Hi BF community!
Last week I started asking this same question to my twitter followers ( - but I might aswell do it everywhere:
What are your top 5 issues or improvements you'd like to see in BF1 going forward?
This post is mirrored here: , pick your favorite platform for feedback!
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Comments
I'll get it moved. But post here if you can!
1. Servers need a live scoreboard, like battlelog, don't like joining a server just to instantly lose or have it be stacked (10vs 20 for example) it has happened many times to me now. Also battlereports - Always liked going back to see previous rounds, like battlelog had. Would like to see that come back.
2. Ability to send someone the URL to a server like you could on battlelog. It makes people who run events lives easier, as well as simply linking a server to someone you want to play with that isn't on your friends list.
3. Remove that "Game available to join" when in a party. Have it be a notification at the top of the screen that you can for example, Shift + F2 to open instead of interrupting the game like it does now.
4. Grenade spam - Anti tank grenades - Seems like some people have super-human strength and are able to throw them extremely far. They go even further than the light AT grenades afaik. Gas grenades - Would love to see it reduced to only one you can have in inventory. Some maps (or dom/tdm) is practically running around with your mask on the whole time.
5. Squad leader change, when he doesn't give any orders at all. As well as that system in hardline where you could take meds/ammo off useless teammates that don't give you any.
6. For servers (if it isn't a thing already) ability to manage your server out of the game. Like within the bf companion app.
7. Battlepacks - You should gain one every level, as well as the top 5 people on the end round screen should get one as the random system has given me probably 20 in my very pathetic 120 hours played.
Will edit to add more later. Also "pick your favorite platform for feedback" Here. I dislike how toxic most gaming reddit pages can get. Added #6 cause i never seen that mentioned anywhere yet.
2. Battlepack system. Dont do this randomly. Make it a reward for something. And if they are scrapped, let the users choose what exactly they want to buy. Even if it costs more this way. Some expensive customisations for the guns would be also cool, wich arent just "for the looks".
3. FAO Fortress. Make it less of a sniper paradise. More vehicles, more cover... Or maybe the attack boat should have a cannon, to attack the mainland more effectively. Right now it isnt used for anything else than taking out behemoth.
4. Argonne Forest. Make it easyer to take/flank C. Maybe let it cap from below the bridge too. Or give some vehicles, for the push trough. Or make new flags north and south from C?
5. Add Medic syringe cooldown timer.
8. Customizing loadouts in the UI needs to be a thing.
9. Customizing vehicles while in the deploy screen should be a thing even if you do not have that vehicle to spawn on.
10. Spawn on Fao Fortress Domination seems very unfair to the team that spawns outside the fortress. Seen many 100-0 matches on that map.
11. The AA turrets seem to be able to shoot across the map and once you are caught in them you cannot maneuver your aircraft.
2. Vehicle spawn bug: you want to spawn in a tank but when you spawned you are in the tank class kit without vehicle.
3. Blue and yellow tint: on Amiens and Scar sometimes if i see in a specified direction than the full screen tinted in blue or yellow.
I don't want to really nerf weapons. I like the grenade is a real grenade not a petard. With custom servers i think i will find what i want, i don't want change the game.
2. Ping filtering and ping displayed in the scoreboard for consoles.
3. Speed up the UI, also keep the option to quit available until next round starts loading.
4. Improve load times (Xbox One), at the moment 3+ mins is pretty bad. Maybe include a round count down timer, so all players begin at the same time.
5. We all know that most who end up as SL don't set objectives, why they don't? I don't know.
But last night I started with earning and tracking medals and I noticed that none of the tasks where related to being a Squad Leader.
So, maybe, just maybe if Dice add say 'Give 200 squad orders' to each medal, then for a while we may get players who are SLs to give orders.
1. Respawn Screen - in all honesty, BF4 Respawn Screen looks and works like a masterpiece comparing to BF1 Respawn Screen. The only thing that is lacking in the BF4 respawn screen is the timer on the vehicle icons that we have in Hardline. BF1 is lacking a lot of features that BF4 has. I dare to say BF2 Respawn looks more sophisticated than BF1.
1.1 No camera
1.2 Doesn't show what rank your squadmates are
1.3 Scoreboard doesn't show the dead players (it does, but really small icon. It's way too small and colors all wrong. It's all white and I can't even notice with my glasses on)
1.4 It doesn't show how many vehicles we are allowed to have on the map, only at the start of the game, which is not good enough. The vehicle selection is cluttered, and literally hidden behind Squad orders or medals notification on the screen. I never noticed we had a boat until my Squad order was done/gone.
1.5 Can't customise my vehicle loudout
1.6 When Squadmate is under fire, it changes my respawn location, even though he is not under fire anymore. And why we still don't have a feature that notifies your squadmate that someone wants to spawn on him, just like in Medal of Honor Warfighter.
1.7 Respawn animation created late spawns and we can literally spawn on dead teammates. Happens at least couple times on a regular basis
1.8 Can't tell the difference between a Landship and Medium Tank icons. They are both the same.
1.9 No zoom in
Long story short, we need BF4 respawn screen back, because fancy animation doesn't justify a really bad respawn screen
2. Battlefield UI - I can't customise my loudout. I can't unlock my weapons/gadgets in the menu. I can't link the server to my friends. I can't check my friends Battlelog profile presentation, I can't edit my emblems, no link to the forums, I can't check other players stats, let alone adding them as friends. Server Browser doesn't show the progress of the match (is the round starting or ending, how many tickets have left?). No platoons. No leaderboards. I can't edit the videos I want to see on the UI, as I don't watch to watch Youtubers, nor I care personally. Right now, it's nothing more than a over-glorified game-launcher.
3. No Conquest Small - yeah, I don't really know what to say more. We need it back.
4. Battlepacks - completely disagree how the system works right now. No ribbons, so you might think there would be some sort of reward for trying to push for MVP spot on the team. Nope, you don't even get a Battlepack, even though you finished MVP of the match by 3K points. You get nothing.
I propose this system:
http://imgur.com/a/mcODY
5. Medals - I want to do the medals on my own spare time, not when an artificial system tells me when I can do it. Let's say I can't play during that week, and I really wanted to do that medal, but I can't anymore, because it was last week. So I have to another couple weeks until I can do it again, which is complete nonsense in my opinion.
There's more, I will try to update the thread when I remember more.
- Lanky -
2. Revive bug - various things here, not shooting, kept in ADS, have
3. Option to quit stays longer at end of round screen
4. Squad leader change if not placing orders
5. Random killed in actions.
2. Battlepack system needs a rework. Scrap needs to be awarded for actions other than trading in other skins. Right now the RNG method is tedious and unfair.
3. Weather bug, different clients in the same game having differing weather conditions needs fixing ASAP
4. Support class needs balancing, improve some LMG's and tweak mortars to not be so powerful.
5. AA and Planes need balancing. AA accuracy and effect needs reducing, I understand the damage and range being high for behemoths, but currently the effective range is too high and the buffeting effects on planes completely neutralizes them. Tail gunners too strong, Fighter main guns too weak, especially against bombers.
1. Anti-Air cannons - I think damage is good but effect they make when you fly is over the top. It shake screen so much its hard to control your plane it blur and all effect it makes are too much tbh. Range is ok because of behemoths but it could take slight nerf in muzzle velocity over range. Airship are slow and big so slower shells/bullets would not make difference since its easy to hit them. Problem is on some maps anti-air in middle of map makes flying almost imposible, worst for me is monte grappa, B and D flag anti airs, its so high in air i have to fly on edges of map but if catch me i simly cannot escape.
2. Skip revive - please inform players at least that they wont respawn faster, there are sometime 5-7 players skipping revive in from of me as medic. I see most of they think they will respawn faster. Best would be if you guys could simply remove it option and this would make medic more useful.
3. Gas granade spam and friendly effect - problem to me is it lasts for too long, it goes over walls, it reffils too fast, it has high radius of effect and add to this 2 granades and you make perfect spam granade. Only thing good for me is damage. Also i hate that friendly gas granade make suppressio effect on you and team mates, you cannot heal or make steady aim while in them.
What should be done about them?
Option 1. Every player have only one and it refflis slower but have same radius of effect and gas goes away faster than now.
Option 2. Every player have 2 of them but it have small radius and also reffils slower and is active for so long gas goes away faster than now.
In both options gas nade should not make any effect on your team.
4. Operations balance - I think its too hard for attackers on some maps. While 64p is almost unplayble but its ok i am used to 40p now. So problem becomes when there are 3 objetives to take. Worst sector is 3rd on Ballroom blitz and this whole campaign. Coqueror Hell is only campaign i didnt ever see attackers win, but 40 or 64 players. On ballroom blitz attackers simply wast 1-2 attacks on 3rd sector because it defenders always cap one objective. Attack cap C while defend recap A, attack cap A again but def recap C, and this go in cricle like that. Simply this sector is spread too much over map to be able to control all 3 at same time.Plase make only 2 or make one more behinde of first 2.
Also long campaign with 3 maps should give attackers more tickets or one extra attack after first 2 maps.
5. At granade have insane range i have to admit i hate how far can you throw one. While dynamite is somehow not too good, 3 of them sometimes only disable tank but you have to risk to get close to enemy tank.
I'll add 6th but it's more of a bug. Medals system is bit broken. On some servers it shows old medals from last week and quit button on end screen would be good;)
1. the ability to leave a game after it has finished and before the next match loads (while looking at scoreboard).. (if thats possible..)
2. i am fairly certain its not my hardware but my 'CPU runs really high almost maxed out most the time' however in the beta i noticed no problem with it now i do even on that map, my friends are loading the maps faster than me despite my having a better CPU, GPU and more ram (with higher quality gear) also i am running the game from a SSD were they are running it on a HDD so i am sure its not my components inability to run the game.. (a bit worried i will fry something.. as cpu is reaching 80c)
3.an option to not see everybody/anybody's profile pictures after games.. as a Christian i prefer not to see near porno-graphic material if at all possible..(there are also kids
around sometimes and having these images on my screen at anytime isn't appropriate in my opinion)
4. improvements on joining friends games.. having the origin in game work is sort of a hit and miss however it seems the last few times i have played its worked however trying to join my friends seems like a lottery.. sometimes they will have a play button next to there name sometimes not(on the right). sometimes the game they are in will appear in the home menu sometimes not, sometimes when you shift f1 and join there game through the friends list you will eventually make it in and most the time not...(most the time it just says 'reserving slot/position' eternally and than if you exit and find the server and try join it says slot already reserved or something like that..) at this point its seems very random and this is every time the only way we can guarantee joining the same game is if we both start playing a new server at the same time and type in its name
5. continue to ban hackers : D i am guessing you recently updated fair-fight as every-game we get a list of at-least 6 people attempting to join and get banned... makes you wonder how many were getting in before.. anyway great work so far the game is great aside my cpu problem.. looking forward to seeing what you guys do to fix/improve things on your game'
dont know if you did see the vid i linked to you on twitter about the errors on joining on friends but here it is.
personaly i would have the support guns to be more stronger then they are as of now, not the heavy machine gun's but the other ones.
medic class lack some sort of fully auto fire guns and its a pain to use the medic class on close combat, its a loose situation every time.
witch only leads me ( and maby others ) to choose other classes over this.
and the heavy tanks? PLZ NERF!!!!
the menu need to get mutch bether then it currently is ( battlelog where are you!!!!! ) , you can not see what server your friends are on, you can not see if a server your friends are on is full or emty or enny info at all on it.
you can not kick enny one out of your party system in case they join a diffrent server and start spamming if you want to join a server when you are in the middle of a game. ( think i have some recording of this some where if i start looking tru a few hours of it ).
gass granades need to be overlooked since it goes tru solid walls and damages friendly ( and enemies of course ).
after revive ive goten stuck whit no firing option on my main gun even when spamming the fire key, and i have to cycle it to be able to fire it.
even happened under enemy fire after reviving.
Firstly, I don't think I'd be wrong in saying that the new medal system hasn't gone down well, not only is it a gamble whether or not it will work but I really dislike only being able to access a small portion of the medals per week, as well as that being further narrowed by only allowing me to take one medal on at a time. Medals were done very well in BF4 and I think they should go back to something similar. By only allowing one medal to be done at a time, as well as having the time limit to do so, I feel forced to play a certain way (often in a way that is not best for my team) in order to get the XP bonuses and dog tags.
Secondly, battlepacks. I like the randomness of getting one in the post-match screen, and I enjoy being able to scrap skins to get more battlepacks, however these should not be the only ways. I think the BF4 way of getting battlepacks via level up (NOT micro-transactions) was a good one, and should supplement the current system. Either that or you can earn scraps via playing games.
Thirdly, weapon balance. Overall, the class balance in the game is good, although the support class could use some love. However a lot of weapons within a class are being rendered obsolete by others. For example, in the assault class there are 21 weapons to choose from, but only three of which are worth using/commonly used (Automatico M1918 Trench, Model 10-A Hunter, and the Hellriegel). Now I don't think any of these need nerfed, the other guns just need to be brought up to par. The same applies to the other classes too, with perhaps the most obvious example being the Selbstlader 1906 Factory, a gun that requires a significant time investment to unlock only to realise that it is basically useless.
Fourth, Heavy tanks seem OP. Far too difficult to take down, too manoeuvrable, and just all round amazing compared to every other tank.
Fifth, Operations. I LOVE this gamemode! It's what I've played almost exclusively since release and it's phenomenal. It combines the best parts of rush and conquest beautifully. However, I feel that the attacking team, should they make it to the second map, should receive either one or two battalions back, depending on how many were used in the prior map. It just feels frustrating to make it to the second map with one attempted left knowing that you'll almost certainly fail. Overall, the odds are too stacked in the defenders favour. However I do think the behemoth needs some work. I think the defenders need more options to take it down. I don't think it should be made easier to do so, just more options.
Sixth, aside from warbonds, what do you actually receive for levelling up? This applies to class progression too, as once you hit class rank three there is suddenly a hole devoid of progression and content until rank 10.
Finally, squads and playing with friends. I have four main issues here, one is why every time I join a game my squad is set to private? Two, why is it the person who loads in first the squad leader and not the person who hosted the party? My friend constantly has to go and change me to squad leader as he loads in before me - for some reason. Three, when playing with random squad leaders there needs to be a way to change the squad leader if they do not issue orders, however I believe that this has already been picked up on so hopefully this will come soon! Four, playing with friends is quite awkward. Once I have all my friends in my squad ready to play they have no idea that I've been searching for a game until the option to join comes up.
Anyway, whilst that is quite a wall of seemingly negative text, my perception of the game is far from negative. It's the most fun I've had on an FPS since BF4 and I wanted to thank you for creating a truly excellent game. Also, is there any chance of an ETA for this patch?