MorningTimeCloud said:Most you probably already heard a million times so no need to go into full details. 3. Remove that "Game available to join" when in a party. Have it be a notification at the top of the screen that you can for example, Shift + F2 to open instead of interrupting the game like it does now.
Most you probably already heard a million times so no need to go into full details. 3. Remove that "Game available to join" when in a party. Have it be a notification at the top of the screen that you can for example, Shift + F2 to open instead of interrupting the game like it does now.
CrimeSceneGaming said: Weapon balance needs to be looked at (see below for examples) Battlepacks are just anti-fun, (see below for a better solution) Leveling is unrewarding UI could be better for more areas (see below for details) REVIVE SKIPPINGWeapon Balance
LMGs are like firing .22 caliber round at someone....5 shots to kill at point blank is a joke, 7 shots at 22m and out is reason enough to not play them Automatico Storm and Automatico Factory need a nerf to their hipfire. Currently you can take the Storm version and get the best of both worlds for the gun Hellriegel.....What were you thinking? 60 round mag, 2nd fastest firing primary in the game, high degree of controllability....where is the downside? Model 10-A Shotgun....I dont need to say anything, you already know what is wrong here, no reason to pick other shotguns M1916....26 rounds in a mag, 3 shot kill at all ranges...This needs to be balanced, that many bullets should mean less damage Revolvers, Why are they not a 1 hit kill in the head at point blank?Battle packsIt was a bold idea, but it has failed. First off the whole "randomly awarded" aspect of it makes it antifun. Some players (like me) who play a lot often feel like we are unrewarded for playing. I have played 10 hours a day and only gotten 1 battlepack.....it's fairly common to put in high amounts of hours per day and only get 1 or 2 battlepacks in the whole day. Logically you would think more play time would mean more battlepacks....but that is not true. I suggest a whole rehaul of the battle pack system, make it something that skill can give you a better chance but also just playing the game can give you a chance to get one too. There is no reason for me to try and do my best in the game if I do not get rewarded for it. I have in the past joined a match and it ended before i could spawn in....I was then awarded a battlepack. That kind of system does not reward the players for playing good, for working as a team for trying their best.LevelingWhat can I say, it is boring to grind 9 hours only to get a message that I will now need to grind 10 hours....there is no carrot, no reward. There is nothing to keep me driving to go for lvl 100.UIOh boy, where to start
ESC button causes a logic error in the customization menus (you guys know about that and are working on it, but still....) No quit button between rounds Weapon stats and details are lacking, nothing tells you how each weapon is to be played or what the correct damage dealt is Vehicle info is a mess, nothing tells you that the Heavy Breakthrough tank has a AP cannon and not a HE cannon....that is important to know No customization menu in the home screen... Only being allowed to customize vehicles if you can select them "Medic nearby" Your revivable body and your death cam are not the same thing, so a medic can be 20m away and revive you....Revive SkippingIt was a good attempt at something new, but it failed with really bad results. Most people skip their revive period because they think they will spawn faster. Medics are even less likely to revive people due to a large amount of players always skipping the revive. This system needs to go, it is hurting the game. Instead I propose a new revive system, somewhat like the past system but with a tweak. When a player goes down they can be revived, but instead of instantly coming back to life they are given a 3 second timer to accept or decline the revive. This way the player does not instantly die due to bad revives (which can give a team points due to them) and also allows the player to decline if they do not want a revive. The medic who performed the revive gets 50 points (same as current) for reviving, and an additional 50 points if the player accepts the revive. This way the medic is not punished for a player not accepting a revive, and is rewarded for helping the team. Revives will be more common as players would like to see that extra 50 points for a player accepting the revive.
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