This Week in Battlefield V

GameBlocks Anti-cheat

Px-Progdogg
442 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
edited October 2016
[speculation]

Found this posted somewhere else thought I would start a thread, looks entirely plausible that this will be used for BF1 in conjunction with FairFight.

"GameBlocks provides video game publishers with powerful and intuitive middleware that allows them to combat cheating, manage gameplay and monitor their titles' performance from macro to granular levels."

www.gameblocks.com

Another thing thats worth noting is GameTuner

"Modulate dynamic elements in your game using this enhancement to our GameChanger technology. GameTuner allows game administrators to modulate inventory, such as weaponry, player health, movement, and other game variables quickly and easily."

Perhaps this is going to be implemented as the admin tool for BF?

[/speculation]

Comments

  • Rev0verDrive
    6726 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    edited October 2016
    The Game tuner aspect should be hard coded in the base game to begin with (server side action authentication - validation).

    Game blocks isn't anymore effective. Modern client side AC needs to be Kernel based and it has to be first boot. Like Windows level service priority boot level first boot.

    layman's ... If you boot the cheat before you boot the game you can hide your cheats.
  • Px-Progdogg
    442 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    The Game tuner aspect should be hard coded in the base game to begin with (server side action authentication - validation).

    Game blocks isn't anymore effective. Modern client side AC needs to be Kernel based and it has to be first boot. Like Windows level service priority boot level first boot.

    layman's ... If you boot the cheat before you boot the game you can hide your cheats.

    Is there way of hardcoding a client side anti-cheat that boots automatically when you boot the game that can't be turned off and if not present while you are playing kicks you from the server? That would be the dream.
  • Rev0verDrive
    6726 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    edited October 2016
    The Game tuner aspect should be hard coded in the base game to begin with (server side action authentication - validation).

    Game blocks isn't anymore effective. Modern client side AC needs to be Kernel based and it has to be first boot. Like Windows level service priority boot level first boot.

    layman's ... If you boot the cheat before you boot the game you can hide your cheats.

    Is there way of hardcoding a client side anti-cheat that boots automatically when you boot the game that can't be turned off and if not present while you are playing kicks you from the server? That would be the dream.

    You'd need to treat it as a Windows service. It would have to absolutely timestamp the base service boots beyond safe boot. Then cross check those timestamps against the game and all other win sys level software boots to start. And endless list of legit software would need to be authed or outright force the client to turn off everything prior to game boot. So basically Safe mode boot, Game AC, then game and then all other apps (Nvidia, msi, fraps, browser etc.) ... otherwise the game doesn't boot.

    End game it'll likely be a fail at the end (99% plausibility). All the major game studios have confirmed including Valve, Epic Games etc.

    As long as you rely on a client side anti cheat you will fail long term. You're giving the cheats code to work with.

    If and when PC's become cloud computive, then and only then will we really be able to combat game cheats. Server side AC is way too expensive for the average player.

    Just for a ballpark example 100% server side action based authoritative-validated AC would run BF4 at roughly 3.50-4.50 USD per slot. The sheer number of checks and cross checks per key input would crush the average 300 slot single 4 core XEON setup.

    192 slots of BF4 would flat out require a whole 4 core Xeon and around 64GB ram ...Dedicated.

    Checks im talking about is "real time" health management, complete kit management (weapon, ammo in primary/secondary), Line of sight (kinda what FF does on another server via server to server API) etc and so forth.
    Post edited by Rev0verDrive on
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