can help, sure.....but it’s taking flags that wins games.
Of course, but a pro pilot can stop you having any armor at all, so... sometimes it's a valuable service to counter them. Sometimes no armor = no flags.
The plane takes two minutes (not 30 seconds) to respawn in conquest. And while I'm waiting for them to respawn, I'm not twiddling my thumbs, I'm capturing flags, kding and spming. As soon as I see that plane coming back, I'm whacking them with rockets again.
Good pilots can make you sorry you ignored them. And good pilots can make a difference in the ou0tcome of the game.
How long did it take you to take the plane down? While I’m sure you were being super effective in the 2 mins (10%) of a conquest game when the plane is down, perhaps if you were AS effective for all that time you were ineffective lying on your belly looking at the sky and dying from sniper fire, you might be capturing flags?
The plane takes two minutes (not 30 seconds) to respawn in conquest. And while I'm waiting for them to respawn, I'm not twiddling my thumbs, I'm capturing flags, kding and spming. As soon as I see that plane coming back, I'm whacking them with rockets again.
Good pilots can make you sorry you ignored them. And good pilots can make a difference in the ou0tcome of the game.
How long did it take you to take the plane down? While I’m sure you were being super effective in the 2 mins (10%) of a conquest game when the plane is down, perhaps if you were AS effective for all that time you were ineffective lying on your belly looking at the sky and dying from sniper fire, you might be capturing flags?
I think we’ll just need to agree to disagree. Peace out.
Edit: When and where its a good idea to go after planes is very situational. Sometimes its a good idea, sometimes not. Initially I was just observing Aa rocket guns are good tools against planes. Thats it. But I had to correct you when you subsequently said planes respawn in 30 seconds. Not sure why you said that?
In any case Aa rockets are good tools for countering planes.
If there's one thing I can't stand is a KD farmer in planes. I'll just stop what I'm doing and just flat out hunt these punks down! Im no stanger to the QF AA gun as this is the top vehicle I have kills on with one account and #2 behind horses on another account. The Attack plane is definitely the hardest to bring down especially with a competent pilot and gunner.
The plane takes two minutes (not 30 seconds) to respawn in conquest. And while I'm waiting for them to respawn, I'm not twiddling my thumbs, I'm capturing flags, kding and spming. As soon as I see that plane coming back, I'm whacking them with rockets again.
Good pilots can make you sorry you ignored them. And good pilots can make a difference in the ou0tcome of the game.
How long did it take you to take the plane down? While I’m sure you were being super effective in the 2 mins (10%) of a conquest game when the plane is down, perhaps if you were AS effective for all that time you were ineffective lying on your belly looking at the sky and dying from sniper fire, you might be capturing flags?
I think we’ll just need to agree to disagree. Peace out.
Edit: When and where its a good idea to go after planes is very situational. Sometimes its a good idea, sometimes not. Initially I was just observing Aa rocket guns are good tools against planes. Thats it. But I had to correct you when you subsequently said planes respawn in 30 seconds. Not sure why you said that?
In any case Aa rockets are good tools for countering planes.
@forkbeard84 - are you sure the timer s 2 mins for a plane? I don't fly so I don't know, but I assumed it was the same for all vehicles, and tanks on A and E flags of Mont Grappa seem to almost insta respawn, so I thought it was the same. In any order, it's too short
It seems less because on some maps there are 3 spawns per team.
Thanks Disposalist - just to clarify, is it teh same for all vehicles, including horses? I am aware there is a bug on mixed map servers where the timer doesn't work correctly.
It seems less because on some maps there are 3 spawns per team.
Thanks Disposalist - just to clarify, is it teh same for all vehicles, including horses? I am aware there is a bug on mixed map servers where the timer doesn't work correctly.
I'm not entirely sure, but I've never noticed vehicle spawns very quickly. Certainly whenever I've waited for a vehicle after just losing one (not often, I swear!) it feels a long time.
Transport vehicles (armoured cars and motorcycles) are different. You have to 'spawn' them by standing near their spawn point (not *on* it or they won't spawn... very annoying when someone else stands on the spot) but you can spawn them again as soon as they are destroyed.
It definitely isn't that way for planes, tanks and cavalry.
Comments
The problem is that the reward for taking them out is almost zero, as they respawn a few seconds later. IMO the respawn timer for ALL vehicles should be longer to reward the team for taking them out.
What happens now is that even organised squads just ignore them.
1) Go to Youtube
2) Search for Little Bird + BF4
3) Enjoy footage of skilled pilots 200+ killstreaks in regular Conquest-matches...
Even though BF4 had a variety of assisted (lock-on) and unassisted missilesystems to combat AIR-vehicles the whole system is unbalanced AF...
As we are not going to get any more updates in regards to planes in BF1 and you suggest a prolonged respawn-timer I would suggest to do either:
- Give AT-planes or any planes a 50% decrease in health making them easier to shoot out of the sky
- Give the infy players a wider arsenal of weapons to combat the planes e.g.:
- The opportunity for support-players to put up mobile AA-guns (maybe make the 90sec. before selfdestruct)
- How about a barrageballon? Give the info to put up these.. Pilot will be able to shoot them... But they would need a strafing run to fight the barrageballon before doing their thing on the unsuspecting infy-players.
I do believe this would decrease the 40-/50-killstreaks of skilled pilots to hopefully maybe 10 or less...
If it was fun to do then pilots wouldn’t regularly be going 60-2. People don’t take them down because it’s not fun to do.
Fair comment, but why bother when the pilot you sacrificed your KD and SPM for comes back 30 seconds later.
Better to just ignore them, play flags and accept that you will be strafed over and over by a guy that can’t maintain a 1.0 infy KD.
The smug satisfaction of downing 'pro' pilots beats stats e-peen every time for me.
No. Winning matters. And you can have more influence taking flags than taking down planes that constantly respawn.......
The planes don’t win games. They can help, sure.....but it’s taking flags that wins games.
Good pilots can make you sorry you ignored them. And good pilots can make a difference in the ou0tcome of the game.
How long did it take you to take the plane down? While I’m sure you were being super effective in the 2 mins (10%) of a conquest game when the plane is down, perhaps if you were AS effective for all that time you were ineffective lying on your belly looking at the sky and dying from sniper fire, you might be capturing flags?
I think we’ll just need to agree to disagree. Peace out.
Edit: When and where its a good idea to go after planes is very situational. Sometimes its a good idea, sometimes not. Initially I was just observing Aa rocket guns are good tools against planes. Thats it. But I had to correct you when you subsequently said planes respawn in 30 seconds. Not sure why you said that?
In any case Aa rockets are good tools for countering planes.
Transport vehicles (armoured cars and motorcycles) are different. You have to 'spawn' them by standing near their spawn point (not *on* it or they won't spawn... very annoying when someone else stands on the spot) but you can spawn them again as soon as they are destroyed.
It definitely isn't that way for planes, tanks and cavalry.